X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fworldmap%2Fworldmap.hpp;h=ea847054b4b5df4a9c5f5964e36b99d4e6913559;hb=850855bb178f8325762e7c9b1db94118cd48ad5c;hp=9a089cb0d4154656d9ad73aab993fa1c47a9a7bd;hpb=fc73efa7ff699fe3c9c237845b6f4fda0d999862;p=supertux.git diff --git a/src/worldmap/worldmap.hpp b/src/worldmap/worldmap.hpp index 9a089cb0d..ea847054b 100644 --- a/src/worldmap/worldmap.hpp +++ b/src/worldmap/worldmap.hpp @@ -24,7 +24,6 @@ #include #include "math/vector.hpp" -#include "video/screen.hpp" #include "lisp/lisp.hpp" #include "control/controller.hpp" #include "statistics.hpp" @@ -33,6 +32,10 @@ #include "tile_manager.hpp" #include "game_object.hpp" #include "console.hpp" +#include "../level.hpp" +#include "worldmap/special_tile.hpp" +#include "worldmap/sprite_change.hpp" +#include "worldmap/teleporter.hpp" class Sprite; class Menu; @@ -43,7 +46,7 @@ class TileMap; namespace WorldMapNS { class Tux; -class Level; +class LevelTile; class SpecialTile; class SpriteChange; @@ -78,6 +81,7 @@ private: std::string name; std::string music; + std::string init_script; typedef std::vector GameObjects; GameObjects game_objects; @@ -96,17 +100,24 @@ private: typedef std::vector SpecialTiles; SpecialTiles special_tiles; - typedef std::vector Levels; - Levels levels; + typedef std::vector LevelTiles; + LevelTiles levels; typedef std::vector SpriteChanges; SpriteChanges sprite_changes; typedef std::vector SpawnPoints; SpawnPoints spawn_points; + std::vector teleporters; Statistics total_stats; + HSQOBJECT worldmap_table; + typedef std::vector ScriptList; + ScriptList scripts; + + std::string force_spawnpoint; /**< if set, spawnpoint will be forced to this value */ + public: - WorldMap(const std::string& filename); + WorldMap(const std::string& filename, const std::string& force_spawnpoint = ""); ~WorldMap(); void add_object(GameObject* object); @@ -115,6 +126,7 @@ public: { return current_; } virtual void setup(); + virtual void leave(); /** Update worldmap state */ virtual void update(float delta); @@ -131,11 +143,12 @@ public: * gets called from the GameSession when a level has been successfully * finished */ - void finished_level(const std::string& filename); + void finished_level(Level* level); - Level* at_level(); + LevelTile* at_level(); SpecialTile* at_special_tile(); SpriteChange* at_sprite_change(const Vector& pos); + Teleporter* at_teleporter(const Vector& pos); /** Check if it is possible to walk from \a pos into \a direction, if possible, write the new position to \a new_pos */ @@ -153,16 +166,32 @@ public: const std::string& get_title() const { return name; } - + + /** + * runs a script in the context of the worldmap (and keeps a reference to + * the script (so the script gets destroyed when the worldmap is destroyed) + */ + HSQUIRRELVM run_script(std::istream& in, const std::string& sourcename); + + /** + * switch to another worldmap. + * filename is relative to data root path + */ + void change(const std::string& filename, const std::string& force_spawnpoint=""); + + /** + * moves Tux to the given spawnpoint + */ + void move_to_spawnpoint(const std::string& spawnpoint); + private: - void get_level_title(Level& level); + void get_level_title(LevelTile& level); void draw_status(DrawingContext& context); void calculate_total_stats(); void load(const std::string& filename); void on_escape_press(); - void parse_special_tile(const lisp::Lisp* lisp); - void parse_sprite_change(const lisp::Lisp* lisp); + }; } // namespace WorldMapNS