X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fworld.h;h=00ea9a05661a6df15471723745f7d754d8923dc0;hb=63934f5f4c15f059c9b60499575870ebb7c923a0;hp=e655e462005a255d9a021f28cdf640a5ab9288fb;hpb=1cb0101ce7c9983bfd83c3d6bcd1b6c2747adaf8;p=supertux.git diff --git a/src/world.h b/src/world.h index e655e4620..00ea9a056 100644 --- a/src/world.h +++ b/src/world.h @@ -1,7 +1,9 @@ // $Id$ // // SuperTux -// Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details +// Copyright (C) 2000 Bill Kendrick +// Copyright (C) 2004 Tobias Glaesser +// Copyright (C) 2004 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -25,15 +27,20 @@ #include "type.h" #include "scene.h" #include "special.h" +#include "badguy.h" #include "particlesystem.h" #include "gameobjs.h" +class Level; + /** The World class holds a level and all the game objects (badguys, bouncy distros, etc) that are needed to run a game. */ class World { public: Level* level; + + Player tux; std::vector bouncy_distros; std::vector broken_bricks; @@ -41,39 +48,36 @@ class World std::vector floating_scores; std::vector bad_guys; - std::vector upgrades; - std::vector bullets; + std::vector upgrades; + std::vector bullets; std::vector particle_systems; + int distro_counter; + bool counting_distros; + static World* current_; public: static World* current() { return current_; } + static void set_current(World* w) { current_ = w; } + World(const std::string& filename); + World(const std::string& subset, int level_nr); World(); ~World(); - Level* get_level() { return level; } + Level* get_level() { return level; } + Player* get_tux() { return &tux; } void set_defaults(); void draw(); - void action(); + void action(double frame_ratio); /** Checks for all possible collisions. And calls the collision_handlers, which the collision_objects provide for this case (or not). */ void collision_handler(); - void arrays_free(); - - /** Load data for this level: - Returns -1, if the loading of the level failed. */ - int load(const char* subset, int level); - - /** Load data for this level: - Returns -1, if the loading of the level failed. */ - int load(const std::string& filename); - void activate_particle_systems(); void activate_bad_guys(); @@ -83,8 +87,8 @@ class World void add_broken_brick_piece(Tile* tile, float x, float y, float xm, float ym); void add_bouncy_brick(float x, float y); void add_bad_guy(float x, float y, BadGuyKind kind); - void add_upgrade(float x, float y, int dir, int kind); - void add_bullet(float x, float y, float xm, int dir); + void add_upgrade(float x, float y, Direction dir, UpgradeKind kind); + void add_bullet(float x, float y, float xm, Direction dir); /** Try to grab the coin at the given coordinates */ void trygrabdistro(float x, float y, int bounciness); @@ -93,7 +97,7 @@ class World void trybreakbrick(float x, float y, bool small); /** Try to get the content out of a bonus box, thus emptying it */ - void tryemptybox(float x, float y, int col_side); + void tryemptybox(float x, float y, Direction col_side); /** Try to bumb a badguy that might we walking above Tux, thus shaking the tile which the badguy is walking on an killing him this way */ @@ -105,3 +109,7 @@ extern World global_world; #endif /*SUPERTUX_WORLD_H*/ +/* Local Variables: */ +/* mode:c++ */ +/* End: */ +