X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftrigger%2Fsequence_trigger.cpp;h=5a94419b8a457bb0b343e4a41f364a8da0b5ba79;hb=f2d345c3ccec7743e39df2f59e546ad415257b81;hp=98789cd1a3cbeaef925dbc6a00681cede3973226;hpb=2d97548e5cded4b201bbc10d6cec6232df03e9a4;p=supertux.git diff --git a/src/trigger/sequence_trigger.cpp b/src/trigger/sequence_trigger.cpp index 98789cd1a..5a94419b8 100644 --- a/src/trigger/sequence_trigger.cpp +++ b/src/trigger/sequence_trigger.cpp @@ -1,13 +1,41 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + + #include -#include "sequence_trigger.h" -#include "utils/lispwriter.h" -#include "gameloop.h" +#include "sequence_trigger.hpp" +#include "game_session.hpp" +#include "lisp/lisp.hpp" +#include "lisp/writer.hpp" +#include "object_factory.hpp" -SequenceTrigger::SequenceTrigger(LispReader& reader) +SequenceTrigger::SequenceTrigger(const lisp::Lisp& reader) { - (void) reader; - // TODO + reader.get("x", bbox.p1.x); + reader.get("y", bbox.p1.y); + float w = 0, h = 0; + reader.get("width", w); + reader.get("height", h); + bbox.set_size(w, h); + reader.get("sequence", sequence_name); + triggerevent = EVENT_TOUCH; } SequenceTrigger::SequenceTrigger(const Vector& pos, const std::string& sequence) @@ -23,7 +51,7 @@ SequenceTrigger::~SequenceTrigger() } void -SequenceTrigger::write(LispWriter& writer) +SequenceTrigger::write(lisp::Writer& writer) { writer.start_list("sequencetrigger"); @@ -37,9 +65,11 @@ SequenceTrigger::write(LispWriter& writer) } void -SequenceTrigger::event(Player& , EventType type) +SequenceTrigger::event(Player& player, EventType type) { if(type == triggerevent) { - GameSession::current()->start_sequence(sequence_name); + player.trigger_sequence(sequence_name); } } + +IMPLEMENT_FACTORY(SequenceTrigger, "sequencetrigger")