X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fworldmap%2Fworldmap.hpp;h=87c83a9385fbb5914748c8b5a6a9746aac243946;hb=5667d7e94d85f968ab914bc457edd689fc907253;hp=9263307eb0a5f76b96a782f67dc432dc5427ae7b;hpb=a113d3bd1feddd510e3b2852b0d42522735eee40;p=supertux.git diff --git a/src/worldmap/worldmap.hpp b/src/worldmap/worldmap.hpp index 9263307eb..87c83a938 100644 --- a/src/worldmap/worldmap.hpp +++ b/src/worldmap/worldmap.hpp @@ -36,10 +36,11 @@ #include "worldmap/special_tile.hpp" #include "worldmap/sprite_change.hpp" #include "worldmap/teleporter.hpp" +#include "worldmap/spawn_point.hpp" +#include "worldmap/direction.hpp" class Sprite; class Menu; -class SpawnPoint; class GameObject; class TileMap; @@ -59,20 +60,24 @@ enum { WEST_EAST_WAY }; -enum Direction { D_NONE, D_WEST, D_EAST, D_NORTH, D_SOUTH }; - std::string direction_to_string(Direction d); Direction string_to_direction(const std::string& d); Direction reverse_dir(Direction d); /** - * Screen that displays a worldmap + * Screen that runs a WorldMap, which lets the player choose a Level. */ class WorldMap : public Screen { + static Color level_title_color; + static Color message_color; + static Color teleporter_message_color; private: Tux* tux; + TileSet *tileset; + bool free_tileset; + static WorldMap* current_; std::auto_ptr worldmap_menu; @@ -85,9 +90,7 @@ private: typedef std::vector GameObjects; GameObjects game_objects; - TileMap* solids; - - std::auto_ptr tile_manager; + std::list solid_tilemaps; public: /** Variables to deal with the passive map messages */ @@ -114,13 +117,23 @@ private: typedef std::vector ScriptList; ScriptList scripts; + Color ambient_light; std::string force_spawnpoint; /**< if set, spawnpoint will be forced to this value */ + bool in_level; + + /* variables to track panning to a spawn point */ + Vector pan_pos; + bool panning; + public: WorldMap(const std::string& filename, const std::string& force_spawnpoint = ""); ~WorldMap(); void add_object(GameObject* object); + + void try_expose(GameObject* object); + void try_unexpose(GameObject* object); static WorldMap* current() { return current_; } @@ -134,7 +147,18 @@ public: virtual void draw(DrawingContext& context); Vector get_next_tile(Vector pos, Direction direction); - const Tile* at(Vector pos); + + /** + * gets a bitfield of Tile::WORLDMAP_NORTH | Tile::WORLDMAP_WEST | ... values, + * which indicates the directions Tux can move to when at the given position. + */ + int available_directions_at(Vector pos); + + /** + * returns a bitfield representing the union of all Tile::WORLDMAP_XXX values + * of all solid tiles at the given position + */ + int tile_data_at(Vector pos); size_t level_count(); size_t solved_level_count(); @@ -145,6 +169,9 @@ public: */ void finished_level(Level* level); + /** returns current Tux incarnation */ + Tux* get_tux() { return tux; } + LevelTile* at_level(); SpecialTile* at_special_tile(); SpriteChange* at_sprite_change(const Vector& pos); @@ -182,7 +209,17 @@ public: /** * moves Tux to the given spawnpoint */ - void move_to_spawnpoint(const std::string& spawnpoint); + void move_to_spawnpoint(const std::string& spawnpoint, bool pan =false); + + /** + * returns the width (in tiles) of a worldmap + */ + float get_width() const; + + /** + * returns the height (in tiles) of a worldmap + */ + float get_height() const; private: void get_level_title(LevelTile& level); @@ -192,6 +229,8 @@ private: void load(const std::string& filename); void on_escape_press(); + Vector get_camera_pos_for_tux(); + void clamp_camera_position(Vector& c); }; } // namespace WorldMapNS