X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fvideo%2Fgl_renderer.cpp;h=c39744a9dcd5513070f4338e58f383236daa4185;hb=38105c22495d9439b30221732dd5d7b89f328a0c;hp=99c4a20c650b3709005b249f92ea39925eee1f03;hpb=273bb1e9d8f4a625abce2fbcb6d0c215988cc655;p=supertux.git diff --git a/src/video/gl_renderer.cpp b/src/video/gl_renderer.cpp index 99c4a20c6..c39744a9d 100644 --- a/src/video/gl_renderer.cpp +++ b/src/video/gl_renderer.cpp @@ -103,11 +103,11 @@ inline void intern_draw(float left, float top, float right, float bottom, bottom -= center_y; float vertices[] = { - left*ca - top*sa + center_x, left*sa + top*ca + center_y, - right*ca - top*sa + center_x, right*sa + top*ca + center_y, - right*ca - bottom*sa + center_x, right*sa + bottom*ca + center_y, - left*ca - bottom*sa + center_x, left*sa + bottom*ca + center_y - }; + left*ca - top*sa + center_x, left*sa + top*ca + center_y, + right*ca - top*sa + center_x, right*sa + top*ca + center_y, + right*ca - bottom*sa + center_x, right*sa + bottom*ca + center_y, + left*ca - bottom*sa + center_x, left*sa + bottom*ca + center_y + }; glVertexPointer(2, GL_FLOAT, 0, vertices); float uvs[] = { @@ -195,8 +195,8 @@ Renderer::Renderer() glDisable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); - glEnable(GL_VERTEX_ARRAY); - glEnable(GL_TEXTURE_COORD_ARRAY); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Init the projection matrix, viewport and stuff @@ -275,8 +275,8 @@ Renderer::draw_gradient(const DrawingRequest& request) const Color& bottom = gradientrequest->bottom; glDisable(GL_TEXTURE_2D); - glDisable(GL_TEXTURE_COORD_ARRAY); - glEnable(GL_COLOR_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glEnableClientState(GL_COLOR_ARRAY); float vertices[] = { 0, 0, @@ -296,8 +296,8 @@ Renderer::draw_gradient(const DrawingRequest& request) glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glDisable(GL_COLOR_ARRAY); - glEnable(GL_TEXTURE_COORD_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); glColor4f(1, 1, 1, 1); @@ -361,7 +361,7 @@ Renderer::draw_filled_rect(const DrawingRequest& request) glDisable(GL_TEXTURE_2D); glColor4f(fillrectrequest->color.red, fillrectrequest->color.green, fillrectrequest->color.blue, fillrectrequest->color.alpha); - glDisable(GL_TEXTURE_COORD_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); float vertices[] = { x, y, @@ -373,7 +373,7 @@ Renderer::draw_filled_rect(const DrawingRequest& request) glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glEnable(GL_TEXTURE_COORD_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); glColor4f(1, 1, 1, 1); } @@ -448,12 +448,12 @@ Renderer::draw_inverse_ellipse(const DrawingRequest& request) vertices[p++] = x - ex2; vertices[p++] = y + ey2; } - glDisable(GL_TEXTURE_COORD_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_FLOAT, 0, vertices); glDrawArrays(GL_TRIANGLES, 0, points); - glEnable(GL_TEXTURE_COORD_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); glColor4f(1, 1, 1, 1); @@ -562,7 +562,11 @@ Renderer::apply_config() } int w,h; - float target_aspect = float(config->aspect_width) / float(config->aspect_height); + float target_aspect = float(desktop_width) / desktop_height; + + if (config->aspect_width != 0 && config->aspect_height != 0) + target_aspect = float(config->aspect_width) / float(config->aspect_height); + float desktop_aspect = 4.0f / 3.0f; // random default fallback guess if (desktop_width != -1 && desktop_height != -1) @@ -594,13 +598,10 @@ Renderer::apply_config() SCREEN_HEIGHT = static_cast(h * (target_aspect / desktop_aspect)); } - SCREEN_WIDTH = static_cast(SCREEN_WIDTH / config->magnification); - SCREEN_HEIGHT = static_cast(SCREEN_HEIGHT / config->magnification); - int max_width = 1600; // FIXME: Maybe 1920 is ok too int max_height = 1200; - if (config->fill_screen) + if (config->magnification == 0.0f) // Magic value that means 'minfill' { // This scales SCREEN_WIDTH/SCREEN_HEIGHT so that they never excede // max_width/max_height @@ -617,6 +618,9 @@ Renderer::apply_config() } else { + SCREEN_WIDTH = static_cast(SCREEN_WIDTH / config->magnification); + SCREEN_HEIGHT = static_cast(SCREEN_HEIGHT / config->magnification); + // This works by adding black borders around the screen to limit // SCREEN_WIDTH/SCREEN_HEIGHT to max_width/max_height int nw = w; @@ -634,12 +638,16 @@ Renderer::apply_config() SCREEN_HEIGHT = static_cast(max_height); } - // Clear so that we get a clean black border without junk + // Clear both buffers so that we get a clean black border without junk + glClear(GL_COLOR_BUFFER_BIT); + SDL_GL_SwapBuffers(); glClear(GL_COLOR_BUFFER_BIT); + SDL_GL_SwapBuffers(); - std::cout << (w-nw)/2 << " " - << (h-nh)/2 << " " - << nw << "x" << nh << std::endl; + if (0) + std::cout << (w-nw)/2 << " " + << (h-nh)/2 << " " + << nw << "x" << nh << std::endl; glViewport(std::max(0, (w-nw)/2), std::max(0, (h-nh)/2), @@ -647,7 +655,8 @@ Renderer::apply_config() std::min(nh, h)); } - std::cout << " -> " << SCREEN_WIDTH << "x" << SCREEN_HEIGHT << std::endl; + if (0) + std::cout << " -> " << SCREEN_WIDTH << "x" << SCREEN_HEIGHT << std::endl; glMatrixMode(GL_PROJECTION); glLoadIdentity();