X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fworldmap.cpp;h=c12218435c7ef32c01fc807dd9f8ef3a074ab48b;hb=5825474e9ffc00632aaf3b757f3ecf158f6b003e;hp=b0f5eef7e3b6ba790be6870692e1f4985370c997;hpb=e8d3200207b0ae929d46ae5f3083cad0366198c2;p=supertux.git diff --git a/src/worldmap.cpp b/src/worldmap.cpp index b0f5eef7e..c12218435 100644 --- a/src/worldmap.cpp +++ b/src/worldmap.cpp @@ -18,23 +18,80 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include +#include #include -#include +#include +#include + #include "globals.h" -#include "texture.h" -#include "screen.h" +#include "screen/surface.h" +#include "screen/screen.h" +#include "screen/drawing_context.h" #include "lispreader.h" #include "gameloop.h" #include "setup.h" +#include "sector.h" #include "worldmap.h" +#include "sound_manager.h" +#include "resources.h" +#include "gettext.h" namespace WorldMapNS { -TileManager* TileManager::instance_ = 0; +Direction reverse_dir(Direction direction) +{ + switch(direction) + { + case D_WEST: + return D_EAST; + case D_EAST: + return D_WEST; + case D_NORTH: + return D_SOUTH; + case D_SOUTH: + return D_NORTH; + case D_NONE: + return D_NONE; + } + return D_NONE; +} + +std::string +direction_to_string(Direction direction) +{ + switch(direction) + { + case D_WEST: + return "west"; + case D_EAST: + return "east"; + case D_NORTH: + return "north"; + case D_SOUTH: + return "south"; + default: + return "none"; + } +} + +Direction +string_to_direction(const std::string& directory) +{ + if (directory == "west") + return D_WEST; + else if (directory == "east") + return D_EAST; + else if (directory == "north") + return D_NORTH; + else if (directory == "south") + return D_SOUTH; + else + return D_NONE; +} TileManager::TileManager() { - std::string stwt_filename = datadir + "images/worldmap/antarctica.stwt"; + std::string stwt_filename = datadir + "/images/worldmap/antarctica.stwt"; lisp_object_t* root_obj = lisp_read_from_file(stwt_filename); if (!root_obj) @@ -59,17 +116,19 @@ TileManager::TileManager() tile->south = true; tile->west = true; tile->stop = true; + tile->auto_walk = false; LispReader reader(lisp_cdr(element)); - reader.read_int("id", &id); - reader.read_bool("north", &tile->north); - reader.read_bool("south", &tile->south); - reader.read_bool("west", &tile->west); - reader.read_bool("east", &tile->east); - reader.read_bool("stop", &tile->stop); - reader.read_string("image", &filename); - - texture_load(&tile->sprite, + reader.read_int("id", id); + reader.read_bool("north", tile->north); + reader.read_bool("south", tile->south); + reader.read_bool("west", tile->west); + reader.read_bool("east", tile->east); + reader.read_bool("stop", tile->stop); + reader.read_bool("auto-walk", tile->auto_walk); + reader.read_string("image", filename); + + tile->sprite = new Surface( datadir + "/images/worldmap/" + filename, USE_ALPHA); @@ -90,6 +149,14 @@ TileManager::TileManager() { assert(0); } + + lisp_free(root_obj); +} + +TileManager::~TileManager() +{ + for(std::vector::iterator i = tiles.begin(); i != tiles.end(); ++i) + delete *i; } Tile* @@ -99,66 +166,113 @@ TileManager::get(int i) return tiles[i]; } +//--------------------------------------------------------------------------- + Tux::Tux(WorldMap* worldmap_) : worldmap(worldmap_) { - texture_load(&sprite, datadir + "/images/worldmap/tux.png", USE_ALPHA); + largetux_sprite = new Surface(datadir + "/images/worldmap/tux.png", USE_ALPHA); + firetux_sprite = new Surface(datadir + "/images/worldmap/firetux.png", USE_ALPHA); + smalltux_sprite = new Surface(datadir + "/images/worldmap/smalltux.png", USE_ALPHA); + offset = 0; moving = false; - tile_pos.x = 5; + tile_pos.x = 4; tile_pos.y = 5; - direction = NONE; - input_direction = NONE; + direction = D_NONE; + input_direction = D_NONE; +} + +Tux::~Tux() +{ + delete smalltux_sprite; + delete firetux_sprite; + delete largetux_sprite; } void -Tux::draw() +Tux::draw(DrawingContext& context, const Vector& offset) +{ + Vector pos = get_pos(); + switch (player_status.bonus) + { + case PlayerStatus::GROWUP_BONUS: + context.draw_surface(largetux_sprite, + Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS); + break; + case PlayerStatus::FLOWER_BONUS: + context.draw_surface(firetux_sprite, + Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS); + break; + case PlayerStatus::NO_BONUS: + context.draw_surface(smalltux_sprite, + Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS); + break; + } +} + + +Vector +Tux::get_pos() { float x = tile_pos.x * 32; float y = tile_pos.y * 32; switch(direction) { - case WEST: + case D_WEST: x -= offset - 32; break; - case EAST: + case D_EAST: x += offset - 32; break; - case NORTH: + case D_NORTH: y -= offset - 32; break; - case SOUTH: + case D_SOUTH: y += offset - 32; break; - case NONE: + case D_NONE: break; } - - texture_draw(&sprite, (int)x, (int)y); + + return Vector((int)x, (int)y); } void Tux::stop() { offset = 0; - direction = NONE; + direction = D_NONE; moving = false; } void -Tux::update(float delta) +Tux::action(float delta) { if (!moving) { - if (input_direction != NONE) - { // We got a new direction, so lets start walking when possible - Point next_tile; - if (worldmap->path_ok(input_direction, tile_pos, &next_tile)) + if (input_direction != D_NONE) + { + WorldMap::Level* level = worldmap->at_level(); + + // We got a new direction, so lets start walking when possible + Vector next_tile; + if ((!level || level->solved) + && worldmap->path_ok(input_direction, tile_pos, &next_tile)) { tile_pos = next_tile; moving = true; direction = input_direction; + back_direction = reverse_dir(direction); + } + else if (input_direction == back_direction) + { + std::cout << "Back triggered" << std::endl; + moving = true; + direction = input_direction; + tile_pos = worldmap->get_next_tile(tile_pos, direction); + back_direction = reverse_dir(direction); } } } @@ -171,13 +285,41 @@ Tux::update(float delta) { // We reached the next tile, so we check what to do now offset -= 32; - if (worldmap->at(tile_pos)->stop) + if (worldmap->at(tile_pos)->stop || worldmap->at_level()) { stop(); } else { - Point next_tile; + if (worldmap->at(tile_pos)->auto_walk) + { // Turn to a new direction + Tile* tile = worldmap->at(tile_pos); + Direction dir = D_NONE; + + if (tile->north && back_direction != D_NORTH) + dir = D_NORTH; + else if (tile->south && back_direction != D_SOUTH) + dir = D_SOUTH; + else if (tile->east && back_direction != D_EAST) + dir = D_EAST; + else if (tile->west && back_direction != D_WEST) + dir = D_WEST; + + if (dir != D_NONE) + { + direction = dir; + back_direction = reverse_dir(direction); + } + else + { + // Should never be reached if tiledata is good + stop(); + return; + } + } + + // Walk automatically to the next tile + Vector next_tile; if (worldmap->path_ok(direction, tile_pos, &next_tile)) { tile_pos = next_tile; @@ -192,42 +334,56 @@ Tux::update(float delta) } } +//--------------------------------------------------------------------------- +Tile::Tile() +{ +} + +Tile::~Tile() +{ + delete sprite; +} + +//--------------------------------------------------------------------------- + WorldMap::WorldMap() { + tile_manager = new TileManager(); tux = new Tux(this); - quit = false; width = 20; height = 15; - texture_load(&level_sprite, datadir + "/images/worldmap/levelmarker.png", USE_ALPHA); - texture_load(&leveldot_green, datadir + "/images/worldmap/leveldot_green.png", USE_ALPHA); - texture_load(&leveldot_red, datadir + "/images/worldmap/leveldot_red.png", USE_ALPHA); + level_sprite = new Surface(datadir + "/images/worldmap/levelmarker.png", USE_ALPHA); + leveldot_green = new Surface(datadir + "/images/worldmap/leveldot_green.png", USE_ALPHA); + leveldot_red = new Surface(datadir + "/images/worldmap/leveldot_red.png", USE_ALPHA); - input_direction = NONE; + input_direction = D_NONE; enter_level = false; - name = ""; + name = ""; music = "SALCON.MOD"; - song = 0; - - load_map(); } WorldMap::~WorldMap() { delete tux; + delete tile_manager; + + delete level_sprite; + delete leveldot_green; + delete leveldot_red; } void WorldMap::load_map() { - std::string filename = datadir + "levels/default/worldmap.stwm"; - - lisp_object_t* root_obj = lisp_read_from_file(filename); + lisp_object_t* root_obj = lisp_read_from_file(datadir + "/levels/worldmap/" + map_filename); if (!root_obj) - st_abort("Couldn't load file", filename); - + st_abort("Couldn't load file", datadir + "/levels/worldmap/" + map_filename); + + std::cout << "Loading map: " << datadir + "/levels/worldmap/" + map_filename << std::endl; + if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap") == 0) { lisp_object_t* cur = lisp_cdr(root_obj); @@ -239,15 +395,15 @@ WorldMap::load_map() if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0) { LispReader reader(lisp_cdr(element)); - reader.read_int("width", &width); - reader.read_int("height", &height); - reader.read_int_vector("data", &tilemap); + reader.read_int("width", width); + reader.read_int("height", height); + reader.read_int_vector("data", tilemap); } else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0) { LispReader reader(lisp_cdr(element)); - reader.read_string("name", &name); - reader.read_string("music", &music); + reader.read_string("name", name, true); + reader.read_string("music", music); } else if (strcmp(lisp_symbol(lisp_car(element)), "levels") == 0) { @@ -261,9 +417,20 @@ WorldMap::load_map() { Level level; LispReader reader(lisp_cdr(element)); - reader.read_string("name", &level.name); - reader.read_int("x", &level.x); - reader.read_int("y", &level.y); + level.solved = false; + + level.north = true; + level.east = true; + level.south = true; + level.west = true; + + reader.read_string("extro-filename", level.extro_filename); + reader.read_string("name", level.name, true); + reader.read_int("x", level.x); + reader.read_int("y", level.y); + level.vertical_flip = false; + reader.read_bool("flip", level.vertical_flip); + levels.push_back(level); } @@ -278,104 +445,160 @@ WorldMap::load_map() cur = lisp_cdr(cur); } } + + lisp_free(root_obj); +} + +void WorldMap::get_level_title(Level& level) +{ + /** get level's title */ + level.title = ""; + + FILE * fi; + lisp_object_t* root_obj = 0; + fi = fopen((datadir + "/levels/" + level.name).c_str(), "r"); + if (fi == NULL) + { + perror((datadir + "/levels/" + level.name).c_str()); + return; + } + + lisp_stream_t stream; + lisp_stream_init_file (&stream, fi); + root_obj = lisp_read (&stream); + + if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR) + { + printf("World: Parse Error in file %s", level.name.c_str()); + } + + if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0) + { + LispReader reader(lisp_cdr(root_obj)); + reader.read_string("name", level.title, true); + } + + lisp_free(root_obj); + + fclose(fi); } void -WorldMap::get_input() +WorldMap::on_escape_press() { - SDL_Event event; + // Show or hide the menu + if(!Menu::current()) + Menu::set_current(worldmap_menu); + else + Menu::set_current(0); +} +void +WorldMap::get_input() +{ enter_level = false; - input_direction = NONE; - + input_direction = D_NONE; + + SDL_Event event; while (SDL_PollEvent(&event)) { - switch(event.type) + if (Menu::current()) { - case SDL_QUIT: - quit = true; - break; - - case SDL_KEYDOWN: - switch(event.key.keysym.sym) + Menu::current()->event(event); + } + else + { + switch(event.type) { - case SDLK_ESCAPE: - quit = true; - break; - case SDLK_LCTRL: - case SDLK_RETURN: - enter_level = true; - break; - default: + case SDL_QUIT: + st_abort("Received window close", ""); break; - } - break; - case SDL_JOYAXISMOTION: - switch(event.jaxis.axis) - { - case JOY_X: - if (event.jaxis.value < -JOYSTICK_DEAD_ZONE) - input_direction = WEST; - else if (event.jaxis.value > JOYSTICK_DEAD_ZONE) - input_direction = EAST; + case SDL_KEYDOWN: + switch(event.key.keysym.sym) + { + case SDLK_ESCAPE: + on_escape_press(); + break; + case SDLK_LCTRL: + case SDLK_RETURN: + enter_level = true; + break; + default: + break; + } break; - case JOY_Y: - if (event.jaxis.value > JOYSTICK_DEAD_ZONE) - input_direction = SOUTH; - else if (event.jaxis.value < -JOYSTICK_DEAD_ZONE) - input_direction = NORTH; + + case SDL_JOYAXISMOTION: + if (event.jaxis.axis == joystick_keymap.x_axis) + { + if (event.jaxis.value < -joystick_keymap.dead_zone) + input_direction = D_WEST; + else if (event.jaxis.value > joystick_keymap.dead_zone) + input_direction = D_EAST; + } + else if (event.jaxis.axis == joystick_keymap.y_axis) + { + if (event.jaxis.value > joystick_keymap.dead_zone) + input_direction = D_SOUTH; + else if (event.jaxis.value < -joystick_keymap.dead_zone) + input_direction = D_NORTH; + } break; - } - break; - case SDL_JOYBUTTONDOWN: - if (event.jbutton.button == JOY_B) - enter_level = true; - break; + case SDL_JOYBUTTONDOWN: + if (event.jbutton.button == joystick_keymap.b_button) + enter_level = true; + else if (event.jbutton.button == joystick_keymap.start_button) + on_escape_press(); + break; - default: - break; + default: + break; + } } } - Uint8 *keystate = SDL_GetKeyState(NULL); + if (!Menu::current()) + { + Uint8 *keystate = SDL_GetKeyState(NULL); - if (keystate[SDLK_LEFT]) - input_direction = WEST; - else if (keystate[SDLK_RIGHT]) - input_direction = EAST; - else if (keystate[SDLK_UP]) - input_direction = NORTH; - else if (keystate[SDLK_DOWN]) - input_direction = SOUTH; + if (keystate[SDLK_LEFT]) + input_direction = D_WEST; + else if (keystate[SDLK_RIGHT]) + input_direction = D_EAST; + else if (keystate[SDLK_UP]) + input_direction = D_NORTH; + else if (keystate[SDLK_DOWN]) + input_direction = D_SOUTH; + } } -Point -WorldMap::get_next_tile(Point pos, Direction direction) +Vector +WorldMap::get_next_tile(Vector pos, Direction direction) { switch(direction) { - case WEST: + case D_WEST: pos.x -= 1; break; - case EAST: + case D_EAST: pos.x += 1; break; - case NORTH: + case D_NORTH: pos.y -= 1; break; - case SOUTH: + case D_SOUTH: pos.y += 1; break; - case NONE: + case D_NONE: break; } return pos; } bool -WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos) +WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos) { *new_pos = get_next_tile(old_pos, direction); @@ -388,19 +611,19 @@ WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos) { // Check if we the tile allows us to go to new_pos switch(direction) { - case WEST: + case D_WEST: return (at(old_pos)->west && at(*new_pos)->east); - case EAST: + case D_EAST: return (at(old_pos)->east && at(*new_pos)->west); - case NORTH: + case D_NORTH: return (at(old_pos)->north && at(*new_pos)->south); - case SOUTH: + case D_SOUTH: return (at(old_pos)->south && at(*new_pos)->north); - case NONE: + case D_NONE: assert(!"path_ok() can't work if direction is NONE"); } return false; @@ -408,88 +631,465 @@ WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos) } void -WorldMap::update() +WorldMap::update(float delta) { if (enter_level && !tux->is_moving()) { - for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) + Level* level = at_level(); + if (level) { - if (i->x == tux->get_tile_pos().x && - i->y == tux->get_tile_pos().y) + if (level->x == tux->get_tile_pos().x && + level->y == tux->get_tile_pos().y) { - std::cout << "Enter the current level: " << i->name << std::endl;; - halt_music(); - GameSession session(const_cast((datadir + "levels/default/" + i->name).c_str()), - 1, ST_GL_LOAD_LEVEL_FILE); - session.run(); - play_music(song, 1); + PlayerStatus old_player_status = player_status; + + std::cout << "Enter the current level: " << level->name << std::endl; + // do a shriking fade to the level + shrink_fade(Vector((level->x*32 + 16 + offset.x),(level->y*32 + 16 + + offset.y)), 500); + GameSession session(datadir + "/levels/" + level->name, + ST_GL_LOAD_LEVEL_FILE, level->vertical_flip); + + switch (session.run()) + { + case GameSession::ES_LEVEL_FINISHED: + { + bool old_level_state = level->solved; + level->solved = true; + + if (session.get_current_sector()->player->got_power != + session.get_current_sector()->player->NONE_POWER) + player_status.bonus = PlayerStatus::FLOWER_BONUS; + else if (session.get_current_sector()->player->size == BIG) + player_status.bonus = PlayerStatus::GROWUP_BONUS; + else + player_status.bonus = PlayerStatus::NO_BONUS; + + if (old_level_state != level->solved) + { // Try to detect the next direction to which we should walk + // FIXME: Mostly a hack + Direction dir = D_NONE; + + Tile* tile = at(tux->get_tile_pos()); + + if (tile->north && tux->back_direction != D_NORTH) + dir = D_NORTH; + else if (tile->south && tux->back_direction != D_SOUTH) + dir = D_SOUTH; + else if (tile->east && tux->back_direction != D_EAST) + dir = D_EAST; + else if (tile->west && tux->back_direction != D_WEST) + dir = D_WEST; + + if (dir != D_NONE) + { + tux->set_direction(dir); + //tux->update(delta); + } + + std::cout << "Walk to dir: " << dir << std::endl; + } + + if (!level->extro_filename.empty()) + { + MusicRef theme = + sound_manager->load_music(datadir + "/music/theme.mod"); + sound_manager->play_music(theme); + // Display final credits and go back to the main menu + display_text_file(level->extro_filename, + "/images/background/extro.jpg", SCROLL_SPEED_MESSAGE); + display_text_file("CREDITS", + "/images/background/oiltux.jpg", SCROLL_SPEED_CREDITS); + quit = true; + } + } + + break; + case GameSession::ES_LEVEL_ABORT: + /* In case the player's abort the level, keep it using the old + status. But the minimum lives and no bonus. */ + player_status.score = old_player_status.score; + player_status.distros = old_player_status.distros; + player_status.lives = std::min(old_player_status.lives, player_status.lives); + player_status.bonus = player_status.NO_BONUS; + break; + case GameSession::ES_GAME_OVER: + { + /* draw an end screen */ + /* in the future, this should make a dialog a la SuperMario, asking + if the player wants to restart the world map with no score and from + level 1 */ + char str[80]; + + DrawingContext context; + context.draw_gradient(Color (0, 255, 0), Color (255, 0, 255), + LAYER_BACKGROUND0); + + context.draw_text_center(blue_text, _("GAMEOVER"), + Vector(0, 200), LAYER_FOREGROUND1); + + sprintf(str, _("SCORE: %d"), player_status.score); + context.draw_text_center(gold_text, str, + Vector(0, 224), LAYER_FOREGROUND1); + + sprintf(str, _("COINS: %d"), player_status.distros); + context.draw_text_center(gold_text, str, + Vector(0, screen->w - 32), LAYER_FOREGROUND1); + + context.do_drawing(); + + SDL_Event event; + wait_for_event(event,2000,5000,true); + + quit = true; + player_status.reset(); + break; + } + case GameSession::ES_NONE: + assert(false); + // Should never be reached + break; + } + + sound_manager->play_music(song); + Menu::set_current(0); + if (!savegame_file.empty()) + savegame(savegame_file); return; } } - std::cout << "Nothing to enter at: " - << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl; + else + { + std::cout << "Nothing to enter at: " + << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl; + } } else { + tux->action(delta); tux->set_direction(input_direction); - tux->update(0.33f); + } + + Menu* menu = Menu::current(); + if(menu) + { + menu->action(); + + if(menu == worldmap_menu) + { + switch (worldmap_menu->check()) + { + case MNID_RETURNWORLDMAP: // Return to game + break; + case MNID_QUITWORLDMAP: // Quit Worldmap + quit = true; + break; + } + } + else if(menu == options_menu) + { + process_options_menu(); + } } } Tile* -WorldMap::at(Point p) +WorldMap::at(Vector p) { assert(p.x >= 0 && p.x < width && p.y >= 0 && p.y < height); - return TileManager::instance()->get(tilemap[width * p.y + p.x]); + + int x = int(p.x); + int y = int(p.y); + return tile_manager->get(tilemap[width * y + x]); } +WorldMap::Level* +WorldMap::at_level() +{ + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) + { + if (i->x == tux->get_tile_pos().x && + i->y == tux->get_tile_pos().y) + return &*i; + } + + return 0; +} + + void -WorldMap::draw() +WorldMap::draw(DrawingContext& context, const Vector& offset) { for(int y = 0; y < height; ++y) for(int x = 0; x < width; ++x) { - Tile* tile = at(Point(x, y)); - texture_draw(&tile->sprite, x*32, y*32); + Tile* tile = at(Vector(x, y)); + context.draw_surface(tile->sprite, + Vector(x*32 + offset.x, y*32 + offset.y), LAYER_TILES); } for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { - texture_draw(&leveldot_green, i->x*32, i->y*32); + if (i->solved) + context.draw_surface(leveldot_green, + Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1); + else + context.draw_surface(leveldot_red, + Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1); } - tux->draw(); - flipscreen(); + tux->draw(context, offset); + draw_status(context); +} + +void +WorldMap::draw_status(DrawingContext& context) +{ + char str[80]; + sprintf(str, " %d", player_status.score); + + context.draw_text(white_text, _("SCORE"), Vector(0, 0), LAYER_FOREGROUND1); + context.draw_text(gold_text, str, Vector(96, 0), LAYER_FOREGROUND1); + + sprintf(str, "%d", player_status.distros); + context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0), + LAYER_FOREGROUND1); + context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0), + LAYER_FOREGROUND1); + + if (player_status.lives >= 5) + { + sprintf(str, "%dx", player_status.lives); + context.draw_text(gold_text, str, + Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0), + LAYER_FOREGROUND1); + context.draw_surface(tux_life, Vector(screen->w - + gold_text->get_text_width("9"), 0), LAYER_FOREGROUND1); + } + else + { + for(int i= 0; i < player_status.lives; ++i) + context.draw_surface(tux_life, + Vector(screen->w - tux_life->w*4 + (tux_life->w*i), 0), + LAYER_FOREGROUND1); + } + context.draw_text(white_text, _("LIVES"), + Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 0), + LAYER_FOREGROUND1); + + if (!tux->is_moving()) + { + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) + { + if (i->x == tux->get_tile_pos().x && + i->y == tux->get_tile_pos().y) + { + if(i->title == "") + get_level_title(*i); + + context.draw_text(white_text, i->title, + Vector(screen->w/2 - white_text->get_text_width(i->title)/2, + screen->h - white_text->get_height() - 30), + LAYER_FOREGROUND1); + break; + } + } + } } void WorldMap::display() { + Menu::set_current(0); + quit = false; - song = load_song(datadir + "/music/" + music); - play_music(song, 1); + song = sound_manager->load_music(datadir + "/music/" + music); + sound_manager->play_music(song); + + unsigned int last_update_time; + unsigned int update_time; - while(!quit) { - draw(); - get_input(); - update(); - SDL_Delay(20); - } + last_update_time = update_time = st_get_ticks(); + + DrawingContext context; + while(!quit) + { + float delta = ((float)(update_time-last_update_time))/100.0; - free_music(song); + delta *= 1.3f; + + if (delta > 10.0f) + delta = .3f; + + last_update_time = update_time; + update_time = st_get_ticks(); + + Vector tux_pos = tux->get_pos(); + if (1) + { + offset.x = -tux_pos.x + screen->w/2; + offset.y = -tux_pos.y + screen->h/2; + + if (offset.x > 0) offset.x = 0; + if (offset.y > 0) offset.y = 0; + + if (offset.x < screen->w - width*32) offset.x = screen->w - width*32; + if (offset.y < screen->h - height*32) offset.y = screen->h - height*32; + } + + draw(context, offset); + get_input(); + update(delta); + + if(Menu::current()) + { + Menu::current()->draw(context); + mouse_cursor->draw(context); + } + + context.do_drawing(); + + SDL_Delay(20); + } } -} // namespace WorldMapNS +void +WorldMap::savegame(const std::string& filename) +{ + std::cout << "savegame: " << filename << std::endl; + std::ofstream out(filename.c_str()); -void worldmap_run() + int nb_solved_levels = 0; + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) + { + if (i->solved) + ++nb_solved_levels; + } + + out << "(supertux-savegame\n" + << " (version 1)\n" + << " (title \"" << name << " - " << nb_solved_levels << "/" << levels.size() << "\")\n" + << " (map \"" << map_filename << "\")\n" + << " (lives " << player_status.lives << ")\n" + << " (score " << player_status.score << ")\n" + << " (distros " << player_status.distros << ")\n" + << " (tux (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")\n" + << " (back \"" << direction_to_string(tux->back_direction) << "\")\n" + << " (bonus \"" << bonus_to_string(player_status.bonus) << "\"))\n" + << " (levels\n"; + + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) + { + if (i->solved) + { + out << " (level (name \"" << i->name << "\")\n" + << " (solved #t))\n"; + } + } + + out << " )\n" + << " )\n\n;; EOF ;;" << std::endl; +} + +void +WorldMap::loadgame(const std::string& filename) { - WorldMapNS::WorldMap worldmap; + std::cout << "loadgame: " << filename << std::endl; + savegame_file = filename; + map_filename = "icyisland.stwm"; + + if (access(filename.c_str(), F_OK) != 0) + { + load_map(); + return; + } - worldmap.display(); + lisp_object_t* savegame = lisp_read_from_file(filename); + if (!savegame) + { + std::cout << "WorldMap:loadgame: File not found: " << filename << std::endl; + load_map(); + return; + } + + lisp_object_t* cur = savegame; + + if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0) + { + load_map(); + return; + } + + cur = lisp_cdr(cur); + LispReader reader(cur); + + /* Get the Map filename and then load it before setting level settings */ + reader.read_string("map", map_filename); + load_map(); + + reader.read_int("lives", player_status.lives); + reader.read_int("score", player_status.score); + reader.read_int("distros", player_status.distros); + + if (player_status.lives < 0) + player_status.lives = START_LIVES; + + lisp_object_t* tux_cur = 0; + if (reader.read_lisp("tux", tux_cur)) + { + Vector p; + std::string back_str = "none"; + std::string bonus_str = "none"; + + LispReader tux_reader(tux_cur); + tux_reader.read_float("x", p.x); + tux_reader.read_float("y", p.y); + tux_reader.read_string("back", back_str); + tux_reader.read_string("bonus", bonus_str); + + player_status.bonus = string_to_bonus(bonus_str); + tux->back_direction = string_to_direction(back_str); + tux->set_tile_pos(p); + } + + lisp_object_t* level_cur = 0; + if (reader.read_lisp("levels", level_cur)) + { + while(level_cur) + { + lisp_object_t* sym = lisp_car(lisp_car(level_cur)); + lisp_object_t* data = lisp_cdr(lisp_car(level_cur)); + + if (strcmp(lisp_symbol(sym), "level") == 0) + { + std::string name; + bool solved = false; + + LispReader level_reader(data); + level_reader.read_string("name", name, true); + level_reader.read_bool("solved", solved); + + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) + { + if (name == i->name) + i->solved = solved; + } + } + + level_cur = lisp_cdr(level_cur); + } + } + + lisp_free(savegame); } -/* EOF */ +} // namespace WorldMapNS + +/* Local Variables: */ +/* mode:c++ */ +/* End: */ +