X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fworldmap%2Fsprite_change.cpp;h=b4db66de75297d6fdb56ded742a7ae33cf957504;hb=850855bb178f8325762e7c9b1db94118cd48ad5c;hp=7eb044f09fef9e49be1542b44fb9d44075022faa;hpb=112f01454123c94f5627200c6819b219026f0af0;p=supertux.git diff --git a/src/worldmap/sprite_change.cpp b/src/worldmap/sprite_change.cpp index 7eb044f09..b4db66de7 100644 --- a/src/worldmap/sprite_change.cpp +++ b/src/worldmap/sprite_change.cpp @@ -1,8 +1,7 @@ -// $Id: worldmap.hpp 3327 2006-04-13 15:02:40Z ravu_al_hemio $ +// $Id$ // // SuperTux -// Copyright (C) 2004 Ingo Ruhnke -// Copyright (C) 2006 Christoph Sommer +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -22,16 +21,17 @@ #include "sprite_change.hpp" #include "sprite/sprite_manager.hpp" #include "sprite/sprite.hpp" +#include "video/drawing_context.hpp" namespace WorldMapNS { SpriteChange::SpriteChange(const lisp::Lisp* lisp) - : enter(false), in_stay_action(false) + : change_on_touch(false), in_stay_action(false) { lisp->get("x", pos.x); lisp->get("y", pos.y); - lisp->get("enter", enter); + lisp->get("change-on-touch", change_on_touch); std::string spritefile = ""; lisp->get("sprite", spritefile); @@ -39,15 +39,24 @@ SpriteChange::SpriteChange(const lisp::Lisp* lisp) lisp->get("stay-action", stay_action); lisp->get("initial-stay-action", in_stay_action); + + lisp->get("stay-group", stay_group); + + all_sprite_changes.push_back(this); } SpriteChange::~SpriteChange() { + all_sprite_changes.remove(this); } void -SpriteChange::draw(DrawingContext& ) +SpriteChange::draw(DrawingContext& context) { + if(in_stay_action && stay_action != "") { + sprite->set_action(stay_action); + sprite->draw(context, pos * 32, LAYER_OBJECTS-1); + } } void @@ -55,4 +64,27 @@ SpriteChange::update(float ) { } +void +SpriteChange::set_stay_action() +{ + in_stay_action = true; +} + +void +SpriteChange::clear_stay_action() +{ + in_stay_action = false; + + // if we are in a stay_group, also clear all stay actions in this group + if (stay_group != "") { + for (std::list::iterator i = all_sprite_changes.begin(); i != all_sprite_changes.end(); i++) { + SpriteChange* sc = *i; + if (sc->stay_group != stay_group) continue; + sc->in_stay_action = false; + } + } +} + +std::list SpriteChange::all_sprite_changes; + }