X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftrigger%2Fsecretarea_trigger.cpp;h=1c4649578e8fc0dd1db008a8beddda0965f7a547;hb=fea3446f05e1e7673607b835c269d3e8d1929ab3;hp=855d1e34e4fe4f0a313752f61159132745e62792;hpb=958cad765cf063c9cc3722c3e694c9827ae502a4;p=supertux.git diff --git a/src/trigger/secretarea_trigger.cpp b/src/trigger/secretarea_trigger.cpp index 855d1e34e..1c4649578 100644 --- a/src/trigger/secretarea_trigger.cpp +++ b/src/trigger/secretarea_trigger.cpp @@ -1,24 +1,56 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include -#include "secretarea_trigger.h" -#include "utils/lispwriter.h" -#include "gameloop.h" +#include "secretarea_trigger.hpp" +#include "game_session.hpp" +#include "lisp/lisp.hpp" +#include "lisp/writer.hpp" +#include "object_factory.hpp" +#include "main.hpp" +#include "sector.hpp" +#include "level.hpp" +#include "gettext.hpp" +#include "object/tilemap.hpp" + +static const float MESSAGE_TIME=3.5; -SecretAreaTrigger::SecretAreaTrigger(LispReader& reader) +SecretAreaTrigger::SecretAreaTrigger(const lisp::Lisp& reader) + : fade_tilemap("") { - reader.read_float("x", bbox.p1.x); - reader.read_float("y", bbox.p1.y); - bbox.set_size(32, 32); + reader.get("x", bbox.p1.x); + reader.get("y", bbox.p1.y); + float w = 32, h = 32; + reader.get("width", w); + reader.get("height", h); + bbox.set_size(w, h); + reader.get("fade-tilemap", fade_tilemap); - reader.read_string("message", message); + message_displayed = false; } -SecretAreaTrigger::SecretAreaTrigger(const Vector& pos, - const std::string& secretarea) +SecretAreaTrigger::SecretAreaTrigger(const Rect& area, std::string fade_tilemap) + : fade_tilemap(fade_tilemap) { - bbox.set_pos(pos); - bbox.set_size(32, 32); - message = "You found a secret area!"; + bbox = area; + message_displayed = false; } SecretAreaTrigger::~SecretAreaTrigger() @@ -26,7 +58,7 @@ SecretAreaTrigger::~SecretAreaTrigger() } void -SecretAreaTrigger::write(LispWriter& writer) +SecretAreaTrigger::write(lisp::Writer& writer) { writer.start_list("secretarea"); @@ -34,7 +66,7 @@ SecretAreaTrigger::write(LispWriter& writer) writer.write_float("y", bbox.p1.y); writer.write_float("width", bbox.get_width()); writer.write_float("height", bbox.get_height()); - writer.write_string("message", message); + writer.write_string("fade-tilemap", fade_tilemap); writer.end_list("secretarea"); } @@ -42,20 +74,40 @@ SecretAreaTrigger::write(LispWriter& writer) void SecretAreaTrigger::draw(DrawingContext& context) { - if (message_timer.started()) { - Vector pos = Vector(0, screen->h/2 - gold_text->get_height()/2); - context.draw_center_text(gold_text, message, pos, LAYER_GUI); - //TODO: Prevent text from scrolling with the rest of the level - } - if (message_timer.check()) { - remove_me(); - } + if (message_timer.started()) { + context.push_transform(); + context.set_translation(Vector(0, 0)); + Vector pos = Vector(0, SCREEN_HEIGHT/2 - gold_text->get_height()/2); + context.draw_center_text(gold_text, _("You found a secret area!"), pos, LAYER_GUI); + context.pop_transform(); + } + if (message_timer.check()) { + remove_me(); + } } void SecretAreaTrigger::event(Player& , EventType type) { if(type == EVENT_TOUCH) { - message_timer.start(MESSAGE_TIME); + if (!message_displayed) { + message_timer.start(MESSAGE_TIME); + message_displayed = true; + Sector::current()->get_level()->stats.secrets++; + + if (fade_tilemap != "") { + // fade away tilemaps + Sector& sector = *Sector::current(); + for(Sector::GameObjects::iterator i = sector.gameobjects.begin(); i != sector.gameobjects.end(); ++i) { + TileMap* tm = dynamic_cast(*i); + if (!tm) continue; + if (tm->get_name() != fade_tilemap) continue; + tm->fade(0.0, 1.0); + } + } + + } } } + +IMPLEMENT_FACTORY(SecretAreaTrigger, "secretarea");