X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fworld.cpp;h=26ace8b5db47d50fc752e14aa35962e409d11933;hb=fb8cef6efacc0dff5faaff6dc4aa638289285099;hp=5a07ed601b6b30e1bd49f05a738c51a5b8586151;hpb=f421158b0b58289fe29698bb45204df451014d59;p=supertux.git diff --git a/src/world.cpp b/src/world.cpp index 5a07ed601..26ace8b5d 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -1,167 +1,254 @@ +// $Id$ // -// C Implementation: world +// SuperTux +// Copyright (C) 2006 Matthias Braun // -// Description: +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. // -// Author: Tobias Glaesser , (C) 2004 -// -// Copyright: See COPYING file that comes with this distribution -// -// - -#include -#include -#include "globals.h" -#include "scene.h" -#include "screen.h" -#include "defines.h" -#include "world.h" - -texture_type img_distro[4]; - -void bouncy_distro_init(bouncy_distro_type* pbouncy_distro, float x, float y) +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +#include + +#include +#include +#include + +#include "world.hpp" +#include "file_system.hpp" +#include "lisp/parser.hpp" +#include "lisp/lisp.hpp" +#include "physfs/physfs_stream.hpp" +#include "scripting/squirrel_util.hpp" +#include "scripting/serialize.hpp" +#include "log.hpp" +#include "worldmap/worldmap.hpp" +#include "mainloop.hpp" +#include "player_status.hpp" + +static bool has_suffix(const std::string& data, const std::string& suffix) { - pbouncy_distro->base.x = x; - pbouncy_distro->base.y = y; - pbouncy_distro->base.ym = -2; + if (data.length() >= suffix.length()) + return data.compare(data.length() - suffix.length(), suffix.length(), suffix) == 0; + else + return false; } -void bouncy_distro_action(bouncy_distro_type* pbouncy_distro) -{ - pbouncy_distro->base.y = pbouncy_distro->base.y + pbouncy_distro->base.ym * frame_ratio; - - pbouncy_distro->base.ym += 0.1 * frame_ratio; +World* World::current_ = NULL; - if (pbouncy_distro->base.ym >= 0) - bouncy_distros.erase(static_cast::iterator>(pbouncy_distro)); -} - -void bouncy_distro_draw(bouncy_distro_type* pbouncy_distro) +World::World() { - texture_draw(&img_distro[0], - pbouncy_distro->base.x - scroll_x, - pbouncy_distro->base.y); + is_levelset = true; + hide_from_contribs = false; + sq_resetobject(&world_thread); } -void broken_brick_init(broken_brick_type* pbroken_brick, float x, float y, float xm, float ym) +World::~World() { - pbroken_brick->base.x = x; - pbroken_brick->base.y = y; - pbroken_brick->base.xm = xm; - pbroken_brick->base.ym = ym; - timer_init(&pbroken_brick->timer, true); - timer_start(&pbroken_brick->timer,200); + sq_release(Scripting::global_vm, &world_thread); + if(current_ == this) + current_ = NULL; } -void broken_brick_action(broken_brick_type* pbroken_brick) +void +World::set_savegame_filename(const std::string& filename) { - pbroken_brick->base.x = pbroken_brick->base.x + pbroken_brick->base.xm * frame_ratio; - pbroken_brick->base.y = pbroken_brick->base.y + pbroken_brick->base.ym * frame_ratio; - - if (!timer_check(&pbroken_brick->timer)) - broken_bricks.erase(static_cast::iterator>(pbroken_brick)); + this->savegame_filename = filename; + // make sure the savegame directory exists + std::string dirname = FileSystem::dirname(filename); + if(!PHYSFS_exists(dirname.c_str())) { + if(PHYSFS_mkdir(dirname.c_str())) { + std::ostringstream msg; + msg << "Couldn't create directory for savegames '" + << dirname << "': " <base.x - scroll_x); - dest.y = (int)pbroken_brick->base.y; - dest.w = 16; - dest.h = 16; - - texture_draw_part(&img_brick[0],src.x,src.y,dest.x,dest.y,dest.w,dest.h); + basedir = FileSystem::dirname(filename); + + lisp::Parser parser; + const lisp::Lisp* root = parser.parse(filename); + + const lisp::Lisp* info = root->get_lisp("supertux-world"); + if(info == NULL) + info = root->get_lisp("supertux-level-subset"); + if(info == NULL) + throw std::runtime_error("File is not a world or levelsubset file"); + + hide_from_contribs = false; + is_levelset = true; + + info->get("title", title); + info->get("description", description); + info->get("levelset", is_levelset); + info->get_vector("levels", levels); + info->get("hide-from-contribs", hide_from_contribs); + + // Level info file doesn't define any levels, so read the + // directory to see what we can find + + std::string path = basedir; + char** files = PHYSFS_enumerateFiles(path.c_str()); + if(!files) { + log_warning << "Couldn't read subset dir '" << path << "'" << std::endl; + return; + } + + for(const char* const* filename = files; *filename != 0; ++filename) { + if(has_suffix(*filename, ".stl")) { + levels.push_back(path + *filename); + } + } + PHYSFS_freeList(files); } -void bouncy_brick_init(bouncy_brick_type* pbouncy_brick, float x, float y) +void +World::run() { - pbouncy_brick->base.x = x; - pbouncy_brick->base.y = y; - pbouncy_brick->offset = 0; - pbouncy_brick->offset_m = -BOUNCY_BRICK_SPEED; - pbouncy_brick->shape = gettileid(x, y); + using namespace Scripting; + + current_ = this; + + // create new squirrel table for persistent game state + HSQUIRRELVM vm = Scripting::global_vm; + + sq_pushroottable(vm); + sq_pushstring(vm, "state", -1); + sq_newtable(vm); + if(SQ_FAILED(sq_createslot(vm, -3))) + throw Scripting::SquirrelError(vm, "Couldn't create state table"); + sq_pop(vm, 1); + + load_state(); + + std::string filename = basedir + "/world.nut"; + try { + IFileStream in(filename); + + sq_release(global_vm, &world_thread); + world_thread = create_thread(global_vm); + compile_and_run(object_to_vm(world_thread), in, filename); + } catch(std::exception& ) { + // fallback: try to load worldmap worldmap.stwm + using namespace WorldMapNS; + main_loop->push_screen(new WorldMap(basedir + "worldmap.stwm")); + } } -void bouncy_brick_action(bouncy_brick_type* pbouncy_brick) +void +World::save_state() { - - pbouncy_brick->offset = (pbouncy_brick->offset + - pbouncy_brick->offset_m * frame_ratio); - - /* Go back down? */ - - if (pbouncy_brick->offset < -BOUNCY_BRICK_MAX_OFFSET) - pbouncy_brick->offset_m = BOUNCY_BRICK_SPEED; - - - /* Stop bouncing? */ - - if (pbouncy_brick->offset >= 0) - bouncy_bricks.erase(static_cast::iterator>(pbouncy_brick)); + using namespace Scripting; + + lisp::Writer writer(savegame_filename); + + writer.start_list("supertux-savegame"); + writer.write_int("version", 1); + + using namespace WorldMapNS; + if(WorldMap::current() != NULL) { + std::ostringstream title; + title << WorldMap::current()->get_title(); + title << " (" << WorldMap::current()->solved_level_count() + << "/" << WorldMap::current()->level_count() << ")"; + writer.write_string("title", title.str()); + } + + writer.start_list("tux"); + player_status->write(writer); + writer.end_list("tux"); + + writer.start_list("state"); + + sq_pushroottable(global_vm); + sq_pushstring(global_vm, "state", -1); + if(SQ_SUCCEEDED(sq_get(global_vm, -2))) { + Scripting::save_squirrel_table(global_vm, -1, writer); + sq_pop(global_vm, 1); + } + sq_pop(global_vm, 1); + writer.end_list("state"); + + writer.end_list("supertux-savegame"); } -void bouncy_brick_draw(bouncy_brick_type* pbouncy_brick) +void +World::load_state() { - int s; - SDL_Rect dest; - - if (pbouncy_brick->base.x >= scroll_x - 32 && - pbouncy_brick->base.x <= scroll_x + screen->w) - { - dest.x = (int)(pbouncy_brick->base.x - scroll_x); - dest.y = (int)pbouncy_brick->base.y; - dest.w = 32; - dest.h = 32; - - // FIXME: overdrawing hack to clean the tile from the screen to - // paint it later at on offseted position - if(current_level.bkgd_image[0] == '\0') - { - fillrect(pbouncy_brick->base.x - scroll_x, pbouncy_brick->base.y, - 32,32,current_level.bkgd_red,current_level.bkgd_green, - current_level.bkgd_blue,0); - } - else - { - s = (int)scroll_x / 30; - texture_draw_part(&img_bkgd,dest.x + s,dest.y,dest.x,dest.y,dest.w,dest.h); - } - - drawshape(pbouncy_brick->base.x - scroll_x, - pbouncy_brick->base.y + pbouncy_brick->offset, - pbouncy_brick->shape); - } + using namespace Scripting; + + try { + lisp::Parser parser; + const lisp::Lisp* root = parser.parse(savegame_filename); + + const lisp::Lisp* lisp = root->get_lisp("supertux-savegame"); + if(lisp == NULL) + throw std::runtime_error("file is not a supertux-savegame file"); + + int version = 1; + lisp->get("version", version); + if(version != 1) + throw std::runtime_error("incompatible savegame version"); + + const lisp::Lisp* tux = lisp->get_lisp("tux"); + if(tux == NULL) + throw std::runtime_error("No tux section in savegame"); + player_status->read(*tux); + + const lisp::Lisp* state = lisp->get_lisp("state"); + if(state == NULL) + throw std::runtime_error("No state section in savegame"); + + sq_pushroottable(global_vm); + sq_pushstring(global_vm, "state", -1); + if(SQ_FAILED(sq_deleteslot(global_vm, -2, SQFalse))) + sq_pop(global_vm, 1); + + sq_pushstring(global_vm, "state", -1); + sq_newtable(global_vm); + load_squirrel_table(global_vm, -1, state); + if(SQ_FAILED(sq_createslot(global_vm, -3))) + throw std::runtime_error("Couldn't create state table"); + sq_pop(global_vm, 1); + } catch(std::exception& e) { + log_debug << "Couldn't load savegame: " << e.what() << std::endl; + } } -void floating_score_init(floating_score_type* pfloating_score, float x, float y, int s) +const std::string& +World::get_level_filename(unsigned int i) const { - pfloating_score->base.x = x; - pfloating_score->base.y = y - 16; - timer_init(&pfloating_score->timer,true); - timer_start(&pfloating_score->timer,1000); - pfloating_score->value = s; + return levels[i]; } -void floating_score_action(floating_score_type* pfloating_score) +unsigned int +World::get_num_levels() const { - pfloating_score->base.y = pfloating_score->base.y - 2 * frame_ratio; - - if(!timer_check(&pfloating_score->timer)) - floating_scores.erase(static_cast::iterator>(pfloating_score)); + return levels.size(); } -void floating_score_draw(floating_score_type* pfloating_score) +const std::string& +World::get_basedir() const { - char str[10]; - sprintf(str, "%d", pfloating_score->value); - text_draw(&gold_text, str, (int)pfloating_score->base.x + 16 - strlen(str) * 8, (int)pfloating_score->base.y, 1); + return basedir; } - -/* EOF */ -