X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fworldmap%2Fworldmap.hpp;h=9263307eb0a5f76b96a782f67dc432dc5427ae7b;hb=57763c519b16bf063add4b46bf2856873de9db61;hp=e8f651aed3c516736578573b15238c831c7b5723;hpb=52de79ad8301a395a5a2999ecbdf31731c0b65f8;p=supertux.git diff --git a/src/worldmap/worldmap.hpp b/src/worldmap/worldmap.hpp index e8f651aed..9263307eb 100644 --- a/src/worldmap/worldmap.hpp +++ b/src/worldmap/worldmap.hpp @@ -24,7 +24,6 @@ #include #include "math/vector.hpp" -#include "video/screen.hpp" #include "lisp/lisp.hpp" #include "control/controller.hpp" #include "statistics.hpp" @@ -34,6 +33,9 @@ #include "game_object.hpp" #include "console.hpp" #include "../level.hpp" +#include "worldmap/special_tile.hpp" +#include "worldmap/sprite_change.hpp" +#include "worldmap/teleporter.hpp" class Sprite; class Menu; @@ -79,13 +81,14 @@ private: std::string name; std::string music; + std::string init_script; typedef std::vector GameObjects; GameObjects game_objects; TileMap* solids; - + std::auto_ptr tile_manager; - + public: /** Variables to deal with the passive map messages */ Timer passive_message_timer; @@ -103,11 +106,18 @@ private: SpriteChanges sprite_changes; typedef std::vector SpawnPoints; SpawnPoints spawn_points; + std::vector teleporters; Statistics total_stats; + HSQOBJECT worldmap_table; + typedef std::vector ScriptList; + ScriptList scripts; + + std::string force_spawnpoint; /**< if set, spawnpoint will be forced to this value */ + public: - WorldMap(const std::string& filename); + WorldMap(const std::string& filename, const std::string& force_spawnpoint = ""); ~WorldMap(); void add_object(GameObject* object); @@ -116,6 +126,7 @@ public: { return current_; } virtual void setup(); + virtual void leave(); /** Update worldmap state */ virtual void update(float delta); @@ -137,6 +148,7 @@ public: LevelTile* at_level(); SpecialTile* at_special_tile(); SpriteChange* at_sprite_change(const Vector& pos); + Teleporter* at_teleporter(const Vector& pos); /** Check if it is possible to walk from \a pos into \a direction, if possible, write the new position to \a new_pos */ @@ -154,16 +166,32 @@ public: const std::string& get_title() const { return name; } - + + /** + * runs a script in the context of the worldmap (and keeps a reference to + * the script (so the script gets destroyed when the worldmap is destroyed) + */ + HSQUIRRELVM run_script(std::istream& in, const std::string& sourcename); + + /** + * switch to another worldmap. + * filename is relative to data root path + */ + void change(const std::string& filename, const std::string& force_spawnpoint=""); + + /** + * moves Tux to the given spawnpoint + */ + void move_to_spawnpoint(const std::string& spawnpoint); + private: void get_level_title(LevelTile& level); void draw_status(DrawingContext& context); void calculate_total_stats(); - void load(const std::string& filename); + void load(const std::string& filename); void on_escape_press(); - void parse_special_tile(const lisp::Lisp* lisp); - void parse_sprite_change(const lisp::Lisp* lisp); + }; } // namespace WorldMapNS