X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftrigger%2Fdoor.cpp;h=f8d2b72869b81ecf77af67756e3e1112535ceb63;hb=472d0ad804844d28811c86f03da74b6d6be53f1b;hp=29220d21c4a49c2b27666eef40feaae067acaac8;hpb=4b2fa8910e302074ac956fabc16348e2ff1b8fe2;p=supertux.git diff --git a/src/trigger/door.cpp b/src/trigger/door.cpp index 29220d21c..f8d2b7286 100644 --- a/src/trigger/door.cpp +++ b/src/trigger/door.cpp @@ -40,7 +40,7 @@ Door::Door(const lisp::Lisp& reader) sprite = sprite_manager->create("images/objects/door/door.sprite"); sprite->set_action("closed"); - bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); + bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); } Door::Door(int x, int y, std::string sector, std::string spawnpoint) @@ -52,7 +52,7 @@ Door::Door(int x, int y, std::string sector, std::string spawnpoint) sprite = sprite_manager->create("images/objects/door/door.sprite"); sprite->set_action("closed"); - bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); + bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); } Door::~Door() @@ -69,7 +69,7 @@ Door::write(lisp::Writer& writer) writer.write_float("y", bbox.p1.y); writer.write_float("width", bbox.get_width()); writer.write_float("height", bbox.get_height()); - + writer.write_string("sector", target_sector); writer.write_string("spawnpoint", target_spawnpoint); sound_manager->preload("sounds/door.wav"); @@ -110,7 +110,7 @@ Door::update(float ) void Door::draw(DrawingContext& context) { - sprite->draw(context, bbox.p1, LAYER_TILES); + sprite->draw(context, bbox.p1, LAYER_BACKGROUNDTILES+1); } void @@ -121,6 +121,7 @@ Door::event(Player& , EventType type) // if door was activated, start opening it if (type == EVENT_ACTIVATE) { state = OPENING; + sound_manager->play("sounds/door.wav"); sprite->set_action("opening", 1); } break; @@ -142,7 +143,6 @@ Door::collision(GameObject& other, const CollisionHit& hit) case OPENING: break; case OPEN: -sound_manager->play("sounds/door.wav"); { // if door is open and was touched by a player, teleport the player Player* player = dynamic_cast (&other);