X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftrigger%2Fdoor.cpp;h=442351191c49ebfcb1f7c2c7e08de2ec15e11567;hb=HEAD;hp=b86fa0fbaf655d06cd1120eb5ff752fbf8cee9da;hpb=08813a74da6ac1fd045a105e4e8105f1d7f716f0;p=supertux.git diff --git a/src/trigger/door.cpp b/src/trigger/door.cpp index b86fa0fba..442351191 100644 --- a/src/trigger/door.cpp +++ b/src/trigger/door.cpp @@ -14,40 +14,57 @@ // You should have received a copy of the GNU General Public License // along with this program. If not, see . +#include "trigger/door.hpp" + +#include + #include "audio/sound_manager.hpp" #include "object/player.hpp" #include "sprite/sprite_manager.hpp" #include "supertux/game_session.hpp" #include "supertux/object_factory.hpp" -#include "trigger/door.hpp" +#include "supertux/sector.hpp" +#include "util/reader.hpp" Door::Door(const Reader& reader) : - state(CLOSED) + state(CLOSED), + target_sector(), + target_spawnpoint(), + script(), + sprite(), + stay_open_timer() { reader.get("x", bbox.p1.x); reader.get("y", bbox.p1.y); reader.get("sector", target_sector); reader.get("spawnpoint", target_spawnpoint); - sprite = sprite_manager->create("images/objects/door/door.sprite"); + reader.get("script", script); + + sprite = SpriteManager::current()->create("images/objects/door/door.sprite"); sprite->set_action("closed"); bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); - sound_manager->preload("sounds/door.wav"); + SoundManager::current()->preload("sounds/door.wav"); } Door::Door(int x, int y, std::string sector, std::string spawnpoint) : - state(CLOSED) + state(CLOSED), + target_sector(), + target_spawnpoint(), + script(), + sprite(), + stay_open_timer() { bbox.set_pos(Vector(x, y)); target_sector = sector; target_spawnpoint = spawnpoint; - sprite = sprite_manager->create("images/objects/door/door.sprite"); + sprite = SpriteManager::current()->create("images/objects/door/door.sprite"); sprite->set_action("closed"); bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); - sound_manager->preload("sounds/door.wav"); + SoundManager::current()->preload("sounds/door.wav"); } Door::~Door() @@ -99,7 +116,7 @@ Door::event(Player& , EventType type) // if door was activated, start opening it if (type == EVENT_ACTIVATE) { state = OPENING; - sound_manager->play("sounds/door.wav"); + SoundManager::current()->play("sounds/door.wav"); sprite->set_action("opening", 1); } break; @@ -113,7 +130,7 @@ Door::event(Player& , EventType type) } HitResponse -Door::collision(GameObject& other, const CollisionHit& hit) +Door::collision(GameObject& other, const CollisionHit& hit_) { switch (state) { case CLOSED: @@ -127,7 +144,14 @@ Door::collision(GameObject& other, const CollisionHit& hit) if (player) { state = CLOSING; sprite->set_action("closing", 1); - GameSession::current()->respawn(target_sector, target_spawnpoint); + if(!script.empty()) { + std::istringstream stream(script); + Sector::current()->run_script(stream, "Door"); + } + + if(!target_sector.empty()) { + GameSession::current()->respawn(target_sector, target_spawnpoint); + } } } break; @@ -135,9 +159,7 @@ Door::collision(GameObject& other, const CollisionHit& hit) break; } - return TriggerBase::collision(other, hit); + return TriggerBase::collision(other, hit_); } -IMPLEMENT_FACTORY(Door, "door"); - /* EOF */