X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fworldmap%2Fspecial_tile.hpp;h=b17abe58eebfa11116df148f467cb7d9030423fd;hb=ce804ee356a732b967f5db8183fc70be27ca8ecc;hp=068c01fb52968e428f6615d053efb76f4ff05411;hpb=7cf5d7c12c212819c17041832d181842842d6cf8;p=supertux.git diff --git a/src/worldmap/special_tile.hpp b/src/worldmap/special_tile.hpp index 068c01fb5..b17abe58e 100644 --- a/src/worldmap/special_tile.hpp +++ b/src/worldmap/special_tile.hpp @@ -1,13 +1,11 @@ -// $Id: worldmap.hpp 3327 2006-04-13 15:02:40Z ravu_al_hemio $ -// // SuperTux // Copyright (C) 2004 Ingo Ruhnke // Copyright (C) 2006 Christoph Sommer // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -15,39 +13,37 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#ifndef __WORLDMAP_SPECIAL_TILE_HPP__ -#define __WORLDMAP_SPECIAL_TILE_HPP__ +// along with this program. If not, see . + +#ifndef HEADER_SUPERTUX_WORLDMAP_SPECIAL_TILE_HPP +#define HEADER_SUPERTUX_WORLDMAP_SPECIAL_TILE_HPP #include #include -#include "game_object.hpp" + +#include "util/reader_fwd.hpp" #include "math/vector.hpp" -#include "lisp/lisp.hpp" +#include "supertux/game_object.hpp" class Sprite; -namespace WorldMapNS -{ +namespace WorldMapNS { class SpecialTile : public GameObject { public: - SpecialTile(const lisp::Lisp* lisp); + SpecialTile(const Reader& lisp); virtual ~SpecialTile(); virtual void draw(DrawingContext& context); virtual void update(float elapsed_time); +public: Vector pos; - + /** Sprite to render instead of guessing what image to draw */ std::auto_ptr sprite; - /** Position to swap to player */ - Vector teleport_dest; - /** Message to show in the Map */ std::string map_message; bool passive_message; @@ -65,7 +61,8 @@ public: bool apply_action_west; }; -} +} // namespace WorldMapNS #endif +/* EOF */