X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fworldmap.cpp;h=d746f8f7010d4428ee75ca7291b98eb2e230691b;hb=c06f17a80ab84d8a26bf7c7bb381ad3f15596de8;hp=37010995249ced7ba3ef1691b78bf33f3561331a;hpb=48a8fed65234a322853b48d6c76ece4a082f5264;p=supertux.git diff --git a/src/worldmap.cpp b/src/worldmap.cpp index 370109952..d746f8f70 100644 --- a/src/worldmap.cpp +++ b/src/worldmap.cpp @@ -169,7 +169,7 @@ TileManager::TileManager() std::cerr << "Warning: no image specified for tile " << id << ".\nIgnoring...\n" << std::endl; - for(int i = 0; i < filenames.size(); i++) + for(int i = 0; static_cast(i) < filenames.size(); i++) { Surface* image = new Surface( datadir + "/images/worldmap/" + filenames[i], true); @@ -681,7 +681,8 @@ void WorldMap::get_input() { enter_level = false; - + SDLKey key; + SDL_Event event; while (SDL_PollEvent(&event)) { @@ -698,32 +699,22 @@ WorldMap::get_input() break; case SDL_KEYDOWN: - switch(event.key.keysym.sym) - { - case SDLK_ESCAPE: - on_escape_press(); - break; - case SDLK_LCTRL: - case SDLK_RETURN: - enter_level = true; - break; - - case SDLK_LEFT: - tux->set_direction(D_WEST); - break; - case SDLK_RIGHT: - tux->set_direction(D_EAST); - break; - case SDLK_UP: - tux->set_direction(D_NORTH); - break; - case SDLK_DOWN: - tux->set_direction(D_SOUTH); - break; + key = event.key.keysym.sym; - default: - break; - } + if(key == SDLK_ESCAPE) + on_escape_press(); + else if(key == SDLK_RETURN || key == keymap.power) + enter_level = true; + else if(key == SDLK_LEFT || key == keymap.power) + tux->set_direction(D_WEST); + else if(key == SDLK_RIGHT || key == keymap.right) + tux->set_direction(D_EAST); + else if(key == SDLK_UP || key == keymap.up || + key == keymap.jump) + // there might be ppl that use jump as up key + tux->set_direction(D_NORTH); + else if(key == SDLK_DOWN || key == keymap.down) + tux->set_direction(D_SOUTH); break; case SDL_JOYHATMOTION: @@ -879,7 +870,7 @@ WorldMap::update(float delta) // do a shriking fade to the level shrink_fade(Vector((level->pos.x*32 + 16 + offset.x),(level->pos.y*32 + 16 + offset.y)), 500); - GameSession session(datadir + "/levels/" + level->name, + GameSession session(level->name, ST_GL_LOAD_LEVEL_FILE, level->vertical_flip, &level->statistics);