X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fvideo%2Ffont.hpp;h=82f8151c4ab150c31168ba8d6eee86550acc4740;hb=38105c22495d9439b30221732dd5d7b89f328a0c;hp=6cace57c0bb2f377a96a32cfdc60486daacaa4c4;hpb=86181b0a14d89cf45daf97199c3556c4dd1ee7b7;p=supertux.git diff --git a/src/video/font.hpp b/src/video/font.hpp index 6cace57c0..82f8151c4 100644 --- a/src/video/font.hpp +++ b/src/video/font.hpp @@ -1,7 +1,8 @@ -// $Id: font.h 2298 2005-03-30 12:01:02Z matzebraun $ -// +// $Id$ +// // SuperTux -// Copyright (C) 2004 Tobias Glaesser +// Copyright (C) 2006 Matthias Braun , +// Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,11 +13,11 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #ifndef SUPERTUX_FONT_H #define SUPERTUX_FONT_H @@ -25,63 +26,112 @@ #include "video/surface.hpp" #include "math/vector.hpp" +#include "math/rect.hpp" + +class Renderer; enum FontAlignment { - LEFT_ALLIGN, - CENTER_ALLIGN, - RIGHT_ALLIGN + ALIGN_LEFT, + ALIGN_CENTER, + ALIGN_RIGHT }; class Font { public: - Font(const std::string& file, const std::string& shadowfile, - int w, int h, int shadowsize = 2); + enum GlyphWidth { + FIXED, + VARIABLE + }; + + /** Construct a fixed-width font + * + * @param glyph_width VARIABLE for proportional fonts, VARIABLE for monospace ones + * @param filename image file containing the characters + * @param shadowfile image file containing the characters shadows + * @param char_width width of a character + * @param char_height height of a character + */ + Font(GlyphWidth glyph_width, + const std::string& filename, const std::string& shadowfile, + int char_width, int char_height, int shadowsize = 2); ~Font(); - + /** returns the width of a given text. (Note that I won't add a normal * get_width function here, as we might switch to variable width fonts in the * future.) * Supports breaklines. */ float get_text_width(const std::string& text) const; - + /** returns the height of a given text. This function supports breaklines. * In case, you are positive that your text doesn't use break lines, you can * just use get_height(). */ float get_text_height(const std::string& text) const; - /// returns the height of the font. + + /** + * returns the height of the font. + */ float get_height() const; - + + /** + * returns the given string, truncated (preferably at whitespace) to be at most max_chars characters long + */ + static std::string wrap_to_chars(const std::string& text, int max_chars, std::string* overflow); + + /** + * returns the given string, truncated (preferably at whitespace) to be at most "width" pixels wide + */ + std::string wrap_to_width(const std::string& text, float width, std::string* overflow); + /** Draws the given text to the screen. Also needs the position. * Type of alignment, drawing effect and alpha are optional. */ - void draw(const std::string& text, const Vector& pos, - FontAlignment allignment = LEFT_ALLIGN, + void draw(Renderer *renderer, const std::string& text, const Vector& pos, + FontAlignment alignment = ALIGN_LEFT, DrawingEffect drawing_effect = NO_EFFECT, float alpha = 1.0f) const; - + private: friend class DrawingContext; - - void draw_text(const std::string& text, const Vector& pos, + + void draw_text(Renderer *renderer, const std::string& text, const Vector& pos, DrawingEffect drawing_effect = NO_EFFECT, float alpha = 1.0f) const; - - void draw_chars(Surface* pchars, const std::string& text, + + void draw_chars(Renderer *renderer, Surface* pchars, const std::string& text, const Vector& position, DrawingEffect drawing_effect, float alpha) const; - - Surface* chars; - Surface* shadow_chars; - int w; - int h; + + /** Convert a Unicode character code to the index of its glyph */ + int chr2glyph(uint32_t chr) const; + + GlyphWidth glyph_width; + Surface* glyph_surface; + Surface* shadow_glyph_surface; + int char_height; int shadowsize; - + /// the number of the first character that is represented in the font uint32_t first_char; /// the number of the last character that is represented in the font uint32_t char_count; + + struct Glyph { + /** How many pixels should the cursor advance after printing the + glyph */ + float advance; + + /** Offset that is used when drawing the glyph */ + Vector offset; + + /** Position of the glyph inside the surface */ + Rect rect; + }; + + /** Location of the characters inside the surface */ + std::vector glyphs; + std::vector shadow_glyphs; }; #endif