X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fvideo%2Fsdl_renderer.cpp;h=56cb6b89918092f339e276ab674cdbfcf1838c88;hb=d427db3e7c37d524e540511dd8cfce6e985bf32b;hp=90ee2a1345967fe13dc32a2d4b85971c26b3301d;hpb=e7a12ed844f040d270e50ce25f74de5f017c1157;p=supertux.git diff --git a/src/video/sdl_renderer.cpp b/src/video/sdl_renderer.cpp index 90ee2a134..56cb6b899 100644 --- a/src/video/sdl_renderer.cpp +++ b/src/video/sdl_renderer.cpp @@ -43,10 +43,95 @@ #include "texture_manager.hpp" #include "obstack/obstackpp.hpp" +namespace +{ + SDL_Surface *apply_alpha(SDL_Surface *src, float alpha_factor) + { + // FIXME: This is really slow + assert(src->format->Amask); + int alpha = (int) (alpha_factor * 256); + SDL_Surface *dst = SDL_CreateRGBSurface(src->flags, src->w, src->h, src->format->BitsPerPixel, src->format->Rmask, src->format->Gmask, src->format->Bmask, src->format->Amask); + int bpp = dst->format->BytesPerPixel; + if(SDL_MUSTLOCK(src)) + { + SDL_LockSurface(src); + } + if(SDL_MUSTLOCK(dst)) + { + SDL_LockSurface(dst); + } + for(int y = 0;y < dst->h;y++) { + for(int x = 0;x < dst->w;x++) { + Uint8 *srcpixel = (Uint8 *) src->pixels + y * src->pitch + x * bpp; + Uint8 *dstpixel = (Uint8 *) dst->pixels + y * dst->pitch + x * bpp; + Uint32 mapped = 0; + switch(bpp) { + case 1: + mapped = *srcpixel; + break; + case 2: + mapped = *(Uint16 *)srcpixel; + break; + case 3: +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + mapped |= srcpixel[0] << 16; + mapped |= srcpixel[1] << 8; + mapped |= srcpixel[2] << 0; +#else + mapped |= srcpixel[0] << 0; + mapped |= srcpixel[1] << 8; + mapped |= srcpixel[2] << 16; +#endif + break; + case 4: + mapped = *(Uint32 *)srcpixel; + break; + } + Uint8 r, g, b, a; + SDL_GetRGBA(mapped, src->format, &r, &g, &b, &a); + mapped = SDL_MapRGBA(dst->format, r, g, b, (a * alpha) >> 8); + switch(bpp) { + case 1: + *dstpixel = mapped; + break; + case 2: + *(Uint16 *)dstpixel = mapped; + break; + case 3: +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + dstpixel[0] = (mapped >> 16) & 0xff; + dstpixel[1] = (mapped >> 8) & 0xff; + dstpixel[2] = (mapped >> 0) & 0xff; +#else + dstpixel[0] = (mapped >> 0) & 0xff; + dstpixel[1] = (mapped >> 8) & 0xff; + dstpixel[2] = (mapped >> 16) & 0xff; +#endif + break; + case 4: + *(Uint32 *)dstpixel = mapped; + break; + } + } + } + if(SDL_MUSTLOCK(dst)) + { + SDL_UnlockSurface(dst); + } + if(SDL_MUSTLOCK(src)) + { + SDL_UnlockSurface(src); + } + return dst; + } +} + namespace SDL { Renderer::Renderer() { + ::Renderer::instance_ = this; + const SDL_VideoInfo *info = SDL_GetVideoInfo(); log_info << "Hardware surfaces are " << (info->hw_available ? "" : "not ") << "available." << std::endl; log_info << "Hardware to hardware blits are " << (info->blit_hw ? "" : "not ") << "accelerated." << std::endl; @@ -60,8 +145,9 @@ namespace SDL int flags = SDL_SWSURFACE | SDL_ANYFORMAT; if(config->use_fullscreen) flags |= SDL_FULLSCREEN; - int width = config->screenwidth; - int height = config->screenheight; + + int width = 800; //FIXME: config->screenwidth; + int height = 600; //FIXME: config->screenheight; screen = SDL_SetVideoMode(width, height, 0, flags); if(screen == 0) { @@ -71,6 +157,9 @@ namespace SDL throw std::runtime_error(msg.str()); } + numerator = 1; + denominator = 1; + /* FIXME: float xfactor = (float) config->screenwidth / SCREEN_WIDTH; float yfactor = (float) config->screenheight / SCREEN_HEIGHT; if(xfactor < yfactor) @@ -83,7 +172,7 @@ namespace SDL numerator = config->screenheight; denominator = SCREEN_HEIGHT; } - + */ if(texture_manager == 0) texture_manager = new TextureManager(); } @@ -116,7 +205,47 @@ namespace SDL dst_rect.x = (int) request.pos.x * numerator / denominator; dst_rect.y = (int) request.pos.y * numerator / denominator; + Uint8 alpha = 0; + if(request.alpha != 1.0) + { + if(!transform->format->Amask) + { + if(transform->flags & SDL_SRCALPHA) + { + alpha = transform->format->alpha; + } + else + { + alpha = 255; + } + SDL_SetAlpha(transform, SDL_SRCALPHA, (Uint8) (request.alpha * alpha)); + } + /*else + { + transform = apply_alpha(transform, request.alpha); + }*/ + } + SDL_BlitSurface(transform, src_rect, screen, &dst_rect); + + if(request.alpha != 1.0) + { + if(!transform->format->Amask) + { + if(alpha == 255) + { + SDL_SetAlpha(transform, SDL_RLEACCEL, 0); + } + else + { + SDL_SetAlpha(transform, SDL_SRCALPHA | SDL_RLEACCEL, alpha); + } + } + /*else + { + SDL_FreeSurface(transform); + }*/ + } } void @@ -167,7 +296,47 @@ namespace SDL dst_rect.x = (int) request.pos.x * numerator / denominator; dst_rect.y = (int) request.pos.y * numerator / denominator; + Uint8 alpha = 0; + if(request.alpha != 1.0) + { + if(!transform->format->Amask) + { + if(transform->flags & SDL_SRCALPHA) + { + alpha = transform->format->alpha; + } + else + { + alpha = 255; + } + SDL_SetAlpha(transform, SDL_SRCALPHA, (Uint8) (request.alpha * alpha)); + } + /*else + { + transform = apply_alpha(transform, request.alpha); + }*/ + } + SDL_BlitSurface(transform, &src_rect, screen, &dst_rect); + + if(request.alpha != 1.0) + { + if(!transform->format->Amask) + { + if(alpha == 255) + { + SDL_SetAlpha(transform, SDL_RLEACCEL, 0); + } + else + { + SDL_SetAlpha(transform, SDL_SRCALPHA | SDL_RLEACCEL, alpha); + } + } + /*else + { + SDL_FreeSurface(transform); + }*/ + } } void @@ -198,7 +367,7 @@ namespace SDL SDL_Surface *temp = SDL_CreateRGBSurface(screen->flags, rect.w, rect.h, screen->format->BitsPerPixel, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask); SDL_FillRect(temp, 0, color); - SDL_SetAlpha(temp, SDL_SRCALPHA, a); + SDL_SetAlpha(temp, SDL_SRCALPHA | SDL_RLEACCEL, a); SDL_BlitSurface(temp, 0, screen, &rect); SDL_FreeSurface(temp); } @@ -206,15 +375,6 @@ namespace SDL } void - Renderer::draw_text(const DrawingRequest& request) - { - const TextRequest* textrequest = (TextRequest*) request.request_data; - - textrequest->font->draw(this, textrequest->text, request.pos, - textrequest->alignment, request.drawing_effect, request.alpha); - } - - void Renderer::draw_filled_rect(const DrawingRequest& request) { const FillRectRequest* fillrectrequest @@ -236,12 +396,17 @@ namespace SDL SDL_Surface *temp = SDL_CreateRGBSurface(screen->flags, rect.w, rect.h, screen->format->BitsPerPixel, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask); SDL_FillRect(temp, 0, color); - SDL_SetAlpha(temp, SDL_SRCALPHA, a); + SDL_SetAlpha(temp, SDL_SRCALPHA | SDL_RLEACCEL, a); SDL_BlitSurface(temp, 0, screen, &rect); SDL_FreeSurface(temp); } } + void + Renderer::draw_inverse_ellipse(const DrawingRequest&) + { + } + void Renderer::do_take_screenshot() { @@ -276,4 +441,10 @@ namespace SDL { SDL_Flip(screen); } + + void + Renderer::resize(int, int) + { + + } }