X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fworld.h;h=00ea9a05661a6df15471723745f7d754d8923dc0;hb=63934f5f4c15f059c9b60499575870ebb7c923a0;hp=e0137b9496eaeca640e68d0e6bcc6c930ad6d9bd;hpb=168c326b585555e4ea6d444ad96a83d880d5c7e3;p=supertux.git diff --git a/src/world.h b/src/world.h index e0137b949..00ea9a056 100644 --- a/src/world.h +++ b/src/world.h @@ -1,14 +1,23 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2000 Bill Kendrick +// Copyright (C) 2004 Tobias Glaesser +// Copyright (C) 2004 Ingo Ruhnke // -// Interface: world -// -// Description: -// -// -// Author: Tobias Glaesser , (C) 2003 -// -// Copyright: See COPYING file that comes with this distribution -// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef SUPERTUX_WORLD_H #define SUPERTUX_WORLD_H @@ -18,22 +27,11 @@ #include "type.h" #include "scene.h" #include "special.h" +#include "badguy.h" #include "particlesystem.h" #include "gameobjs.h" -/** Try to grab the coin at the given coordinates */ -void trygrabdistro(float x, float y, int bounciness); - -/** Try to break the brick at the given coordinates */ -void trybreakbrick(float x, float y, bool small); - -/** Try to get the content out of a bonus box, thus emptying it */ -void tryemptybox(float x, float y, int col_side); - -/** Try to bumb a badguy that might we walking above Tux, thus shaking - the tile which the badguy is walking on an killing him this way */ -void trybumpbadguy(float x, float y); - +class Level; /** The World class holds a level and all the game objects (badguys, bouncy distros, etc) that are needed to run a game. */ @@ -41,40 +39,45 @@ class World { public: Level* level; + + Player tux; - std::vector bouncy_distros; - std::vector broken_bricks; - std::vector bouncy_bricks; - std::vector floating_scores; + std::vector bouncy_distros; + std::vector broken_bricks; + std::vector bouncy_bricks; + std::vector floating_scores; std::vector bad_guys; - std::vector upgrades; - std::vector bullets; + std::vector upgrades; + std::vector bullets; std::vector particle_systems; + int distro_counter; + bool counting_distros; + static World* current_; public: static World* current() { return current_; } + static void set_current(World* w) { current_ = w; } + World(const std::string& filename); + World(const std::string& subset, int level_nr); World(); ~World(); - Level* get_level() { return level; } + Level* get_level() { return level; } + Player* get_tux() { return &tux; } void set_defaults(); void draw(); - void action(); - void arrays_free(); - - /** Load data for this level: - Returns -1, if the loading of the level failed. */ - int load(const char* subset, int level); - - /** Load data for this level: - Returns -1, if the loading of the level failed. */ - int load(const std::string& filename); + void action(double frame_ratio); + /** Checks for all possible collisions. And calls the + collision_handlers, which the collision_objects provide for this + case (or not). */ + void collision_handler(); + void activate_particle_systems(); void activate_bad_guys(); @@ -84,11 +87,29 @@ class World void add_broken_brick_piece(Tile* tile, float x, float y, float xm, float ym); void add_bouncy_brick(float x, float y); void add_bad_guy(float x, float y, BadGuyKind kind); - void add_upgrade(float x, float y, int dir, int kind); - void add_bullet(float x, float y, float xm, int dir); + void add_upgrade(float x, float y, Direction dir, UpgradeKind kind); + void add_bullet(float x, float y, float xm, Direction dir); + + /** Try to grab the coin at the given coordinates */ + void trygrabdistro(float x, float y, int bounciness); + + /** Try to break the brick at the given coordinates */ + void trybreakbrick(float x, float y, bool small); + + /** Try to get the content out of a bonus box, thus emptying it */ + void tryemptybox(float x, float y, Direction col_side); + + /** Try to bumb a badguy that might we walking above Tux, thus shaking + the tile which the badguy is walking on an killing him this way */ + void trybumpbadguy(float x, float y); }; -extern World world; +/** FIMXE: Workaround for the leveleditor mainly */ +extern World global_world; #endif /*SUPERTUX_WORLD_H*/ +/* Local Variables: */ +/* mode:c++ */ +/* End: */ +