X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fworldmap.cpp;h=b667aec2646158f610d09cf47ead5855b27f225a;hb=5912c0d5e4bed6894ca236b64a96d5849f3c8e44;hp=9e5c0eeaa84dd7272f089dc057d95ccc9457e265;hpb=ca7b29592acc3891b6b473a30824a70719d7b2a9;p=supertux.git diff --git a/src/worldmap.cpp b/src/worldmap.cpp index 9e5c0eeaa..b667aec26 100644 --- a/src/worldmap.cpp +++ b/src/worldmap.cpp @@ -2,6 +2,7 @@ // // SuperTux - A Jump'n Run // Copyright (C) 2004 Ingo Ruhnke +// Copyright (C) 2006 Christoph Sommer // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -25,33 +26,36 @@ #include #include #include - -#include "gettext.h" -#include "video/surface.h" -#include "video/screen.h" -#include "video/drawing_context.h" -#include "sprite/sprite_manager.h" -#include "audio/sound_manager.h" -#include "lisp/parser.h" -#include "lisp/lisp.h" -#include "lisp/list_iterator.h" -#include "lisp/writer.h" -#include "game_session.h" -#include "sector.h" -#include "worldmap.h" -#include "resources.h" -#include "misc.h" -#include "player_status.h" -#include "textscroller.h" -#include "main.h" -#include "spawn_point.h" -#include "file_system.h" -#include "gui/menu.h" -#include "gui/mousecursor.h" -#include "control/joystickkeyboardcontroller.h" -#include "object/background.h" -#include "object/tilemap.h" -#include "scripting/script_interpreter.h" +#include + +#include "gettext.hpp" +#include "msg.hpp" +#include "video/surface.hpp" +#include "video/screen.hpp" +#include "video/drawing_context.hpp" +#include "sprite/sprite_manager.hpp" +#include "audio/sound_manager.hpp" +#include "lisp/parser.hpp" +#include "lisp/lisp.hpp" +#include "lisp/list_iterator.hpp" +#include "lisp/writer.hpp" +#include "game_session.hpp" +#include "sector.hpp" +#include "worldmap.hpp" +#include "resources.hpp" +#include "misc.hpp" +#include "player_status.hpp" +#include "textscroller.hpp" +#include "main.hpp" +#include "spawn_point.hpp" +#include "file_system.hpp" +#include "gui/menu.hpp" +#include "gui/mousecursor.hpp" +#include "control/joystickkeyboardcontroller.hpp" +#include "object/background.hpp" +#include "object/tilemap.hpp" +#include "scripting/script_interpreter.hpp" +#include "exceptions.hpp" Menu* worldmap_menu = 0; @@ -116,7 +120,7 @@ string_to_direction(const std::string& directory) Tux::Tux(WorldMap* worldmap_) : worldmap(worldmap_) { - tux_sprite = sprite_manager->create("worldmaptux"); + tux_sprite = sprite_manager->create("images/worldmap/common/tux.sprite"); offset = 0; moving = false; @@ -132,21 +136,19 @@ Tux::~Tux() void Tux::draw(DrawingContext& context) { - switch (player_status.bonus) { + switch (player_status->bonus) { case GROWUP_BONUS: - tux_sprite->set_action("large"); + tux_sprite->set_action(moving ? "large-walking" : "large-stop"); break; case FIRE_BONUS: - tux_sprite->set_action("fire"); + tux_sprite->set_action(moving ? "fire-walking" : "fire-stop"); break; case NO_BONUS: - tux_sprite->set_action("small"); + tux_sprite->set_action(moving ? "small-walking" : "small-stop"); break; default: -#ifdef DBEUG - std::cerr << "Bonus type not handled in worldmap.\n"; -#endif - tux_sprite->set_action("large"); + msg_debug("Bonus type not handled in worldmap."); + tux_sprite->set_action("large-stop"); break; } @@ -196,150 +198,141 @@ Tux::set_direction(Direction dir) input_direction = dir; } -void -Tux::update(float delta) +void +Tux::tryStartWalking() +{ + if (moving) return; + if (input_direction == D_NONE) return; + + WorldMap::Level* level = worldmap->at_level(); + + // We got a new direction, so lets start walking when possible + Vector next_tile; + if ((!level || level->solved) && worldmap->path_ok(input_direction, tile_pos, &next_tile)) + { + tile_pos = next_tile; + moving = true; + direction = input_direction; + back_direction = reverse_dir(direction); + } + else if (input_direction == back_direction) + { + moving = true; + direction = input_direction; + tile_pos = worldmap->get_next_tile(tile_pos, direction); + back_direction = reverse_dir(direction); + } + +} + +bool +Tux::canWalk(const Tile* tile, Direction dir) +{ + return ((tile->getData() & Tile::WORLDMAP_NORTH && dir == D_NORTH) || + (tile->getData() & Tile::WORLDMAP_SOUTH && dir == D_SOUTH) || + (tile->getData() & Tile::WORLDMAP_EAST && dir == D_EAST) || + (tile->getData() & Tile::WORLDMAP_WEST && dir == D_WEST)); +} + +void +Tux::tryContinueWalking(float elapsed_time) { - // check controller - if(main_controller->pressed(Controller::UP)) - input_direction = D_NORTH; - else if(main_controller->pressed(Controller::DOWN)) - input_direction = D_SOUTH; - else if(main_controller->pressed(Controller::LEFT)) - input_direction = D_WEST; - else if(main_controller->pressed(Controller::RIGHT)) - input_direction = D_EAST; - - if(!moving) + if (!moving) return; + + // Let tux walk + offset += TUXSPEED * elapsed_time; + + // Do nothing if we have not yet reached the next tile + if (offset <= 32) return; + + offset -= 32; + + // if this is a special_tile with passive_message, display it + WorldMap::SpecialTile* special_tile = worldmap->at_special_tile(); + if(special_tile && special_tile->passive_message) + { + // direction and the apply_action_ are opposites, since they "see" + // directions in a different way + if((direction == D_NORTH && special_tile->apply_action_south) || + (direction == D_SOUTH && special_tile->apply_action_north) || + (direction == D_WEST && special_tile->apply_action_east) || + (direction == D_EAST && special_tile->apply_action_west)) { - if (input_direction != D_NONE) - { - WorldMap::Level* level = worldmap->at_level(); - - // We got a new direction, so lets start walking when possible - Vector next_tile; - if ((!level || level->solved) - && worldmap->path_ok(input_direction, tile_pos, &next_tile)) - { - tile_pos = next_tile; - moving = true; - direction = input_direction; - back_direction = reverse_dir(direction); - } - else if (input_direction == back_direction) - { - moving = true; - direction = input_direction; - tile_pos = worldmap->get_next_tile(tile_pos, direction); - back_direction = reverse_dir(direction); - } - } + worldmap->passive_message = special_tile->map_message; + worldmap->passive_message_timer.start(map_message_TIME); + } + } + + // stop if we reached a level, a WORLDMAP_STOP tile or a special tile without a passive_message + if ((worldmap->at_level()) || (worldmap->at(tile_pos)->getData() & Tile::WORLDMAP_STOP) || (special_tile && !special_tile->passive_message)) + { + if(special_tile && !special_tile->map_message.empty() && !special_tile->passive_message) worldmap->passive_message_timer.start(0); + stop(); + return; + } + + // if user wants to change direction, try changing, else guess the direction in which to walk next + const Tile* tile = worldmap->at(tile_pos); + if (direction != input_direction) + { + if(canWalk(tile, input_direction)) + { + direction = input_direction; + back_direction = reverse_dir(direction); } + } else + { + Direction dir = D_NONE; + if (tile->getData() & Tile::WORLDMAP_NORTH && back_direction != D_NORTH) dir = D_NORTH; + else if (tile->getData() & Tile::WORLDMAP_SOUTH && back_direction != D_SOUTH) dir = D_SOUTH; + else if (tile->getData() & Tile::WORLDMAP_EAST && back_direction != D_EAST) dir = D_EAST; + else if (tile->getData() & Tile::WORLDMAP_WEST && back_direction != D_WEST) dir = D_WEST; + + if (dir == D_NONE) { - // Let tux walk - offset += TUXSPEED * delta; - - if (offset > 32) - { // We reached the next tile, so we check what to do now - offset -= 32; - - WorldMap::SpecialTile* special_tile = worldmap->at_special_tile(); - if(special_tile && special_tile->passive_message) - { // direction and the apply_action_ are opposites, since they "see" - // directions in a different way - if((direction == D_NORTH && special_tile->apply_action_south) || - (direction == D_SOUTH && special_tile->apply_action_north) || - (direction == D_WEST && special_tile->apply_action_east) || - (direction == D_EAST && special_tile->apply_action_west)) - { - worldmap->passive_message = special_tile->map_message; - worldmap->passive_message_timer.start(map_message_TIME); - } - } + // Should never be reached if tiledata is good + msg_warning("Could not determine where to walk next"); + stop(); + return; + } - if (worldmap->at(tile_pos)->getData() & Tile::WORLDMAP_STOP || - (special_tile && !special_tile->passive_message) || - worldmap->at_level()) - { - if(special_tile && !special_tile->map_message.empty() && - !special_tile->passive_message) - worldmap->passive_message_timer.start(0); - stop(); - } - else - { - const Tile* tile = worldmap->at(tile_pos); - if (direction != input_direction) - { - // Turn to a new direction - const Tile* tile = worldmap->at(tile_pos); - - if((tile->getData() & Tile::WORLDMAP_NORTH - && input_direction == D_NORTH) || - (tile->getData() & Tile::WORLDMAP_SOUTH - && input_direction == D_SOUTH) || - (tile->getData() & Tile::WORLDMAP_EAST - && input_direction == D_EAST) || - (tile->getData() & Tile::WORLDMAP_WEST - && input_direction == D_WEST)) - { // player has changed direction during auto-movement - direction = input_direction; - back_direction = reverse_dir(direction); - } - else - { // player has changed to impossible tile - back_direction = reverse_dir(direction); - stop(); - } - } - else - { - Direction dir = D_NONE; - - if (tile->getData() & Tile::WORLDMAP_NORTH - && back_direction != D_NORTH) - dir = D_NORTH; - else if (tile->getData() & Tile::WORLDMAP_SOUTH - && back_direction != D_SOUTH) - dir = D_SOUTH; - else if (tile->getData() & Tile::WORLDMAP_EAST - && back_direction != D_EAST) - dir = D_EAST; - else if (tile->getData() & Tile::WORLDMAP_WEST - && back_direction != D_WEST) - dir = D_WEST; - - if (dir != D_NONE) - { - direction = dir; - input_direction = direction; - back_direction = reverse_dir(direction); - } - else - { - // Should never be reached if tiledata is good - stop(); - return; - } - } - - // Walk automatically to the next tile - if(direction != D_NONE) - { - Vector next_tile; - if (worldmap->path_ok(direction, tile_pos, &next_tile)) - { - tile_pos = next_tile; - } - else - { - puts("Tilemap data is buggy"); - stop(); - } - } - } - } + direction = dir; + input_direction = direction; + back_direction = reverse_dir(direction); + } + + // Walk automatically to the next tile + if(direction != D_NONE) + { + Vector next_tile; + if (worldmap->path_ok(direction, tile_pos, &next_tile)) + { + tile_pos = next_tile; + } + else + { + msg_warning("Tilemap data is buggy"); + stop(); } + } +} + +void +Tux::updateInputDirection() +{ + if(main_controller->hold(Controller::UP)) input_direction = D_NORTH; + else if(main_controller->hold(Controller::DOWN)) input_direction = D_SOUTH; + else if(main_controller->hold(Controller::LEFT)) input_direction = D_WEST; + else if(main_controller->hold(Controller::RIGHT)) input_direction = D_EAST; +} + + +void +Tux::update(float elapsed_time) +{ + updateInputDirection(); + if (moving) tryContinueWalking(elapsed_time); else tryStartWalking(); } //--------------------------------------------------------------------------- @@ -352,13 +345,11 @@ WorldMap::WorldMap() tux = new Tux(this); add_object(tux); - leveldot_green= new Surface("images/tiles/worldmap/leveldot_green.png", true); - leveldot_red = new Surface("images/tiles/worldmap/leveldot_red.png", true); - messagedot = new Surface("images/tiles/worldmap/messagedot.png", true); - teleporterdot = new Surface("images/tiles/worldmap/teleporterdot.png", true); + messagedot = new Surface("images/worldmap/common/messagedot.png"); + teleporterdot = sprite_manager->create("images/worldmap/common/teleporter.sprite"); name = ""; - music = "salcon.ogg"; + music = "music/salcon.ogg"; intro_displayed = false; total_stats.reset(); @@ -371,11 +362,16 @@ WorldMap::~WorldMap() i != spawn_points.end(); ++i) { delete *i; } - + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { + Level& level = *i; + delete level.sprite; + } + for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i) { + delete i->sprite; + } + delete tile_manager; - delete leveldot_green; - delete leveldot_red; delete messagedot; delete teleporterdot; } @@ -413,24 +409,28 @@ WorldMap::load_map() lisp::Parser parser; std::auto_ptr root (parser.parse(map_filename)); - const lisp::Lisp* lisp = root->get_lisp("supertux-worldmap"); + const lisp::Lisp* lisp = root->get_lisp("supertux-level"); if(!lisp) - throw std::runtime_error("file isn't a supertux-worldmap file."); + throw std::runtime_error("file isn't a supertux-level file."); + lisp->get("name", name); + + const lisp::Lisp* sector = lisp->get_lisp("sector"); + if(!sector) + throw std::runtime_error("No sector sepcified in worldmap file."); + clear_objects(); - lisp::ListIterator iter(lisp); + lisp::ListIterator iter(sector); while(iter.next()) { if(iter.item() == "tilemap") { add_object(new TileMap(*(iter.lisp()), tile_manager)); } else if(iter.item() == "background") { add_object(new Background(*(iter.lisp()))); - } else if(iter.item() == "properties") { - const lisp::Lisp* props = iter.lisp(); - props->get("name", name); - props->get("music", music); + } else if(iter.item() == "music") { + iter.value()->get(music); } else if(iter.item() == "intro-script") { iter.value()->get(intro_script); - } else if(iter.item() == "spawnpoint") { + } else if(iter.item() == "worldmap-spawnpoint") { SpawnPoint* sp = new SpawnPoint(iter.lisp()); spawn_points.push_back(sp); } else if(iter.item() == "level") { @@ -438,7 +438,7 @@ WorldMap::load_map() } else if(iter.item() == "special-tile") { parse_special_tile(iter.lisp()); } else { - std::cerr << "Unknown token '" << iter.item() << "' in worldmap.\n"; + msg_warning("Unknown token '" << iter.item() << "' in worldmap"); } } if(solids == 0) @@ -470,6 +470,14 @@ WorldMap::parse_special_tile(const lisp::Lisp* lisp) lisp->get("x", special_tile.pos.x); lisp->get("y", special_tile.pos.y); + + std::string sprite; + if (lisp->get("sprite", sprite)) { + special_tile.sprite = sprite_manager->create(sprite); + } else { + special_tile.sprite = 0; + } + lisp->get("map-message", special_tile.map_message); special_tile.passive_message = false; lisp->get("passive-message", special_tile.passive_message); @@ -516,6 +524,10 @@ WorldMap::parse_level_tile(const lisp::Lisp* level_lisp) level.south = true; level.west = true; + std::string sprite = "images/worldmap/common/leveldot.sprite"; + level_lisp->get("sprite", sprite); + level.sprite = sprite_manager->create(sprite); + level_lisp->get("extro-script", level.extro_script); level_lisp->get("next-worldmap", level.next_worldmap); @@ -523,6 +535,17 @@ WorldMap::parse_level_tile(const lisp::Lisp* level_lisp) level_lisp->get("quit-worldmap", level.quit_worldmap); level_lisp->get("name", level.name); + + if (!PHYSFS_exists((levels_path + level.name).c_str())) + { + // Do we want to bail out instead...? We might get messages from modders + // who can't make their levels run because they're too dumb to watch + // their terminals... + msg_warning("level file '" << level.name + << "' does not exist and will not be added to the worldmap"); + return; + } + level_lisp->get("x", level.pos.x); level_lisp->get("y", level.pos.y); @@ -551,7 +574,7 @@ WorldMap::get_level_title(Level& level) level_lisp->get("name", level.title); } catch(std::exception& e) { - std::cerr << "Problem when reading leveltitle: " << e.what() << "\n"; + msg_warning("Problem when reading leveltitle: " << e.what()); return; } } @@ -591,7 +614,7 @@ WorldMap::get_input() Menu::current()->event(event); main_controller->process_event(event); if(event.type == SDL_QUIT) - throw std::runtime_error("Received window close"); + throw graceful_shutdown(); } } @@ -725,16 +748,17 @@ WorldMap::update(float delta) Level* level = at_level(); if (!level) { - std::cout << "No level to enter at: " - << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y - << std::endl; + msg_warning("No level to enter at: " + << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y); return; } if (level->pos == tux->get_tile_pos()) { - PlayerStatus old_player_status = player_status; + sound_manager->stop_music(); + PlayerStatus old_player_status; + old_player_status = *player_status; // do a shriking fade to the level shrink_fade(Vector((level->pos.x*32 + 16 + offset.x), @@ -749,6 +773,7 @@ WorldMap::update(float delta) level_finished = true; bool old_level_state = level->solved; level->solved = true; + level->sprite->set_action("solved"); // deal with statistics level->statistics.merge(global_stats); @@ -786,9 +811,9 @@ WorldMap::update(float delta) level_finished = false; /* In case the player's abort the level, keep it using the old status. But the minimum lives and no bonus. */ - player_status.coins = old_player_status.coins; - player_status.lives = std::min(old_player_status.lives, player_status.lives); - player_status.bonus = NO_BONUS; + player_status->coins = old_player_status.coins; + player_status->lives = std::min(old_player_status.lives, player_status->lives); + player_status->bonus = NO_BONUS; break; case GameSession::ES_GAME_OVER: @@ -807,7 +832,7 @@ WorldMap::update(float delta) context.draw_text(blue_text, _("GAMEOVER"), Vector(SCREEN_WIDTH/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1); - sprintf(str, _("COINS: %d"), player_status.coins); + sprintf(str, _("COINS: %d"), player_status->coins); context.draw_text(gold_text, str, Vector(SCREEN_WIDTH/2, SCREEN_WIDTH - 32), CENTER_ALLIGN, LAYER_FOREGROUND1); @@ -819,7 +844,7 @@ WorldMap::update(float delta) wait_for_event(2.0, 6.0); quit = true; - player_status.reset(); + player_status->reset(); break; } case GameSession::ES_NONE: @@ -828,7 +853,7 @@ WorldMap::update(float delta) break; } - sound_manager->play_music(std::string("music/") + music); + sound_manager->play_music(music); Menu::set_current(0); if (!savegame_file.empty()) savegame(savegame_file); @@ -844,7 +869,7 @@ WorldMap::update(float delta) interpreter->run_script(in, "level-extro-script"); add_object(interpreter.release()); } catch(std::exception& e) { - std::cerr << "Couldn't run level-extro-script:" << e.what() << "\n"; + msg_warning("Couldn't run level-extro-script:" << e.what()); } } @@ -904,12 +929,8 @@ WorldMap::draw(DrawingContext& context) for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { - if (i->solved) - context.draw_surface(leveldot_green, - Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1); - else - context.draw_surface(leveldot_red, - Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1); + const Level& level = *i; + level.sprite->draw(context, level.pos*32 + Vector(16, 16), LAYER_TILES+1); } for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i) @@ -917,9 +938,11 @@ WorldMap::draw(DrawingContext& context) if(i->invisible) continue; - if (i->teleport_dest != Vector(-1, -1)) - context.draw_surface(teleporterdot, - Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1); + if (i->sprite) + i->sprite->draw(context, i->pos*32 + Vector(16, 16), LAYER_TILES+1); + + else if (i->teleport_dest != Vector(-1, -1)) + teleporterdot->draw(context, i->pos*32 + Vector(16, 16), LAYER_TILES+1); else if (!i->map_message.empty() && !i->passive_message) context.draw_surface(messagedot, @@ -935,7 +958,7 @@ WorldMap::draw_status(DrawingContext& context) context.push_transform(); context.set_translation(Vector(0, 0)); - player_status.draw(context); + player_status->draw(context); if (!tux->is_moving()) { @@ -985,7 +1008,7 @@ WorldMap::display() quit = false; - sound_manager->play_music(std::string("music/") + music); + sound_manager->play_music(music); if(!intro_displayed && intro_script != "") { try { @@ -995,8 +1018,8 @@ WorldMap::display() interpreter->run_script(in, "worldmap-intro-script"); add_object(interpreter.release()); } catch(std::exception& e) { - std::cerr << "Couldn't execute worldmap-intro-script: " - << e.what() << "\n"; + msg_warning("Couldn't execute worldmap-intro-script: " + << e.what()); } intro_displayed = true; @@ -1007,7 +1030,7 @@ WorldMap::display() while(!quit) { Uint32 ticks = SDL_GetTicks(); float elapsed_time = float(ticks - lastticks) / 1000; - global_time += elapsed_time; + game_time += elapsed_time; lastticks = ticks; // 40 fps minimum // TODO use same code as in GameSession here @@ -1050,6 +1073,19 @@ WorldMap::savegame(const std::string& filename) if(filename == "") return; + std::string dir = FileSystem::dirname(filename); + if(PHYSFS_exists(dir.c_str()) == 0 && PHYSFS_mkdir(dir.c_str()) != 0) { + std::ostringstream msg; + msg << "Couldn't create directory '" << dir << "' for savegame:" + << PHYSFS_getLastError(); + throw std::runtime_error(msg.str()); + } + if(!PHYSFS_isDirectory(dir.c_str())) { + std::ostringstream msg; + msg << "'" << dir << "' is not a directory."; + throw std::runtime_error(msg.str()); + } + lisp::Writer writer(filename); int nb_solved_levels = 0, total_levels = 0; @@ -1077,7 +1113,7 @@ WorldMap::savegame(const std::string& filename) writer.write_float("x", tux->get_tile_pos().x); writer.write_float("y", tux->get_tile_pos().y); writer.write_string("back", direction_to_string(tux->back_direction)); - player_status.write(writer); + player_status->write(writer); writer.write_string("back", direction_to_string(tux->back_direction)); writer.end_list("tux"); @@ -1106,76 +1142,85 @@ WorldMap::savegame(const std::string& filename) void WorldMap::loadgame(const std::string& filename) { - std::cout << "loadgame: " << filename << std::endl; + msg_debug("loadgame: " << filename); savegame_file = filename; - - try { - lisp::Parser parser; - std::auto_ptr root (parser.parse(filename)); - const lisp::Lisp* savegame = root->get_lisp("supertux-savegame"); - if(!savegame) - throw std::runtime_error("File is not a supertux-savegame file."); - - /* Get the Map filename and then load it before setting level settings */ - std::string cur_map_filename = map_filename; - savegame->get("map", map_filename); - load_map(); - - savegame->get("intro-displayed", intro_displayed); - savegame->get("lives", player_status.lives); - savegame->get("coins", player_status.coins); - savegame->get("max-score-multiplier", player_status.max_score_multiplier); - if (player_status.lives < 0) - player_status.reset(); - - const lisp::Lisp* tux_lisp = savegame->get_lisp("tux"); - if(tux) - { - Vector p; - std::string back_str = "none"; + if (PHYSFS_exists(filename.c_str())) // savegame exists + { + try { + lisp::Parser parser; + + std::auto_ptr root (parser.parse(filename)); + + const lisp::Lisp* savegame = root->get_lisp("supertux-savegame"); + if(!savegame) + throw std::runtime_error("File is not a supertux-savegame file."); + + /* Get the Map filename and then load it before setting level settings */ + std::string cur_map_filename = map_filename; + savegame->get("map", map_filename); + load_map(); + + savegame->get("intro-displayed", intro_displayed); + savegame->get("lives", player_status->lives); + savegame->get("coins", player_status->coins); + savegame->get("max-score-multiplier", player_status->max_score_multiplier); + if (player_status->lives < 0) + player_status->reset(); + + const lisp::Lisp* tux_lisp = savegame->get_lisp("tux"); + if(tux) + { + Vector p; + std::string back_str = "none"; - tux_lisp->get("x", p.x); - tux_lisp->get("y", p.y); - tux_lisp->get("back", back_str); - player_status.read(*tux_lisp); + tux_lisp->get("x", p.x); + tux_lisp->get("y", p.y); + tux_lisp->get("back", back_str); + player_status->read(*tux_lisp); - tux->back_direction = string_to_direction(back_str); - tux->set_tile_pos(p); - } + tux->back_direction = string_to_direction(back_str); + tux->set_tile_pos(p); + } - const lisp::Lisp* levels_lisp = savegame->get_lisp("levels"); - if(levels_lisp) { - lisp::ListIterator iter(levels_lisp); - while(iter.next()) { - if(iter.item() == "level") { - std::string name; - bool solved = false; + const lisp::Lisp* levels_lisp = savegame->get_lisp("levels"); + if(levels_lisp) { + lisp::ListIterator iter(levels_lisp); + while(iter.next()) { + if(iter.item() == "level") { + std::string name; + bool solved = false; - const lisp::Lisp* level = iter.lisp(); - level->get("name", name); - level->get("solved", solved); + const lisp::Lisp* level = iter.lisp(); + level->get("name", name); + level->get("solved", solved); - for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) - { - if (name == i->name) + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { - i->solved = solved; - i->statistics.parse(*level); - break; + if (name == i->name) + { + i->solved = solved; + i->sprite->set_action(solved ? "solved" : "default"); + i->statistics.parse(*level); + break; + } } + } else { + msg_warning("Unknown token '" << iter.item() + << "' in levels block in worldmap"); } - } else { - std::cerr << "Unknown token '" << iter.item() - << "' in levels block in worldmap.\n"; } } + } catch(std::exception& e) { + msg_warning("Problem loading game '" << filename << "': " << e.what()); + load_map(); + player_status->reset(); } - } catch(std::exception& e) { - std::cerr << "Problem loading game '" << filename << "': " << e.what() - << "\n"; - load_map(); - player_status.reset(); + } + else + { + load_map(); + player_status->reset(); } calculate_total_stats();