X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fworldmap.cpp;h=cd460ace84f8558d0254beddafeb6adffe0a02d9;hb=b6543ef22bd7e4193d03cadac0c6e0dc75e3bd66;hp=0e6bd3d76d6f014aeaa08d1e1b500e8a66af4fed;hpb=f9ecdc9dda2a40dbfecc555162ad165d10ff2640;p=supertux.git diff --git a/src/worldmap.cpp b/src/worldmap.cpp index 0e6bd3d76..cd460ace8 100644 --- a/src/worldmap.cpp +++ b/src/worldmap.cpp @@ -18,6 +18,7 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include +#include #include #include #include "globals.h" @@ -30,6 +31,57 @@ namespace WorldMapNS { +Direction reverse_dir(Direction direction) +{ + switch(direction) + { + case WEST: + return EAST; + case EAST: + return WEST; + case NORTH: + return SOUTH; + case SOUTH: + return NORTH; + case NONE: + return NONE; + } + return NONE; +} + +std::string +direction_to_string(Direction direction) +{ + switch(direction) + { + case WEST: + return "west"; + case EAST: + return "east"; + case NORTH: + return "north"; + case SOUTH: + return "south"; + default: + return "none"; + } +} + +Direction +string_to_direction(const std::string& directory) +{ + if (directory == "west") + return WEST; + else if (directory == "east") + return EAST; + else if (directory == "north") + return NORTH; + else if (directory == "south") + return SOUTH; + else + return NONE; +} + TileManager* TileManager::instance_ = 0; TileManager::TileManager() @@ -161,13 +213,26 @@ Tux::update(float delta) if (!moving) { if (input_direction != NONE) - { // We got a new direction, so lets start walking when possible + { + WorldMap::Level* level = worldmap->at_level(); + + // We got a new direction, so lets start walking when possible Point next_tile; - if (worldmap->path_ok(input_direction, tile_pos, &next_tile)) + if ((!level || level->solved) + && worldmap->path_ok(input_direction, tile_pos, &next_tile)) { tile_pos = next_tile; moving = true; direction = input_direction; + back_direction = reverse_dir(direction); + } + else if (input_direction == back_direction) + { + std::cout << "Back triggered" << std::endl; + moving = true; + direction = input_direction; + tile_pos = worldmap->get_next_tile(tile_pos, direction); + back_direction = reverse_dir(direction); } } } @@ -180,12 +245,13 @@ Tux::update(float delta) { // We reached the next tile, so we check what to do now offset -= 32; - if (worldmap->at(tile_pos)->stop) + if (worldmap->at(tile_pos)->stop || worldmap->at_level()) { stop(); } else { + // Walk automatically to the next tile Point next_tile; if (worldmap->path_ok(direction, tile_pos, &next_tile)) { @@ -205,7 +271,6 @@ WorldMap::WorldMap() { tux = new Tux(this); - quit = false; width = 20; height = 15; @@ -270,6 +335,13 @@ WorldMap::load_map() { Level level; LispReader reader(lisp_cdr(element)); + level.solved = false; + + level.north = true; + level.east = true; + level.south = true; + level.west = true; + reader.read_string("name", &level.name); reader.read_int("x", &level.x); reader.read_int("y", &level.y); @@ -290,6 +362,16 @@ WorldMap::load_map() } void +WorldMap::on_escape_press() +{ + // Show or hide the menu + if(!Menu::current()) + Menu::set_current(worldmap_menu); + else + Menu::set_current(0); +} + +void WorldMap::get_input() { enter_level = false; @@ -298,24 +380,23 @@ WorldMap::get_input() SDL_Event event; while (SDL_PollEvent(&event)) { - if(show_menu) + if (Menu::current()) { - current_menu->event(event); + Menu::current()->event(event); } else { switch(event.type) { case SDL_QUIT: - quit = true; + st_abort("Received window close", ""); break; case SDL_KEYDOWN: switch(event.key.keysym.sym) { case SDLK_ESCAPE: - Menu::set_current(worldmap_menu); - show_menu = !show_menu; + on_escape_press(); break; case SDLK_LCTRL: case SDLK_RETURN: @@ -347,6 +428,8 @@ WorldMap::get_input() case SDL_JOYBUTTONDOWN: if (event.jbutton.button == JOY_B) enter_level = true; + else if (event.jbutton.button == JOY_START) + on_escape_press(); break; default: @@ -355,7 +438,7 @@ WorldMap::get_input() } } - if (!show_menu) + if (!Menu::current()) { Uint8 *keystate = SDL_GetKeyState(NULL); @@ -431,22 +514,52 @@ WorldMap::update() { if (enter_level && !tux->is_moving()) { - for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) + Level* level = at_level(); + if (level) { - if (i->x == tux->get_tile_pos().x && - i->y == tux->get_tile_pos().y) + if (level->x == tux->get_tile_pos().x && + level->y == tux->get_tile_pos().y) { - std::cout << "Enter the current level: " << i->name << std::endl;; + std::cout << "Enter the current level: " << level->name << std::endl;; halt_music(); - GameSession session(datadir + "levels/default/" + i->name, + + GameSession session(datadir + "levels/" + level->name, 1, ST_GL_LOAD_LEVEL_FILE); - session.run(); + + switch (session.run()) + { + case GameSession::LEVEL_FINISHED: + level->solved = true; + break; + case GameSession::LEVEL_ABORT: + // Reseting the player_status might be a worthy + // consideration, but I don't think we need it + // 'cause only the bad players will use it to + // 'cheat' a few items and that isn't necesarry a + // bad thing (ie. better they continue that way, + // then stop playing the game all together since it + // is to hard) + break; + case GameSession::GAME_OVER: + quit = true; + break; + case GameSession::NONE: + // Should never be reached + break; + } + play_music(song, 1); + Menu::set_current(0); + if (!savegame_file.empty()) + savegame(savegame_file); return; } } - std::cout << "Nothing to enter at: " - << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl; + else + { + std::cout << "Nothing to enter at: " + << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl; + } } else { @@ -454,20 +567,31 @@ WorldMap::update() tux->update(0.33f); } - if(show_menu) + Menu* menu = Menu::current(); + if(menu) { - if(current_menu == worldmap_menu) + menu->action(); + + if(menu == worldmap_menu) { switch (worldmap_menu->check()) { case 2: // Return to game - menu_reset(); break; - case 5: // Quit Worldmap + case 3: + if (!savegame_file.empty()) + savegame(savegame_file); + break; + + case 6: // Quit Worldmap quit = true; break; } } + else if(menu == options_menu) + { + process_options_menu(); + } } } @@ -478,9 +602,24 @@ WorldMap::at(Point p) && p.x < width && p.y >= 0 && p.y < height); + return TileManager::instance()->get(tilemap[width * p.y + p.x]); } +WorldMap::Level* +WorldMap::at_level() +{ + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) + { + if (i->x == tux->get_tile_pos().x && + i->y == tux->get_tile_pos().y) + return &*i; + } + + return 0; +} + + void WorldMap::draw(const Point& offset) { @@ -494,16 +633,62 @@ WorldMap::draw(const Point& offset) for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { - leveldot_green->draw(i->x*32 + offset.x, - i->y*32 + offset.y); + if (i->solved) + leveldot_green->draw(i->x*32 + offset.x, + i->y*32 + offset.y); + else + leveldot_red->draw(i->x*32 + offset.x, + i->y*32 + offset.y); } tux->draw(offset); + draw_status(); +} + +void +WorldMap::draw_status() +{ + char str[80]; + sprintf(str, "%d", player_status.score); + white_text->draw("SCORE", 0, 0); + gold_text->draw(str, 96, 0); + + sprintf(str, "%d", player_status.distros); + white_text->draw_align("COINS", 320-64, 0, A_LEFT, A_TOP); + gold_text->draw_align(str, 320+64, 0, A_RIGHT, A_TOP); + + white_text->draw("LIVES", 480, 0); + if (player_status.lives >= 5) + { + sprintf(str, "%dx", player_status.lives); + gold_text->draw(str, 585, 0); + tux_life->draw(565+(18*3), 0); + } + else + { + for(int i= 0; i < player_status.lives; ++i) + tux_life->draw(565+(18*i),0); + } + + if (!tux->is_moving()) + { + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) + { + if (i->x == tux->get_tile_pos().x && + i->y == tux->get_tile_pos().y) + { + white_text->draw_align(i->name.c_str(), screen->w/2, screen->h, A_HMIDDLE, A_BOTTOM); + break; + } + } + } } void WorldMap::display() { + Menu::set_current(0); + quit = false; song = load_song(datadir + "/music/" + music); @@ -527,22 +712,127 @@ WorldMap::display() get_input(); update(); - menu_process_current(); + if(Menu::current()) + { + Menu::current()->draw(); + mouse_cursor->draw(); + } flipscreen(); SDL_Delay(20); } + halt_music(); free_music(song); } -} // namespace WorldMapNS +void +WorldMap::savegame(const std::string& filename) +{ + std::cout << "savegame: " << filename << std::endl; + std::ofstream out(filename.c_str()); + + int nb_solved_levels = 0; + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) + { + if (i->solved) + ++nb_solved_levels; + } -void worldmap_run() + out << "(supertux-savegame\n" + << " (version 1)\n" + << " (title \"Icyisland - " << nb_solved_levels << "/" << levels.size() << "\")\n" + << " (lives " << player_status.lives << ")\n" + << " (score " << player_status.score << ")\n" + << " (distros " << player_status.distros << ")\n" + << " (tux (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")" + << " (back \"" << direction_to_string(tux->back_direction) << "\"))\n" + << " (levels\n"; + + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) + { + if (i->solved) + { + out << " (level (name \"" << i->name << "\")\n" + << " (solved #t))\n"; + } + } + + out << " )\n" + << " )\n\n;; EOF ;;" << std::endl; +} + +void +WorldMap::loadgame(const std::string& filename) { - WorldMapNS::WorldMap worldmap; + std::cout << "loadgame: " << filename << std::endl; + savegame_file = filename; + + if (access(filename.c_str(), F_OK) == 0) + { + lisp_object_t* cur = lisp_read_from_file(filename); + + if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0) + return; + + cur = lisp_cdr(cur); + LispReader reader(cur); - worldmap.display(); + reader.read_int("lives", &player_status.lives); + reader.read_int("score", &player_status.score); + reader.read_int("distros", &player_status.distros); + + if (player_status.lives < 0) + player_status.lives = 3; + + lisp_object_t* tux_cur = 0; + if (reader.read_lisp("tux", &tux_cur)) + { + Point p; + std::string back_str = "none"; + + LispReader tux_reader(tux_cur); + tux_reader.read_int("x", &p.x); + tux_reader.read_int("y", &p.y); + tux_reader.read_string("back", &back_str); + + tux->back_direction = string_to_direction(back_str); + tux->set_tile_pos(p); + } + + lisp_object_t* level_cur = 0; + if (reader.read_lisp("levels", &level_cur)) + { + while(level_cur) + { + lisp_object_t* sym = lisp_car(lisp_car(level_cur)); + lisp_object_t* data = lisp_cdr(lisp_car(level_cur)); + + if (strcmp(lisp_symbol(sym), "level") == 0) + { + std::string name; + bool solved = false; + + LispReader level_reader(data); + level_reader.read_string("name", &name); + level_reader.read_bool("solved", &solved); + + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) + { + if (name == i->name) + i->solved = solved; + } + } + + level_cur = lisp_cdr(level_cur); + } + } + } } -/* EOF */ +} // namespace WorldMapNS + +/* Local Variables: */ +/* mode:c++ */ +/* End: */ +