X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fworldmap.cpp;h=36e04441b06f1990eb6a40e693ab88d2240cffae;hb=a15b670f9fb343da5a2398880cfacf2655aefdec;hp=a2f8d3b9dd6a17571505085f6d994b28baa2cc87;hpb=c0093d25093395cb62fc2526ab42be65a9f015b8;p=supertux.git diff --git a/src/worldmap.cpp b/src/worldmap.cpp index a2f8d3b9d..36e04441b 100644 --- a/src/worldmap.cpp +++ b/src/worldmap.cpp @@ -26,28 +26,32 @@ #include #include -#include "app/globals.h" -#include "app/gettext.h" -#include "app/setup.h" -#include "video/surface.h" -#include "video/screen.h" -#include "video/drawing_context.h" -#include "special/frame_rate.h" -#include "sprite/sprite_manager.h" -#include "audio/sound_manager.h" -#include "lisp/parser.h" -#include "lisp/lisp.h" -#include "lisp/list_iterator.h" -#include "lisp/writer.h" -#include "game_session.h" -#include "sector.h" -#include "worldmap.h" -#include "resources.h" -#include "misc.h" -#include "player_status.h" -#include "textscroller.h" -#include "main.h" -#include "control/joystickkeyboardcontroller.h" +#include "gettext.hpp" +#include "video/surface.hpp" +#include "video/screen.hpp" +#include "video/drawing_context.hpp" +#include "sprite/sprite_manager.hpp" +#include "audio/sound_manager.hpp" +#include "lisp/parser.hpp" +#include "lisp/lisp.hpp" +#include "lisp/list_iterator.hpp" +#include "lisp/writer.hpp" +#include "game_session.hpp" +#include "sector.hpp" +#include "worldmap.hpp" +#include "resources.hpp" +#include "misc.hpp" +#include "player_status.hpp" +#include "textscroller.hpp" +#include "main.hpp" +#include "spawn_point.hpp" +#include "file_system.hpp" +#include "gui/menu.hpp" +#include "gui/mousecursor.hpp" +#include "control/joystickkeyboardcontroller.hpp" +#include "object/background.hpp" +#include "object/tilemap.hpp" +#include "scripting/script_interpreter.hpp" Menu* worldmap_menu = 0; @@ -116,8 +120,6 @@ Tux::Tux(WorldMap* worldmap_) offset = 0; moving = false; - tile_pos.x = worldmap->get_start_x(); - tile_pos.y = worldmap->get_start_y(); direction = D_NONE; input_direction = D_NONE; } @@ -176,7 +178,7 @@ Tux::get_pos() break; } - return Vector((int)x, (int)y); + return Vector(x, y); } void @@ -195,7 +197,7 @@ Tux::set_direction(Direction dir) } void -Tux::action(float delta) +Tux::update(float delta) { // check controller if(main_controller->pressed(Controller::UP)) @@ -343,24 +345,20 @@ Tux::action(float delta) //--------------------------------------------------------------------------- WorldMap::WorldMap() + : tux(0), solids(0) { - tile_manager = new TileManager("images/worldmap/antarctica.stwt"); + tile_manager = new TileManager("images/worldmap.strf"); - width = 20; - height = 15; - - start_x = 4; - start_y = 5; - tux = new Tux(this); - - leveldot_green = new Surface(datadir + "/images/worldmap/leveldot_green.png", true); - leveldot_red = new Surface(datadir + "/images/worldmap/leveldot_red.png", true); - messagedot = new Surface(datadir + "/images/worldmap/messagedot.png", true); - teleporterdot = new Surface(datadir + "/images/worldmap/teleporterdot.png", true); + add_object(tux); + + leveldot_green= new Surface("images/tiles/worldmap/leveldot_green.png", true); + leveldot_red = new Surface("images/tiles/worldmap/leveldot_red.png", true); + messagedot = new Surface("images/tiles/worldmap/messagedot.png", true); + teleporterdot = new Surface("images/tiles/worldmap/teleporterdot.png", true); name = ""; - music = "salcon.mod"; + music = "salcon.ogg"; intro_displayed = false; total_stats.reset(); @@ -368,7 +366,12 @@ WorldMap::WorldMap() WorldMap::~WorldMap() { - delete tux; + clear_objects(); + for(SpawnPoints::iterator i = spawn_points.begin(); + i != spawn_points.end(); ++i) { + delete *i; + } + delete tile_manager; delete leveldot_green; @@ -377,6 +380,29 @@ WorldMap::~WorldMap() delete teleporterdot; } +void +WorldMap::add_object(GameObject* object) +{ + TileMap* tilemap = dynamic_cast (object); + if(tilemap != 0 && tilemap->is_solid()) { + solids = tilemap; + } + + game_objects.push_back(object); +} + +void +WorldMap::clear_objects() +{ + for(GameObjects::iterator i = game_objects.begin(); + i != game_objects.end(); ++i) + delete *i; + game_objects.clear(); + solids = 0; + tux = new Tux(this); + add_object(tux); +} + // Don't forget to set map_filename before calling this void WorldMap::load_map() @@ -385,39 +411,50 @@ WorldMap::load_map() try { lisp::Parser parser; - std::string filename = get_resource_filename(map_filename); - std::auto_ptr root (parser.parse(filename)); + std::auto_ptr root (parser.parse(map_filename)); const lisp::Lisp* lisp = root->get_lisp("supertux-worldmap"); if(!lisp) - throw new std::runtime_error("file isn't a supertux-worldmap file."); + throw std::runtime_error("file isn't a supertux-worldmap file."); + clear_objects(); lisp::ListIterator iter(lisp); while(iter.next()) { if(iter.item() == "tilemap") { - if(tilemap.size() > 0) - throw new std::runtime_error("multiple tilemaps specified"); - - const lisp::Lisp* tilemap_lisp = iter.lisp(); - tilemap_lisp->get("width", width); - tilemap_lisp->get("height", height); - tilemap_lisp->get_vector("data", tilemap); + add_object(new TileMap(*(iter.lisp()), tile_manager)); + } else if(iter.item() == "background") { + add_object(new Background(*(iter.lisp()))); } else if(iter.item() == "properties") { const lisp::Lisp* props = iter.lisp(); props->get("name", name); props->get("music", music); - props->get("intro-filename", intro_filename); - props->get("start_pos_x", start_x); - props->get("start_pos_y", start_y); - } else if(iter.item() == "special-tiles") { - parse_special_tiles(iter.lisp()); + } else if(iter.item() == "intro-script") { + iter.value()->get(intro_script); + } else if(iter.item() == "spawnpoint") { + SpawnPoint* sp = new SpawnPoint(iter.lisp()); + spawn_points.push_back(sp); + } else if(iter.item() == "level") { + parse_level_tile(iter.lisp()); + } else if(iter.item() == "special-tile") { + parse_special_tile(iter.lisp()); } else { std::cerr << "Unknown token '" << iter.item() << "' in worldmap.\n"; } } + if(solids == 0) + throw std::runtime_error("No solid tilemap specified"); + + // search for main spawnpoint + for(SpawnPoints::iterator i = spawn_points.begin(); + i != spawn_points.end(); ++i) { + SpawnPoint* sp = *i; + if(sp->name == "main") { + Vector p = sp->pos; + tux->set_tile_pos(p); + break; + } + } - delete tux; - tux = new Tux(this); } catch(std::exception& e) { std::stringstream msg; msg << "Problem when parsing worldmap '" << map_filename << "': " << @@ -427,81 +464,75 @@ WorldMap::load_map() } void -WorldMap::parse_special_tiles(const lisp::Lisp* lisp) +WorldMap::parse_special_tile(const lisp::Lisp* lisp) { - lisp::ListIterator iter(lisp); - while(iter.next()) { - if(iter.item() == "special-tile") { - SpecialTile special_tile; - - const lisp::Lisp* lisp = iter.lisp(); - lisp->get("x", special_tile.pos.x); - lisp->get("y", special_tile.pos.y); - lisp->get("map-message", special_tile.map_message); - special_tile.passive_message = false; - lisp->get("passive-message", special_tile.passive_message); - special_tile.teleport_dest = Vector(-1,-1); - lisp->get("teleport-to-x", special_tile.teleport_dest.x); - lisp->get("teleport-to-y", special_tile.teleport_dest.y); - special_tile.invisible = false; - lisp->get("invisible-tile", special_tile.invisible); - + SpecialTile special_tile; + + lisp->get("x", special_tile.pos.x); + lisp->get("y", special_tile.pos.y); + lisp->get("map-message", special_tile.map_message); + special_tile.passive_message = false; + lisp->get("passive-message", special_tile.passive_message); + special_tile.teleport_dest = Vector(-1,-1); + lisp->get("teleport-to-x", special_tile.teleport_dest.x); + lisp->get("teleport-to-y", special_tile.teleport_dest.y); + special_tile.invisible = false; + lisp->get("invisible-tile", special_tile.invisible); + + special_tile.apply_action_north = true; + special_tile.apply_action_south = true; + special_tile.apply_action_east = true; + special_tile.apply_action_west = true; + + std::string apply_direction; + lisp->get("apply-to-direction", apply_direction); + if(!apply_direction.empty()) { + special_tile.apply_action_north = false; + special_tile.apply_action_south = false; + special_tile.apply_action_east = false; + special_tile.apply_action_west = false; + if(apply_direction.find("north") != std::string::npos) special_tile.apply_action_north = true; + if(apply_direction.find("south") != std::string::npos) special_tile.apply_action_south = true; + if(apply_direction.find("east") != std::string::npos) special_tile.apply_action_east = true; + if(apply_direction.find("west") != std::string::npos) special_tile.apply_action_west = true; + } + + special_tiles.push_back(special_tile); +} - std::string apply_direction; - lisp->get("apply-to-direction", apply_direction); - if(!apply_direction.empty()) { - special_tile.apply_action_north = false; - special_tile.apply_action_south = false; - special_tile.apply_action_east = false; - special_tile.apply_action_west = false; - if(apply_direction.find("north") != std::string::npos) - special_tile.apply_action_north = true; - if(apply_direction.find("south") != std::string::npos) - special_tile.apply_action_south = true; - if(apply_direction.find("east") != std::string::npos) - special_tile.apply_action_east = true; - if(apply_direction.find("west") != std::string::npos) - special_tile.apply_action_west = true; - } - - special_tiles.push_back(special_tile); - } else if(iter.item() == "level") { - Level level; +void +WorldMap::parse_level_tile(const lisp::Lisp* level_lisp) +{ + Level level; - lisp::Lisp* level_lisp = iter.lisp(); - level.solved = false; - - level.north = true; - level.east = true; - level.south = true; - level.west = true; + level.solved = false; + + level.north = true; + level.east = true; + level.south = true; + level.west = true; - level_lisp->get("extro-filename", level.extro_filename); - level_lisp->get("next-worldmap", level.next_worldmap); + level_lisp->get("extro-script", level.extro_script); + level_lisp->get("next-worldmap", level.next_worldmap); - level.quit_worldmap = false; - level_lisp->get("quit-worldmap", level.quit_worldmap); + level.quit_worldmap = false; + level_lisp->get("quit-worldmap", level.quit_worldmap); - level_lisp->get("name", level.name); - level_lisp->get("x", level.pos.x); - level_lisp->get("y", level.pos.y); + level_lisp->get("name", level.name); + level_lisp->get("x", level.pos.x); + level_lisp->get("y", level.pos.y); - level.auto_path = true; - level_lisp->get("auto-path", level.auto_path); + level.auto_path = true; + level_lisp->get("auto-path", level.auto_path); - level.vertical_flip = false; - level_lisp->get("vertical-flip", level.vertical_flip); + level.vertical_flip = false; + level_lisp->get("vertical-flip", level.vertical_flip); - levels.push_back(level); - } else { - std::cerr << "Unknown token '" << iter.item() << - "' in worldmap special-tiles list."; - } - } + levels.push_back(level); } void @@ -512,8 +543,7 @@ WorldMap::get_level_title(Level& level) try { lisp::Parser parser; - std::auto_ptr root ( - parser.parse(get_resource_filename(levels_path + level.name))); + std::auto_ptr root (parser.parse(levels_path + level.name)); const lisp::Lisp* level_lisp = root->get_lisp("supertux-level"); if(!level_lisp) @@ -592,8 +622,8 @@ WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos) { *new_pos = get_next_tile(old_pos, direction); - if (!(new_pos->x >= 0 && new_pos->x < width - && new_pos->y >= 0 && new_pos->y < height)) + if (!(new_pos->x >= 0 && new_pos->x < solids->get_width() + && new_pos->y >= 0 && new_pos->y < solids->get_height())) { // New position is outsite the tilemap return false; } @@ -629,7 +659,7 @@ WorldMap::update(float delta) { Menu* menu = Menu::current(); if(menu) { - menu->action(); + menu->update(); if(menu == worldmap_menu) { switch (worldmap_menu->check()) @@ -648,6 +678,24 @@ WorldMap::update(float delta) return; } + // update GameObjects + for(GameObjects::iterator i = game_objects.begin(); + i != game_objects.end(); ++i) { + GameObject* object = *i; + object->update(delta); + } + // remove old GameObjects + for(GameObjects::iterator i = game_objects.begin(); + i != game_objects.end(); ) { + GameObject* object = *i; + if(!object->is_valid()) { + delete object; + i = game_objects.erase(i); + } else { + ++i; + } + } + bool enter_level = false; if(main_controller->pressed(Controller::ACTION) || main_controller->pressed(Controller::JUMP) @@ -665,7 +713,7 @@ WorldMap::update(float delta) if (special_tile->teleport_dest != Vector(-1,-1)) { // TODO: an animation, camera scrolling or a fading would be a nice touch - sound_manager->play_sound("warp"); + sound_manager->play("sounds/warp.ogg"); tux->back_direction = D_NONE; tux->set_tile_pos(special_tile->teleport_dest); SDL_Delay(1000); @@ -686,13 +734,13 @@ WorldMap::update(float delta) if (level->pos == tux->get_tile_pos()) { + sound_manager->stop_music(); PlayerStatus old_player_status = player_status; - std::cout << "Enter the current level: " << level->name << std::endl; // do a shriking fade to the level shrink_fade(Vector((level->pos.x*32 + 16 + offset.x), (level->pos.y*32 + 16 + offset.y)), 500); - GameSession session(get_resource_filename(levels_path + level->name), + GameSession session(levels_path + level->name, ST_GL_LOAD_LEVEL_FILE, &level->statistics); switch (session.run()) @@ -730,10 +778,7 @@ WorldMap::update(float delta) if (dir != D_NONE) { tux->set_direction(dir); - //tux->update(delta); } - - std::cout << "Walk to dir: " << dir << std::endl; } } @@ -772,8 +817,7 @@ WorldMap::update(float delta) context.do_drawing(); - SDL_Event event; - wait_for_event(event,2000,6000,true); + wait_for_event(2.0, 6.0); quit = true; player_status.reset(); @@ -785,7 +829,7 @@ WorldMap::update(float delta) break; } - sound_manager->play_music(song); + sound_manager->play_music(std::string("music/") + music); Menu::set_current(0); if (!savegame_file.empty()) savegame(savegame_file); @@ -793,10 +837,16 @@ WorldMap::update(float delta) /* The porpose of the next checking is that if the player lost the level (in case there is one), don't show anything */ if(level_finished) { - if (!level->extro_filename.empty()) { - // Display a text file - std::string filename = levels_path + level->extro_filename; - display_text_file(filename); + if (level->extro_script != "") { + try { + std::auto_ptr interpreter + (new ScriptInterpreter(levels_path)); + std::istringstream in(level->extro_script); + interpreter->run_script(in, "level-extro-script"); + add_object(interpreter.release()); + } catch(std::exception& e) { + std::cerr << "Couldn't run level-extro-script:" << e.what() << "\n"; + } } if (!level->next_worldmap.empty()) @@ -810,7 +860,6 @@ WorldMap::update(float delta) } else { - tux->action(delta); // tux->set_direction(input_direction); } } @@ -818,14 +867,7 @@ WorldMap::update(float delta) const Tile* WorldMap::at(Vector p) { - assert(p.x >= 0 - && p.x < width - && p.y >= 0 - && p.y < height); - - int x = int(p.x); - int y = int(p.y); - return tile_manager->get(tilemap[width * y + x]); + return solids->get_tile((int) p.x, (int) p.y); } WorldMap::Level* @@ -855,13 +897,12 @@ WorldMap::at_special_tile() void WorldMap::draw(DrawingContext& context) { - for(int y = 0; y < height; ++y) - for(int x = 0; x < width; ++x) - { - const Tile* tile = at(Vector(x, y)); - tile->draw(context, Vector(x*32, y*32), LAYER_TILES); - } - + for(GameObjects::iterator i = game_objects.begin(); + i != game_objects.end(); ++i) { + GameObject* object = *i; + object->draw(context); + } + for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { if (i->solved) @@ -886,7 +927,6 @@ WorldMap::draw(DrawingContext& context) Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1); } - tux->draw(context); draw_status(context); } @@ -895,38 +935,8 @@ WorldMap::draw_status(DrawingContext& context) { context.push_transform(); context.set_translation(Vector(0, 0)); - - char str[80]; - sprintf(str, " %d", total_stats.get_points(SCORE_STAT)); - - context.draw_text(white_text, _("SCORE"), Vector(0, 0), LEFT_ALLIGN, LAYER_FOREGROUND1); - context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1); - - sprintf(str, "%d", player_status.coins); - context.draw_text(white_text, _("COINS"), Vector(SCREEN_WIDTH/2 - 16*5, 0), - LEFT_ALLIGN, LAYER_FOREGROUND1); - context.draw_text(gold_text, str, Vector(SCREEN_WIDTH/2 + (16*5)/2, 0), - LEFT_ALLIGN, LAYER_FOREGROUND1); - - if (player_status.lives >= 5) - { - sprintf(str, "%dx", player_status.lives); - context.draw_text(gold_text, str, - Vector(SCREEN_WIDTH - gold_text->get_text_width(str) - tux_life->w, 0), - LEFT_ALLIGN, LAYER_FOREGROUND1); - context.draw_surface(tux_life, Vector(SCREEN_WIDTH - - gold_text->get_text_width("9"), 0), LEFT_ALLIGN, LAYER_FOREGROUND1); - } - else - { - for(int i= 0; i < player_status.lives; ++i) - context.draw_surface(tux_life, - Vector(SCREEN_WIDTH - tux_life->w*4 + (tux_life->w*i), 0), - LAYER_FOREGROUND1); - } - context.draw_text(white_text, _("LIVES"), - Vector(SCREEN_WIDTH - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 0), - LEFT_ALLIGN, LAYER_FOREGROUND1); + + player_status.draw(context); if (!tux->is_moving()) { @@ -961,7 +971,7 @@ WorldMap::draw_status(DrawingContext& context) } } /* Display a passive message in the map, if needed */ - if(passive_message_timer.check()) + if(passive_message_timer.started()) context.draw_text(gold_text, passive_message, Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - white_text->get_height() - 60), CENTER_ALLIGN, LAYER_FOREGROUND1); @@ -976,12 +986,20 @@ WorldMap::display() quit = false; - song = sound_manager->load_music(datadir + "/music/" + music); - sound_manager->play_music(song); - - if(!intro_displayed && intro_filename != "") { - std::string filename = levels_path + intro_filename; - display_text_file(filename); + sound_manager->play_music(std::string("music/") + music); + + if(!intro_displayed && intro_script != "") { + try { + std::auto_ptr interpreter + (new ScriptInterpreter(levels_path)); + std::istringstream in(intro_script); + interpreter->run_script(in, "worldmap-intro-script"); + add_object(interpreter.release()); + } catch(std::exception& e) { + std::cerr << "Couldn't execute worldmap-intro-script: " + << e.what() << "\n"; + } + intro_displayed = true; } @@ -990,34 +1008,37 @@ WorldMap::display() while(!quit) { Uint32 ticks = SDL_GetTicks(); float elapsed_time = float(ticks - lastticks) / 1000; - global_time += elapsed_time; + game_time += elapsed_time; lastticks = ticks; - // 40 fps minimum + // 40 fps minimum // TODO use same code as in GameSession here if(elapsed_time > .025) elapsed_time = .025; Vector tux_pos = tux->get_pos(); - - offset.x = -tux_pos.x + SCREEN_WIDTH/2; - offset.y = -tux_pos.y + SCREEN_HEIGHT/2; + offset.x = tux_pos.x - SCREEN_WIDTH/2; + offset.y = tux_pos.y - SCREEN_HEIGHT/2; - if (offset.x > 0) offset.x = 0; - if (offset.y > 0) offset.y = 0; + if (offset.x < 0) + offset.x = 0; + if (offset.y < 0) + offset.y = 0; + + if (offset.x > solids->get_width()*32 - SCREEN_WIDTH) + offset.x = solids->get_width()*32 - SCREEN_WIDTH; + if (offset.y > solids->get_height()*32 - SCREEN_HEIGHT) + offset.y = solids->get_height()*32 - SCREEN_HEIGHT; - if (offset.x < SCREEN_WIDTH - width*32) offset.x = SCREEN_WIDTH - width*32; - if (offset.y < SCREEN_HEIGHT - height*32) offset.y = SCREEN_HEIGHT - height*32; - context.push_transform(); - context.set_translation(-offset); + context.set_translation(offset); draw(context); context.pop_transform(); get_input(); update(elapsed_time); + sound_manager->update(); if(Menu::current()) { Menu::current()->draw(context); - mouse_cursor->draw(context); } context.do_drawing(); @@ -1030,8 +1051,7 @@ WorldMap::savegame(const std::string& filename) if(filename == "") return; - std::ofstream file(filename.c_str(), std::ios::out); - lisp::Writer writer(file); + lisp::Writer writer(filename); int nb_solved_levels = 0, total_levels = 0; for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) { @@ -1148,13 +1168,13 @@ WorldMap::loadgame(const std::string& filename) } } else { std::cerr << "Unknown token '" << iter.item() - << "' in levels block in worldmap.\n"; + << "' in levels block in worldmap.\n"; } } } } catch(std::exception& e) { std::cerr << "Problem loading game '" << filename << "': " << e.what() - << "\n"; + << "\n"; load_map(); player_status.reset(); }