X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fworld.cpp;h=8b68b0847ce063df3a84c0b914601c2061a34c20;hb=850855bb178f8325762e7c9b1db94118cd48ad5c;hp=b2bd524c73a47b37ac03a04f90fa14adbe251148;hpb=e6a940db5904743e8220491ce10b5107e119a44c;p=supertux.git diff --git a/src/world.cpp b/src/world.cpp index b2bd524c7..8b68b0847 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -1,5 +1,5 @@ -// $Id: level_subset.cpp 3118 2006-03-25 17:29:08Z sommer $ -// +// $Id$ +// // SuperTux // Copyright (C) 2006 Matthias Braun // @@ -12,7 +12,7 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA @@ -28,11 +28,10 @@ #include "lisp/parser.hpp" #include "lisp/lisp.hpp" #include "physfs/physfs_stream.hpp" -#include "script_manager.hpp" -#include "scripting/wrapper_util.hpp" +#include "scripting/squirrel_util.hpp" #include "scripting/serialize.hpp" #include "log.hpp" -#include "worldmap.hpp" +#include "worldmap/worldmap.hpp" #include "mainloop.hpp" static bool has_suffix(const std::string& data, const std::string& suffix) @@ -49,10 +48,12 @@ World::World() { is_levelset = true; hide_from_contribs = false; + sq_resetobject(&world_thread); } World::~World() { + sq_release(Scripting::global_vm, &world_thread); if(current_ == this) current_ = NULL; } @@ -123,10 +124,12 @@ World::load(const std::string& filename) void World::run() { + using namespace Scripting; + current_ = this; // create new squirrel table for persisten game state - HSQUIRRELVM vm = ScriptManager::instance->get_vm(); + HSQUIRRELVM vm = Scripting::global_vm; sq_pushroottable(vm); sq_pushstring(vm, "state", -1); @@ -141,20 +144,21 @@ World::run() try { IFileStream in(filename); - HSQUIRRELVM new_vm = ScriptManager::instance->create_thread(); - Scripting::compile_and_run(new_vm, in, filename); + sq_release(global_vm, &world_thread); + world_thread = create_thread(global_vm); + compile_and_run(object_to_vm(world_thread), in, filename); } catch(std::exception& e) { + // fallback: try to load worldmap worldmap.stwm using namespace WorldMapNS; - // fallback try to load worldmap - std::auto_ptr worldmap (new WorldMap); - worldmap->loadmap(basedir + "worldmap.stwm"); - main_loop->push_screen(worldmap.release()); + main_loop->push_screen(new WorldMap(basedir + "worldmap.stwm")); } } void World::save_state() { + using namespace Scripting; + lisp::Writer writer(savegame_filename); writer.start_list("supertux-savegame"); @@ -174,14 +178,14 @@ World::save_state() writer.end_list("tux"); writer.start_list("state"); - HSQUIRRELVM vm = ScriptManager::instance->get_vm(); - sq_pushroottable(vm); - sq_pushstring(vm, "state", -1); - if(SQ_SUCCEEDED(sq_get(vm, -2))) { - Scripting::save_squirrel_table(vm, -1, writer); - sq_pop(vm, 1); + + sq_pushroottable(global_vm); + sq_pushstring(global_vm, "state", -1); + if(SQ_SUCCEEDED(sq_get(global_vm, -2))) { + Scripting::save_squirrel_table(global_vm, -1, writer); + sq_pop(global_vm, 1); } - sq_pop(vm, 1); + sq_pop(global_vm, 1); writer.end_list("state"); writer.end_list("supertux-savegame"); @@ -190,6 +194,8 @@ World::save_state() void World::load_state() { + using namespace Scripting; + try { lisp::Parser parser; std::auto_ptr root (parser.parse(savegame_filename)); @@ -212,18 +218,17 @@ World::load_state() if(state == NULL) throw std::runtime_error("No state section in savegame"); - HSQUIRRELVM vm = ScriptManager::instance->get_vm(); - sq_pushroottable(vm); - sq_pushstring(vm, "state", -1); - if(SQ_FAILED(sq_deleteslot(vm, -2, SQFalse))) - sq_pop(vm, 1); + sq_pushroottable(global_vm); + sq_pushstring(global_vm, "state", -1); + if(SQ_FAILED(sq_deleteslot(global_vm, -2, SQFalse))) + sq_pop(global_vm, 1); - sq_pushstring(vm, "state", -1); - sq_newtable(vm); - Scripting::load_squirrel_table(vm, -1, state); - if(SQ_FAILED(sq_createslot(vm, -3))) + sq_pushstring(global_vm, "state", -1); + sq_newtable(global_vm); + load_squirrel_table(global_vm, -1, state); + if(SQ_FAILED(sq_createslot(global_vm, -3))) throw std::runtime_error("Couldn't create state table"); - sq_pop(vm, 1); + sq_pop(global_vm, 1); } catch(std::exception& e) { log_debug << "Couldn't load savegame: " << e.what() << std::endl; }