X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fworldmap.cpp;h=974c75c8ccd8eceed292495fe808a233cd71cbcb;hb=6e843b1780f62f45b7021bd8c38181aa211588ee;hp=65d45d45e672cb13e1565eb7d880e9e477798e37;hpb=03bc45b5d64e7295cb64a30116c9dbf90c0a0c7a;p=supertux.git diff --git a/src/worldmap.cpp b/src/worldmap.cpp index 65d45d45e..974c75c8c 100644 --- a/src/worldmap.cpp +++ b/src/worldmap.cpp @@ -17,6 +17,8 @@ // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +#include + #include #include #include @@ -38,8 +40,9 @@ #include "resources.h" #include "app/gettext.h" #include "misc.h" +#include "scene.h" -#define map_message_TIME 2800 +#define map_message_TIME 2.8 Menu* worldmap_menu = 0; @@ -115,13 +118,12 @@ TileManager::TileManager() if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0) { int id = 0; - std::string filename = ""; Tile* tile = new Tile; tile->north = tile->east = tile->south = tile->west = true; tile->stop = true; tile->auto_walk = false; - + LispReader reader(lisp_cdr(element)); reader.read_int("id", id); @@ -148,7 +150,6 @@ TileManager::TileManager() reader.read_bool("stop", tile->stop); reader.read_bool("auto-walk", tile->auto_walk); - reader.read_string("image", filename); reader.read_string("one-way", temp); tile->one_way = BOTH_WAYS; @@ -164,9 +165,23 @@ TileManager::TileManager() tile->one_way = WEST_EAST_WAY; } - tile->sprite = new Surface( - datadir + "/images/worldmap/" + filename, - true); + std::vector filenames; + reader.read_string_vector("image", filenames); + + if(filenames.size() == 0) + std::cerr << "Warning: no image specified for tile " << id + << ".\nIgnoring...\n" << std::endl; + + for(int i = 0; static_cast(i) < filenames.size(); i++) + { + Surface* image = new Surface( + datadir + "/images/worldmap/" + filenames[i], true); + tile->images.push_back(image); + } + + tile->anim_fps = 1; + reader.read_float("anim-fps", tile->anim_fps); + if (id >= int(tiles.size())) tiles.resize(id+1); @@ -297,11 +312,11 @@ Tux::action(float delta) { if (input_direction != D_NONE) { - WorldMap::SpecialTile* special_tile = worldmap->at_special_tile(); + WorldMap::Level* level = worldmap->at_level(); // We got a new direction, so lets start walking when possible Vector next_tile; - if ((!special_tile || special_tile->solved || special_tile->level_name.empty()) + if ((!level || level->solved) && worldmap->path_ok(input_direction, tile_pos, &next_tile)) { tile_pos = next_tile; @@ -341,12 +356,13 @@ Tux::action(float delta) } } - if (worldmap->at(tile_pos)->stop || (special_tile && - !special_tile->passive_message)) + if (worldmap->at(tile_pos)->stop || + (special_tile && !special_tile->passive_message) || + worldmap->at_level()) { if(special_tile && !special_tile->map_message.empty() && !special_tile->passive_message) - worldmap->passive_message_timer.stop(); + worldmap->passive_message_timer.start(0); stop(); } else @@ -423,7 +439,29 @@ Tile::Tile() Tile::~Tile() { - delete sprite; + for(std::vector::iterator i = images.begin(); i != images.end(); i++) + delete *i; +} + + +void +Tile::draw(DrawingContext& context, Vector pos) +{ + // same code as from tile_manager.cpp draw_tile() + + if(!images.size()) + return; + + if(images.size() > 1) + { + size_t frame = size_t(global_time * anim_fps) % images.size(); + + context.draw_surface(images[frame], pos, LAYER_TILES); + } + else if (images.size() == 1) + { + context.draw_surface(images[0], pos, LAYER_TILES); + } } //--------------------------------------------------------------------------- @@ -438,6 +476,8 @@ WorldMap::WorldMap() start_x = 4; start_y = 5; + + tux = new Tux(this); leveldot_green = new Surface(datadir + "/images/worldmap/leveldot_green.png", true); leveldot_red = new Surface(datadir + "/images/worldmap/leveldot_red.png", true); @@ -447,7 +487,9 @@ WorldMap::WorldMap() enter_level = false; name = ""; - music = "SALCON.MOD"; + music = "salcon.mod"; + + total_stats.reset(); } WorldMap::~WorldMap() @@ -461,6 +503,7 @@ WorldMap::~WorldMap() delete teleporterdot; } +// Don't forget to set map_filename before calling this void WorldMap::load_map() { @@ -504,28 +547,18 @@ WorldMap::load_map() { SpecialTile special_tile; LispReader reader(lisp_cdr(element)); - special_tile.solved = false; - special_tile.north = true; - special_tile.east = true; - special_tile.south = true; - special_tile.west = true; - - reader.read_int("x", special_tile.x); - reader.read_int("y", special_tile.y); - reader.read_string("level", special_tile.level_name, false); - - special_tile.vertical_flip = false; - reader.read_bool("vertical-flip", special_tile.vertical_flip); + reader.read_float("x", special_tile.pos.x); + reader.read_float("y", special_tile.pos.y); special_tile.map_message.erase(); reader.read_string("map-message", special_tile.map_message); special_tile.passive_message = false; reader.read_bool("passive-message", special_tile.passive_message); - special_tile.teleport_dest_x = special_tile.teleport_dest_y = -1; - reader.read_int("teleport-to-x", special_tile.teleport_dest_x); - reader.read_int("teleport-to-y", special_tile.teleport_dest_y); + special_tile.teleport_dest = Vector(-1,-1); + reader.read_float("teleport-to-x", special_tile.teleport_dest.x); + reader.read_float("teleport-to-y", special_tile.teleport_dest.y); special_tile.invisible = false; reader.read_bool("invisible-tile", special_tile.invisible); @@ -533,6 +566,7 @@ WorldMap::load_map() special_tile.apply_action_north = special_tile.apply_action_south = special_tile.apply_action_east = special_tile.apply_action_west = true; + std::string apply_direction; reader.read_string("apply-to-direction", apply_direction); if(!apply_direction.empty()) @@ -550,46 +584,37 @@ WorldMap::load_map() special_tile.apply_action_west = true; } - reader.read_string("extro-filename", special_tile.extro_filename); - reader.read_string("next-world", special_tile.next_worldmap); - special_tile.quit_worldmap = false; - reader.read_bool("exit-game", special_tile.quit_worldmap); - - special_tile.auto_path = true; - reader.read_bool("auto-path", special_tile.auto_path); - special_tiles.push_back(special_tile); } - /* Kept for backward compability */ else if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0) { - SpecialTile special_tile; + Level level; LispReader reader(lisp_cdr(element)); - special_tile.solved = false; + level.solved = false; - special_tile.north = true; - special_tile.east = true; - special_tile.south = true; - special_tile.west = true; + level.north = true; + level.east = true; + level.south = true; + level.west = true; - special_tile.invisible = false; + reader.read_string("extro-filename", level.extro_filename); + reader.read_string("next-worldmap", level.next_worldmap); - special_tile.apply_action_north = special_tile.apply_action_south = - special_tile.apply_action_east = special_tile.apply_action_west = - true; - special_tile.vertical_flip = false; - special_tile.teleport_dest_x = special_tile.teleport_dest_y = -1; + level.quit_worldmap = false; + reader.read_bool("quit-worldmap", level.quit_worldmap); - reader.read_string("extro-filename", special_tile.extro_filename); - if(!special_tile.extro_filename.empty()) - special_tile.quit_worldmap = true; - reader.read_string("name", special_tile.level_name, true); - reader.read_int("x", special_tile.x); - reader.read_int("y", special_tile.y); + reader.read_string("name", level.name, true); + reader.read_float("x", level.pos.x); + reader.read_float("y", level.pos.y); + level.auto_path = true; + reader.read_bool("auto-path", level.auto_path); - special_tiles.push_back(special_tile); + level.vertical_flip = false; + reader.read_bool("vertical-flip", level.vertical_flip); + + levels.push_back(level); } cur = lisp_cdr(cur); @@ -605,31 +630,33 @@ WorldMap::load_map() } lisp_free(root_obj); + + delete tux; tux = new Tux(this); } -void WorldMap::get_level_title(SpecialTile& special_tile) +void WorldMap::get_level_title(Level& level) { /** get special_tile's title */ - special_tile.title = ""; + level.title = ""; - LispReader* reader = LispReader::load(datadir + "/levels/" + special_tile.level_name, "supertux-level"); + LispReader* reader = LispReader::load(datadir + "/levels/" + level.name, "supertux-level"); if(!reader) { std::cerr << "Error: Could not open level file. Ignoring...\n"; return; } - reader->read_string("name", special_tile.title, true); + reader->read_string("name", level.title, true); delete reader; } void WorldMap::calculate_total_stats() { total_stats.reset(); - for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i) + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { - if (!i->level_name.empty() && i->solved) + if (i->solved) { total_stats += i->statistics; } @@ -653,7 +680,8 @@ void WorldMap::get_input() { enter_level = false; - + SDLKey key; + SDL_Event event; while (SDL_PollEvent(&event)) { @@ -670,32 +698,22 @@ WorldMap::get_input() break; case SDL_KEYDOWN: - switch(event.key.keysym.sym) - { - case SDLK_ESCAPE: - on_escape_press(); - break; - case SDLK_LCTRL: - case SDLK_RETURN: - enter_level = true; - break; - - case SDLK_LEFT: - tux->set_direction(D_WEST); - break; - case SDLK_RIGHT: - tux->set_direction(D_EAST); - break; - case SDLK_UP: - tux->set_direction(D_NORTH); - break; - case SDLK_DOWN: - tux->set_direction(D_SOUTH); - break; + key = event.key.keysym.sym; - default: - break; - } + if(key == SDLK_ESCAPE) + on_escape_press(); + else if(key == SDLK_RETURN || key == keymap.power) + enter_level = true; + else if(key == SDLK_LEFT || key == keymap.power) + tux->set_direction(D_WEST); + else if(key == SDLK_RIGHT || key == keymap.right) + tux->set_direction(D_EAST); + else if(key == SDLK_UP || key == keymap.up || + key == keymap.jump) + // there might be ppl that use jump as up key + tux->set_direction(D_NORTH); + else if(key == SDLK_DOWN || key == keymap.down) + tux->set_direction(D_SOUTH); break; case SDL_JOYHATMOTION: @@ -812,40 +830,54 @@ WorldMap::update(float delta) { if (enter_level && !tux->is_moving()) { - bool level_finished = true; + /* Check special tile action */ SpecialTile* special_tile = at_special_tile(); - if (!special_tile) + if(special_tile) { - std::cout << "Nothing to enter at: " + if (special_tile->teleport_dest != Vector(-1,-1)) + { + // TODO: an animation, camera scrolling or a fading would be a nice touch + SoundManager::get()->play_sound(IDToSound(SND_WARP)); + tux->back_direction = D_NONE; + tux->set_tile_pos(special_tile->teleport_dest); + SDL_Delay(1000); + } + } + + /* Check level action */ + bool level_finished = true; + Level* level = at_level(); + if (!level) + { + std::cout << "No level to enter at: " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl; return; } - if(!special_tile->level_name.empty()) - { - if (special_tile->x == tux->get_tile_pos().x && - special_tile->y == tux->get_tile_pos().y) + if (level->pos == tux->get_tile_pos()) { PlayerStatus old_player_status = player_status; - std::cout << "Enter the current level: " << special_tile->level_name << std::endl; - // do a shriking fade to the special_tile - shrink_fade(Vector((special_tile->x*32 + 16 + offset.x),(special_tile->y*32 + 16 + std::cout << "Enter the current level: " << level->name << std::endl; + // do a shriking fade to the level + shrink_fade(Vector((level->pos.x*32 + 16 + offset.x),(level->pos.y*32 + 16 + offset.y)), 500); - GameSession session(datadir + "/levels/" + special_tile->level_name, - ST_GL_LOAD_LEVEL_FILE, special_tile->vertical_flip); + GameSession session( + get_resource_filename(std::string("levels/" + level->name)), + ST_GL_LOAD_LEVEL_FILE, level->vertical_flip, + &level->statistics); switch (session.run()) { case GameSession::ES_LEVEL_FINISHED: { level_finished = true; - bool old_level_state = special_tile->solved; - special_tile->solved = true; + bool old_level_state = level->solved; + level->solved = true; // deal with statistics - special_tile->statistics.merge(global_stats); + level->statistics.merge(global_stats); calculate_total_stats(); if (session.get_current_sector()->player->got_power != @@ -856,7 +888,7 @@ WorldMap::update(float delta) else player_status.bonus = PlayerStatus::NO_BONUS; - if (old_level_state != special_tile->solved && special_tile->auto_path) + if (old_level_state != level->solved && level->auto_path) { // Try to detect the next direction to which we should walk // FIXME: Mostly a hack Direction dir = D_NONE; @@ -885,7 +917,7 @@ WorldMap::update(float delta) break; case GameSession::ES_LEVEL_ABORT: level_finished = false; - /* In case the player's abort the special_tile, keep it using the old + /* In case the player's abort the level, keep it using the old status. But the minimum lives and no bonus. */ player_status.distros = old_player_status.distros; player_status.lives = std::min(old_player_status.lives, player_status.lives); @@ -905,21 +937,19 @@ WorldMap::update(float delta) context.draw_gradient(Color (200,240,220), Color(200,200,220), LAYER_BACKGROUND0); - context.draw_text_center(blue_text, _("GAMEOVER"), - Vector(0, 200), LAYER_FOREGROUND1); - - sprintf(str, _("SCORE: %d"), total_stats.get_points(SCORE_STAT)); - context.draw_text_center(gold_text, str, - Vector(0, 230), LAYER_FOREGROUND1); + context.draw_text(blue_text, _("GAMEOVER"), + Vector(screen->w/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1); sprintf(str, _("COINS: %d"), player_status.distros); - context.draw_text_center(gold_text, str, - Vector(0, screen->w - 32), LAYER_FOREGROUND1); + context.draw_text(gold_text, str, + Vector(screen->w/2, screen->w - 32), CENTER_ALLIGN, LAYER_FOREGROUND1); + + total_stats.draw_message_info(context, _("Total Statistics")); context.do_drawing(); SDL_Event event; - wait_for_event(event,2000,5000,true); + wait_for_event(event,2000,6000,true); quit = true; player_status.reset(); @@ -936,30 +966,22 @@ WorldMap::update(float delta) if (!savegame_file.empty()) savegame(savegame_file); } - } /* The porpose of the next checking is that if the player lost - the special_tile (in case there is one), don't show anything */ + the level (in case there is one), don't show anything */ if(level_finished) { - if (!special_tile->extro_filename.empty()) + if (!level->extro_filename.empty()) { // Display a text file - display_text_file(special_tile->extro_filename, SCROLL_SPEED_MESSAGE, white_big_text , white_text, white_small_text, blue_text ); - } - if (special_tile->teleport_dest_x != -1 && special_tile->teleport_dest_y != -1) - { - // TODO: an animation, camera scrolling or a fading would be a nice touch - SoundManager::get()->play_sound(IDToSound(SND_WARP)); - tux->back_direction = D_NONE; - tux->set_tile_pos(Vector(special_tile->teleport_dest_x, special_tile->teleport_dest_y)); - SDL_Delay(1000); + display_text_file(level->extro_filename, SCROLL_SPEED_MESSAGE, white_big_text , white_text, white_small_text, blue_text ); } - if (!special_tile->next_worldmap.empty()) + + if (!level->next_worldmap.empty()) { // Load given worldmap - loadmap(special_tile->next_worldmap); + loadmap(level->next_worldmap); } - if (special_tile->quit_worldmap) + if (level->quit_worldmap) quit = true; } } @@ -1005,13 +1027,24 @@ WorldMap::at(Vector p) return tile_manager->get(tilemap[width * y + x]); } +WorldMap::Level* +WorldMap::at_level() +{ + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) + { + if (i->pos == tux->get_tile_pos()) + return &*i; + } + + return 0; +} + WorldMap::SpecialTile* WorldMap::at_special_tile() { for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i) { - if (i->x == tux->get_tile_pos().x && - i->y == tux->get_tile_pos().y) + if (i->pos == tux->get_tile_pos()) return &*i; } @@ -1026,33 +1059,31 @@ WorldMap::draw(DrawingContext& context, const Vector& offset) for(int x = 0; x < width; ++x) { Tile* tile = at(Vector(x, y)); - context.draw_surface(tile->sprite, - Vector(x*32 + offset.x, y*32 + offset.y), LAYER_TILES); + tile->draw(context, Vector(x*32 + offset.x, y*32 + offset.y)); } - + + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) + { + if (i->solved) + context.draw_surface(leveldot_green, + Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1); + else + context.draw_surface(leveldot_red, + Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1); + } + for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i) { if(i->invisible) continue; - if(i->level_name.empty()) - { - if (i->teleport_dest_x != -1 && i->teleport_dest_y != -1) - context.draw_surface(teleporterdot, - Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1); - else if (!i->map_message.empty() && !i->passive_message) - context.draw_surface(messagedot, - Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1); + if (i->teleport_dest != Vector(-1, -1)) + context.draw_surface(teleporterdot, + Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1); - continue; - } - - if (i->solved) - context.draw_surface(leveldot_green, - Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1); - else - context.draw_surface(leveldot_red, - Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1); + else if (!i->map_message.empty() && !i->passive_message) + context.draw_surface(messagedot, + Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1); } tux->draw(context, offset); @@ -1065,23 +1096,23 @@ WorldMap::draw_status(DrawingContext& context) char str[80]; sprintf(str, " %d", total_stats.get_points(SCORE_STAT)); - context.draw_text(white_text, _("SCORE"), Vector(0, 0), LAYER_FOREGROUND1); - context.draw_text(gold_text, str, Vector(96, 0), LAYER_FOREGROUND1); + context.draw_text(white_text, _("SCORE"), Vector(0, 0), LEFT_ALLIGN, LAYER_FOREGROUND1); + context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1); sprintf(str, "%d", player_status.distros); context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0), - LAYER_FOREGROUND1); + LEFT_ALLIGN, LAYER_FOREGROUND1); context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0), - LAYER_FOREGROUND1); + LEFT_ALLIGN, LAYER_FOREGROUND1); if (player_status.lives >= 5) { sprintf(str, "%dx", player_status.lives); context.draw_text(gold_text, str, Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0), - LAYER_FOREGROUND1); + LEFT_ALLIGN, LAYER_FOREGROUND1); context.draw_surface(tux_life, Vector(screen->w - - gold_text->get_text_width("9"), 0), LAYER_FOREGROUND1); + gold_text->get_text_width("9"), 0), LEFT_ALLIGN, LAYER_FOREGROUND1); } else { @@ -1092,41 +1123,45 @@ WorldMap::draw_status(DrawingContext& context) } context.draw_text(white_text, _("LIVES"), Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 0), - LAYER_FOREGROUND1); + LEFT_ALLIGN, LAYER_FOREGROUND1); if (!tux->is_moving()) { - for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i) + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { - if (i->x == tux->get_tile_pos().x && - i->y == tux->get_tile_pos().y) + if (i->pos == tux->get_tile_pos()) { - if(!i->level_name.empty()) - { - if(i->title == "") - get_level_title(*i); - - context.draw_text_center(white_text, i->title, - Vector(0, screen->h - white_text->get_height() - 30), - LAYER_FOREGROUND1); + if(i->title == "") + get_level_title(*i); - i->statistics.draw_worldmap_info(context); - } + context.draw_text(white_text, i->title, + Vector(screen->w/2, + screen->h - white_text->get_height() - 30), + CENTER_ALLIGN, LAYER_FOREGROUND1); - /* Display an in-map message in the map, if any as been selected */ + i->statistics.draw_worldmap_info(context); + break; + } + } + for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i) + { + if (i->pos == tux->get_tile_pos()) + { + /* Display an in-map message in the map, if any as been selected */ if(!i->map_message.empty() && !i->passive_message) - context.draw_text_center(gold_text, i->map_message, - Vector(0, screen->h - white_text->get_height() - 60), - LAYER_FOREGROUND1); + context.draw_text(gold_text, i->map_message, + Vector(screen->w/2, + screen->h - white_text->get_height() - 60), + CENTER_ALLIGN, LAYER_FOREGROUND1); break; } } } /* Display a passive message in the map, if needed */ if(passive_message_timer.check()) - context.draw_text_center(gold_text, passive_message, - Vector(0, screen->h - white_text->get_height() - 60), - LAYER_FOREGROUND1); + context.draw_text(gold_text, passive_message, + Vector(screen->w/2, screen->h - white_text->get_height() - 60), + CENTER_ALLIGN, LAYER_FOREGROUND1); } void @@ -1197,10 +1232,9 @@ WorldMap::savegame(const std::string& filename) LispWriter* writer = new LispWriter(file); int nb_solved_levels = 0, total_levels = 0; - for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i) + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { - if(!i->level_name.empty()) - ++total_levels; + ++total_levels; if (i->solved) ++nb_solved_levels; } @@ -1217,6 +1251,7 @@ WorldMap::savegame(const std::string& filename) writer->write_string("map", map_filename); writer->write_int("lives", player_status.lives); writer->write_int("distros", player_status.lives); + writer->write_int("max-score-multiplier", player_status.max_score_multiplier); writer->start_list("tux"); @@ -1229,13 +1264,13 @@ WorldMap::savegame(const std::string& filename) writer->start_list("levels"); - for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i) + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { - if (i->solved && !i->level_name.empty()) + if (i->solved) { writer->start_list("level"); - writer->write_string("name", i->level_name); + writer->write_string("name", i->name); writer->write_bool("solved", true); i->statistics.write(*writer); @@ -1253,11 +1288,13 @@ WorldMap::loadgame(const std::string& filename) { std::cout << "loadgame: " << filename << std::endl; savegame_file = filename; - map_filename = "icyisland.stwm"; if (access(filename.c_str(), F_OK) != 0) { load_map(); + + player_status.reset(); + return; } @@ -1280,12 +1317,15 @@ WorldMap::loadgame(const std::string& filename) cur = lisp_cdr(cur); LispReader reader(cur); - /* Get the Map filename and then load it before setting special_tile settings */ + /* Get the Map filename and then load it before setting level settings */ + std::string cur_map_filename = map_filename; reader.read_string("map", map_filename); - load_map(); +// if(cur_map_filename != map_filename) + load_map(); reader.read_int("lives", player_status.lives); reader.read_int("distros", player_status.distros); + reader.read_int("max-score-multiplier", player_status.max_score_multiplier); if (player_status.lives < 0) player_status.lives = START_LIVES; @@ -1325,9 +1365,9 @@ WorldMap::loadgame(const std::string& filename) level_reader.read_string("name", name); level_reader.read_bool("solved", solved); - for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i) + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { - if (name == i->level_name) + if (name == i->name) { i->solved = solved; i->statistics.parse(level_reader);