X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fworld.cpp;h=26ace8b5db47d50fc752e14aa35962e409d11933;hb=fb8cef6efacc0dff5faaff6dc4aa638289285099;hp=95ff32c96704887091269890c9833f24cb5dcfb4;hpb=945d6ee4488595f3a8f7180b66b53ff684ab94e4;p=supertux.git diff --git a/src/world.cpp b/src/world.cpp index 95ff32c96..26ace8b5d 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -1,572 +1,254 @@ +// $Id$ // -// C Implementation: world +// SuperTux +// Copyright (C) 2006 Matthias Braun // -// Description: +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. // -// Author: Tobias Glaesser , (C) 2004 -// -// Copyright: See COPYING file that comes with this distribution -// -// - -#include -#include -#include -#include "globals.h" -#include "scene.h" -#include "screen.h" -#include "defines.h" -#include "world.h" -#include "tile.h" - -texture_type img_distro[4]; +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +#include + +#include +#include +#include + +#include "world.hpp" +#include "file_system.hpp" +#include "lisp/parser.hpp" +#include "lisp/lisp.hpp" +#include "physfs/physfs_stream.hpp" +#include "scripting/squirrel_util.hpp" +#include "scripting/serialize.hpp" +#include "log.hpp" +#include "worldmap/worldmap.hpp" +#include "mainloop.hpp" +#include "player_status.hpp" + +static bool has_suffix(const std::string& data, const std::string& suffix) +{ + if (data.length() >= suffix.length()) + return data.compare(data.length() - suffix.length(), suffix.length(), suffix) == 0; + else + return false; +} -World world; +World* World::current_ = NULL; World::World() { - level = new Level; + is_levelset = true; + hide_from_contribs = false; + sq_resetobject(&world_thread); } World::~World() { - delete level; -} - -int -World::load(const char* subset, int level_nr) -{ - return level->load(subset, level_nr); -} - -int -World::load(const std::string& filename) -{ - return level->load(filename); + sq_release(Scripting::global_vm, &world_thread); + if(current_ == this) + current_ = NULL; } void -World::arrays_free(void) -{ - bad_guys.clear(); - bouncy_distros.clear(); - broken_bricks.clear(); - bouncy_bricks.clear(); - floating_scores.clear(); - upgrades.clear(); - bullets.clear(); - std::vector::iterator i; - for(i = particle_systems.begin(); i != particle_systems.end(); ++i) { - delete *i; +World::set_savegame_filename(const std::string& filename) +{ + this->savegame_filename = filename; + // make sure the savegame directory exists + std::string dirname = FileSystem::dirname(filename); + if(!PHYSFS_exists(dirname.c_str())) { + if(PHYSFS_mkdir(dirname.c_str())) { + std::ostringstream msg; + msg << "Couldn't create directory for savegames '" + << dirname << "': " <particle_system == "clouds") - { - particle_systems.push_back(new CloudParticleSystem); - } - else if (level->particle_system == "snow") - { - particle_systems.push_back(new SnowParticleSystem); - } - else if (level->particle_system != "") - { - st_abort("unknown particle system specified in level", ""); - } + if(!PHYSFS_isDirectory(dirname.c_str())) { + std::ostringstream msg; + msg << "Savegame path '" << dirname << "' is not a directory"; + throw std::runtime_error(msg.str()); + } } void -World::draw() +World::load(const std::string& filename) { - int y,x; - - /* Draw screen: */ - if(timer_check(&super_bkgd_timer)) - texture_draw(&img_super_bkgd, 0, 0); - else - { - /* Draw the real background */ - if(get_level()->bkgd_image[0] != '\0') - { - int s = (int)scroll_x / 30; - texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s, img_bkgd.h); - texture_draw_part(&img_bkgd,0,0,screen->w - s ,0,s,img_bkgd.h); - } - else - { - clearscreen(level->bkgd_red, level->bkgd_green, level->bkgd_blue); - } - } - - /* Draw particle systems (background) */ - std::vector::iterator p; - for(p = particle_systems.begin(); p != particle_systems.end(); ++p) - { - (*p)->draw(scroll_x, 0, 0); - } - - /* Draw background: */ - for (y = 0; y < 15; ++y) - { - for (x = 0; x < 21; ++x) - { - drawshape(32*x - fmodf(scroll_x, 32), y * 32, - level->bg_tiles[(int)y][(int)x + (int)(scroll_x / 32)]); - } - } - - /* Draw interactive tiles: */ - for (y = 0; y < 15; ++y) - { - for (x = 0; x < 21; ++x) - { - drawshape(32*x - fmodf(scroll_x, 32), y * 32, - level->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]); - } - } + basedir = FileSystem::dirname(filename); - /* (Bouncy bricks): */ - for (unsigned int i = 0; i < bouncy_bricks.size(); ++i) - bouncy_brick_draw(&bouncy_bricks[i]); + lisp::Parser parser; + const lisp::Lisp* root = parser.parse(filename); - for (unsigned int i = 0; i < bad_guys.size(); ++i) - bad_guys[i].draw(); + const lisp::Lisp* info = root->get_lisp("supertux-world"); + if(info == NULL) + info = root->get_lisp("supertux-level-subset"); + if(info == NULL) + throw std::runtime_error("File is not a world or levelsubset file"); - tux.draw(); + hide_from_contribs = false; + is_levelset = true; - for (unsigned int i = 0; i < bullets.size(); ++i) - bullet_draw(&bullets[i]); + info->get("title", title); + info->get("description", description); + info->get("levelset", is_levelset); + info->get_vector("levels", levels); + info->get("hide-from-contribs", hide_from_contribs); - for (unsigned int i = 0; i < floating_scores.size(); ++i) - floating_score_draw(&floating_scores[i]); + // Level info file doesn't define any levels, so read the + // directory to see what we can find - for (unsigned int i = 0; i < upgrades.size(); ++i) - upgrade_draw(&upgrades[i]); - - for (unsigned int i = 0; i < bouncy_distros.size(); ++i) - bouncy_distro_draw(&bouncy_distros[i]); - - for (unsigned int i = 0; i < broken_bricks.size(); ++i) - broken_brick_draw(&broken_bricks[i]); - - /* Draw foreground: */ - for (y = 0; y < 15; ++y) - { - for (x = 0; x < 21; ++x) - { - drawshape(32*x - fmodf(scroll_x, 32), y * 32, - level->fg_tiles[(int)y][(int)x + (int)(scroll_x / 32)]); - } - } - - /* Draw particle systems (foreground) */ - for(p = particle_systems.begin(); p != particle_systems.end(); ++p) - { - (*p)->draw(scroll_x, 0, 1); - } -} - -void -World::action() -{ - /* Handle bouncy distros: */ - for (unsigned int i = 0; i < bouncy_distros.size(); i++) - bouncy_distro_action(&bouncy_distros[i]); - - /* Handle broken bricks: */ - for (unsigned int i = 0; i < broken_bricks.size(); i++) - broken_brick_action(&broken_bricks[i]); - - /* Handle distro counting: */ - if (counting_distros) - { - distro_counter--; + std::string path = basedir; + char** files = PHYSFS_enumerateFiles(path.c_str()); + if(!files) { + log_warning << "Couldn't read subset dir '" << path << "'" << std::endl; + return; + } - if (distro_counter <= 0) - counting_distros = -1; + for(const char* const* filename = files; *filename != 0; ++filename) { + if(has_suffix(*filename, ".stl")) { + levels.push_back(path + *filename); } - - // Handle all kinds of game objects - for (unsigned int i = 0; i < bouncy_bricks.size(); i++) - bouncy_brick_action(&bouncy_bricks[i]); - - for (unsigned int i = 0; i < floating_scores.size(); i++) - floating_score_action(&floating_scores[i]); - - for (unsigned int i = 0; i < bullets.size(); ++i) - bullet_action(&bullets[i]); - - for (unsigned int i = 0; i < upgrades.size(); i++) - upgrade_action(&upgrades[i]); - - for (unsigned int i = 0; i < bad_guys.size(); i++) - bad_guys[i].action(); + } + PHYSFS_freeList(files); } void -World::add_score(float x, float y, int s) +World::run() { - score += s; + using namespace Scripting; - floating_score_type new_floating_score; - floating_score_init(&new_floating_score,x,y,s); - floating_scores.push_back(new_floating_score); -} - -void -World::add_bouncy_distro(float x, float y) -{ - bouncy_distro_type new_bouncy_distro; - bouncy_distro_init(&new_bouncy_distro,x,y); - bouncy_distros.push_back(new_bouncy_distro); -} + current_ = this; -void -World::add_broken_brick(Tile* tile, float x, float y) -{ - add_broken_brick_piece(tile, x, y, -1, -4); - add_broken_brick_piece(tile, x, y + 16, -1.5, -3); + // create new squirrel table for persistent game state + HSQUIRRELVM vm = Scripting::global_vm; - add_broken_brick_piece(tile, x + 16, y, 1, -4); - add_broken_brick_piece(tile, x + 16, y + 16, 1.5, -3); -} + sq_pushroottable(vm); + sq_pushstring(vm, "state", -1); + sq_newtable(vm); + if(SQ_FAILED(sq_createslot(vm, -3))) + throw Scripting::SquirrelError(vm, "Couldn't create state table"); + sq_pop(vm, 1); -void -World::add_broken_brick_piece(Tile* tile, float x, float y, float xm, float ym) -{ - broken_brick_type new_broken_brick; - broken_brick_init(&new_broken_brick, tile, x, y, xm, ym); - broken_bricks.push_back(new_broken_brick); -} + load_state(); -void -World::add_bouncy_brick(float x, float y) -{ - bouncy_brick_type new_bouncy_brick; - bouncy_brick_init(&new_bouncy_brick,x,y); - bouncy_bricks.push_back(new_bouncy_brick); -} + std::string filename = basedir + "/world.nut"; + try { + IFileStream in(filename); -void -World::add_bad_guy(float x, float y, BadGuyKind kind) -{ - bad_guys.push_back(BadGuy()); - BadGuy& new_bad_guy = bad_guys.back(); - - new_bad_guy.init(x,y,kind); + sq_release(global_vm, &world_thread); + world_thread = create_thread(global_vm); + compile_and_run(object_to_vm(world_thread), in, filename); + } catch(std::exception& ) { + // fallback: try to load worldmap worldmap.stwm + using namespace WorldMapNS; + main_loop->push_screen(new WorldMap(basedir + "worldmap.stwm")); + } } void -World::add_upgrade(float x, float y, int dir, int kind) -{ - upgrade_type new_upgrade; - upgrade_init(&new_upgrade,x,y,dir,kind); - upgrades.push_back(new_upgrade); -} - -void -World::add_bullet(float x, float y, float xm, int dir) -{ - bullet_type new_bullet; - bullet_init(&new_bullet,x,y,xm,dir); - bullets.push_back(new_bullet); - - play_sound(sounds[SND_SHOOT], SOUND_CENTER_SPEAKER); -} - - - -void bouncy_distro_init(bouncy_distro_type* pbouncy_distro, float x, float y) -{ - pbouncy_distro->base.x = x; - pbouncy_distro->base.y = y; - pbouncy_distro->base.ym = -2; -} - -void bouncy_distro_action(bouncy_distro_type* pbouncy_distro) -{ - pbouncy_distro->base.y = pbouncy_distro->base.y + pbouncy_distro->base.ym * frame_ratio; - - pbouncy_distro->base.ym += 0.1 * frame_ratio; - - if (pbouncy_distro->base.ym >= 0) - world.bouncy_distros.erase(static_cast::iterator>(pbouncy_distro)); -} - -void bouncy_distro_draw(bouncy_distro_type* pbouncy_distro) -{ - texture_draw(&img_distro[0], - pbouncy_distro->base.x - scroll_x, - pbouncy_distro->base.y); -} - -void broken_brick_init(broken_brick_type* pbroken_brick, Tile* tile, - float x, float y, float xm, float ym) -{ - pbroken_brick->tile = tile; - pbroken_brick->base.x = x; - pbroken_brick->base.y = y; - pbroken_brick->base.xm = xm; - pbroken_brick->base.ym = ym; - - timer_init(&pbroken_brick->timer, true); - timer_start(&pbroken_brick->timer,200); -} - -void broken_brick_action(broken_brick_type* pbroken_brick) -{ - pbroken_brick->base.x = pbroken_brick->base.x + pbroken_brick->base.xm * frame_ratio; - pbroken_brick->base.y = pbroken_brick->base.y + pbroken_brick->base.ym * frame_ratio; - - if (!timer_check(&pbroken_brick->timer)) - world.broken_bricks.erase(static_cast::iterator>(pbroken_brick)); -} - -void broken_brick_draw(broken_brick_type* pbroken_brick) -{ - SDL_Rect src, dest; - src.x = rand() % 16; - src.y = rand() % 16; - src.w = 16; - src.h = 16; - - dest.x = (int)(pbroken_brick->base.x - scroll_x); - dest.y = (int)pbroken_brick->base.y; - dest.w = 16; - dest.h = 16; - - if (pbroken_brick->tile->images.size() > 0) - texture_draw_part(&pbroken_brick->tile->images[0], - src.x,src.y,dest.x,dest.y,dest.w,dest.h); -} - -void bouncy_brick_init(bouncy_brick_type* pbouncy_brick, float x, float y) -{ - pbouncy_brick->base.x = x; - pbouncy_brick->base.y = y; - pbouncy_brick->offset = 0; - pbouncy_brick->offset_m = -BOUNCY_BRICK_SPEED; - pbouncy_brick->shape = GameSession::current()->get_level()->gettileid(x, y); -} - -void bouncy_brick_action(bouncy_brick_type* pbouncy_brick) +World::save_state() { + using namespace Scripting; - pbouncy_brick->offset = (pbouncy_brick->offset + - pbouncy_brick->offset_m * frame_ratio); + lisp::Writer writer(savegame_filename); - /* Go back down? */ + writer.start_list("supertux-savegame"); + writer.write_int("version", 1); - if (pbouncy_brick->offset < -BOUNCY_BRICK_MAX_OFFSET) - pbouncy_brick->offset_m = BOUNCY_BRICK_SPEED; - - - /* Stop bouncing? */ - - if (pbouncy_brick->offset >= 0) - world.bouncy_bricks.erase(static_cast::iterator>(pbouncy_brick)); -} - -void bouncy_brick_draw(bouncy_brick_type* pbouncy_brick) -{ - int s; - SDL_Rect dest; - - if (pbouncy_brick->base.x >= scroll_x - 32 && - pbouncy_brick->base.x <= scroll_x + screen->w) - { - dest.x = (int)(pbouncy_brick->base.x - scroll_x); - dest.y = (int)pbouncy_brick->base.y; - dest.w = 32; - dest.h = 32; - - Level* plevel = GameSession::current()->get_level(); - - // FIXME: overdrawing hack to clean the tile from the screen to - // paint it later at on offseted position - if(plevel->bkgd_image[0] == '\0') - { - fillrect(pbouncy_brick->base.x - scroll_x, pbouncy_brick->base.y, - 32,32, - plevel->bkgd_red, plevel->bkgd_green, plevel->bkgd_blue, 0); - } - else - { - s = (int)scroll_x / 30; - texture_draw_part(&img_bkgd,dest.x + s,dest.y,dest.x,dest.y,dest.w,dest.h); - } - - drawshape(pbouncy_brick->base.x - scroll_x, - pbouncy_brick->base.y + pbouncy_brick->offset, - pbouncy_brick->shape); - } -} + using namespace WorldMapNS; + if(WorldMap::current() != NULL) { + std::ostringstream title; + title << WorldMap::current()->get_title(); + title << " (" << WorldMap::current()->solved_level_count() + << "/" << WorldMap::current()->level_count() << ")"; + writer.write_string("title", title.str()); + } -void floating_score_init(floating_score_type* pfloating_score, float x, float y, int s) -{ - pfloating_score->base.x = x; - pfloating_score->base.y = y - 16; - timer_init(&pfloating_score->timer,true); - timer_start(&pfloating_score->timer,1000); - pfloating_score->value = s; -} + writer.start_list("tux"); + player_status->write(writer); + writer.end_list("tux"); -void floating_score_action(floating_score_type* pfloating_score) -{ - pfloating_score->base.y = pfloating_score->base.y - 2 * frame_ratio; + writer.start_list("state"); - if(!timer_check(&pfloating_score->timer)) - world.floating_scores.erase(static_cast::iterator>(pfloating_score)); -} + sq_pushroottable(global_vm); + sq_pushstring(global_vm, "state", -1); + if(SQ_SUCCEEDED(sq_get(global_vm, -2))) { + Scripting::save_squirrel_table(global_vm, -1, writer); + sq_pop(global_vm, 1); + } + sq_pop(global_vm, 1); + writer.end_list("state"); -void floating_score_draw(floating_score_type* pfloating_score) -{ - char str[10]; - sprintf(str, "%d", pfloating_score->value); - text_draw(&gold_text, str, (int)pfloating_score->base.x + 16 - strlen(str) * 8, (int)pfloating_score->base.y, 1); + writer.end_list("supertux-savegame"); } -/* Break a brick: */ -void trybreakbrick(float x, float y, bool small) -{ - Level* plevel = GameSession::current()->get_level(); - - Tile* tile = gettile(x, y); - if (tile->brick) - { - if (tile->data > 0) - { - /* Get a distro from it: */ - world.add_bouncy_distro(((int)(x + 1) / 32) * 32, - (int)(y / 32) * 32); - - if (!counting_distros) - { - counting_distros = true; - distro_counter = 50; - } - - if (distro_counter <= 0) - plevel->change(x, y, TM_IA, tile->next_tile); - - play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER); - score = score + SCORE_DISTRO; - distros++; - } - else if (!small) - { - /* Get rid of it: */ - plevel->change(x, y, TM_IA, tile->next_tile); - - /* Replace it with broken bits: */ - world.add_broken_brick(tile, - ((int)(x + 1) / 32) * 32, - (int)(y / 32) * 32); - - /* Get some score: */ - play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER); - score = score + SCORE_BRICK; - } - } +void +World::load_state() +{ + using namespace Scripting; + + try { + lisp::Parser parser; + const lisp::Lisp* root = parser.parse(savegame_filename); + + const lisp::Lisp* lisp = root->get_lisp("supertux-savegame"); + if(lisp == NULL) + throw std::runtime_error("file is not a supertux-savegame file"); + + int version = 1; + lisp->get("version", version); + if(version != 1) + throw std::runtime_error("incompatible savegame version"); + + const lisp::Lisp* tux = lisp->get_lisp("tux"); + if(tux == NULL) + throw std::runtime_error("No tux section in savegame"); + player_status->read(*tux); + + const lisp::Lisp* state = lisp->get_lisp("state"); + if(state == NULL) + throw std::runtime_error("No state section in savegame"); + + sq_pushroottable(global_vm); + sq_pushstring(global_vm, "state", -1); + if(SQ_FAILED(sq_deleteslot(global_vm, -2, SQFalse))) + sq_pop(global_vm, 1); + + sq_pushstring(global_vm, "state", -1); + sq_newtable(global_vm); + load_squirrel_table(global_vm, -1, state); + if(SQ_FAILED(sq_createslot(global_vm, -3))) + throw std::runtime_error("Couldn't create state table"); + sq_pop(global_vm, 1); + } catch(std::exception& e) { + log_debug << "Couldn't load savegame: " << e.what() << std::endl; + } } -/* Empty a box: */ -void tryemptybox(float x, float y, int col_side) +const std::string& +World::get_level_filename(unsigned int i) const { - Level* plevel = GameSession::current()->get_level(); - - Tile* tile = gettile(x,y); - if (!tile->fullbox) - return; - - // according to the collision side, set the upgrade direction - if(col_side == LEFT) - col_side = RIGHT; - else - col_side = LEFT; - - switch(tile->data) - { - case 1: //'A': /* Box with a distro! */ - world.add_bouncy_distro(((int)(x + 1) / 32) * 32, (int)(y / 32) * 32 - 32); - play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER); - score = score + SCORE_DISTRO; - distros++; - break; - - case 2: // 'B': /* Add an upgrade! */ - if (tux.size == SMALL) /* Tux is small, add mints! */ - world.add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_MINTS); - else /* Tux is big, add coffee: */ - world.add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_COFFEE); - play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER); - break; - - case 3:// '!': /* Add a golden herring */ - world.add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_HERRING); - break; - default: - break; - } - - /* Empty the box: */ - plevel->change(x, y, TM_IA, tile->next_tile); + return levels[i]; } -/* Try to grab a distro: */ -void trygrabdistro(float x, float y, int bounciness) +unsigned int +World::get_num_levels() const { - Level* plevel = GameSession::current()->get_level(); - Tile* tile = gettile(x, y); - if (tile && tile->distro) - { - plevel->change(x, y, TM_IA, tile->next_tile); - play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER); - - if (bounciness == BOUNCE) - { - world.add_bouncy_distro(((int)(x + 1) / 32) * 32, - (int)(y / 32) * 32); - } - - score = score + SCORE_DISTRO; - distros++; - } + return levels.size(); } -/* Try to bump a bad guy from below: */ -void trybumpbadguy(float x, float y) +const std::string& +World::get_basedir() const { - /* Bad guys: */ - for (unsigned int i = 0; i < world.bad_guys.size(); i++) - { - if (world.bad_guys[i].base.x >= x - 32 && world.bad_guys[i].base.x <= x + 32 && - world.bad_guys[i].base.y >= y - 16 && world.bad_guys[i].base.y <= y + 16) - { - world.bad_guys[i].collision(&tux, CO_PLAYER, COLLISION_BUMP); - } - } - - - /* Upgrades: */ - for (unsigned int i = 0; i < world.upgrades.size(); i++) - { - if (world.upgrades[i].base.height == 32 && - world.upgrades[i].base.x >= x - 32 && world.upgrades[i].base.x <= x + 32 && - world.upgrades[i].base.y >= y - 16 && world.upgrades[i].base.y <= y + 16) - { - world.upgrades[i].base.xm = -world.upgrades[i].base.xm; - world.upgrades[i].base.ym = -8; - play_sound(sounds[SND_BUMP_UPGRADE], SOUND_CENTER_SPEAKER); - } - } + return basedir; } - -/* EOF */ -