X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftitle.cpp;h=ebaf5b78aa031a072324573ae1cc36e33d8a0e4e;hb=864c93e01ec366f730b3ebad08d5c52d6a9363b6;hp=e5d64e87656b17f3ee7458f6fa8a86ac42d29e39;hpb=3f394a65302dbaa35ab33d17e128cfcbc9a4d285;p=supertux.git diff --git a/src/title.cpp b/src/title.cpp index e5d64e876..ebaf5b78a 100644 --- a/src/title.cpp +++ b/src/title.cpp @@ -1,20 +1,34 @@ -/* - title.c - - Super Tux - Title Screen - - by Bill Kendrick - bill@newbreedsoftware.com - http://www.newbreedsoftware.com/supertux/ - - April 11, 2000 - March 15, 2004 -*/ - +// $Id$ +// +// SuperTux +// Copyright (C) 2000 Bill Kendrick +// Copyright (C) 2004 Tobias Glaesser +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +#include + +#include +#include +#include #include #include #include #include #include +#include #include #include @@ -23,483 +37,416 @@ #include #endif -#include "defines.h" -#include "globals.h" #include "title.h" -#include "screen.h" -#include "high_scores.h" -#include "menu.h" -#include "texture.h" +#include "video/screen.h" +#include "video/surface.h" +#include "gui/menu.h" #include "timer.h" -#include "setup.h" +#include "lisp/lisp.h" +#include "lisp/parser.h" #include "level.h" -#include "gameloop.h" +#include "level_subset.h" +#include "game_session.h" +#include "worldmap.h" #include "leveleditor.h" -#include "scene.h" -#include "player.h" -#include "math.h" - -void loadshared(void); -void activate_particle_systems(void); - -static texture_type bkg_title; -static texture_type logo; -static texture_type img_choose_subset; +#include "player_status.h" +#include "tile.h" +#include "sector.h" +#include "object/tilemap.h" +#include "object/camera.h" +#include "object/player.h" +#include "resources.h" +#include "gettext.h" +#include "misc.h" +#include "textscroller.h" +#include "file_system.h" +#include "control/joystickkeyboardcontroller.h" +#include "control/codecontroller.h" +#include "main.h" + +static Surface* bkg_title; +static Surface* logo; +static Surface* img_choose_subset; static bool walking; -static Player titletux; -static timer_type random_timer; +static Timer random_timer; -static SDL_Event event; -static SDLKey key; -static int frame, i; -static unsigned int last_update_time; -static unsigned int update_time; +static int frame; -void display_credits(); +static GameSession* titlesession; +static CodeController* controller; -void draw_background() +static std::vector contrib_subsets; +static LevelSubset* current_contrib_subset = 0; + +/* If the demo was stopped - because game started, level + editor was excuted, etc - call this when you get back + to the title code. + */ +void resume_demo() { - /* Draw the title background: */ + player_status.reset(); + titlesession->get_current_sector()->activate("main"); + titlesession->set_current(); - texture_draw_bg(&bkg_title); + //frame_rate.update(); } -void draw_demo() +void update_load_save_game_menu(Menu* menu) { - /* DEMO begin */ - /* update particle systems */ - std::vector::iterator p; - for(p = particle_systems.begin(); p != particle_systems.end(); ++p) - { - (*p)->simulate(frame_ratio); - } + printf("update loadsavemenu.\n"); + for(int i = 1; i < 6; ++i) { + MenuItem& item = menu->get_item_by_id(i); + item.kind = MN_ACTION; + item.change_text(slotinfo(i)); + } +} - /* Draw particle systems (background) */ - for(p = particle_systems.begin(); p != particle_systems.end(); ++p) - { - (*p)->draw(scroll_x, 0, 0); - } +void free_contrib_menu() +{ + for(std::vector::iterator i = contrib_subsets.begin(); + i != contrib_subsets.end(); ++i) + delete *i; - /* Draw interactive tiles: */ + contrib_subsets.clear(); + contrib_menu->clear(); +} - for (int y = 0; y < 15; ++y) - { - for (int x = 0; x < 21; ++x) - { - drawshape(32*x - fmodf(scroll_x, 32), y * 32, - current_level.ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]); - } - } +void generate_contrib_menu() +{ + /** Generating contrib levels list by making use of Level Subset */ + std::set level_subsets = FileSystem::dsubdirs("/levels", "info"); - global_frame_counter++; - titletux.key_event(SDLK_RIGHT,DOWN); - - if(timer_check(&random_timer)) - { - if(walking) - titletux.key_event(SDLK_UP,UP); - else - titletux.key_event(SDLK_UP,DOWN); - } - else - { - timer_start(&random_timer, rand() % 3000 + 3000); - walking = !walking; - } + free_contrib_menu(); + + contrib_menu->add_label(_("Contrib Levels")); + contrib_menu->add_hl(); - // Wrap around at the end of the level back to the beginnig - if(current_level.width * 32 - 320 < titletux.base.x) + int i = 0; + for (std::set::iterator it = level_subsets.begin(); + it != level_subsets.end(); ++it) { - titletux.base.x = titletux.base.x - (current_level.width * 32 - 640); - scroll_x = titletux.base.x - 320; + LevelSubset* subset = new LevelSubset(); + subset->load(*it); + if(subset->hide_from_contribs) { + delete subset; + continue; + } + contrib_menu->add_submenu(subset->title, contrib_subset_menu, i); + contrib_subsets.push_back(subset); + ++i; } - float last_tux_x_pos = titletux.base.x; - titletux.action(); - - // Jump if tux stays in the same position for one loop, ie. if he is - // stuck behind a wall - if (last_tux_x_pos == titletux.base.x) - walking = false; - - titletux.draw(); - - /* DEMO end */ + contrib_menu->add_hl(); + contrib_menu->add_back(_("Back")); + + level_subsets.clear(); } -/* --- TITLE SCREEN --- */ - -int title(void) +std::string get_level_name(const std::string& filename) { - int done; - string_list_type level_subsets; - st_subset subset; - level_subsets = dsubdirs("/levels", "info"); - timer_init(&random_timer, true); - - walking = true; - titletux.init(); + try { + lisp::Parser parser; + std::auto_ptr root (parser.parse(filename)); + + const lisp::Lisp* level = root->get_lisp("supertux-level"); + if(!level) + return ""; + + std::string name; + level->get("name", name); + return name; + } catch(std::exception& e) { + std::cerr << "Problem getting name of '" << filename << "'.\n"; + return ""; + } +} - st_pause_ticks_init(); +void check_levels_contrib_menu() +{ + static int current_subset = -1; - level_load(¤t_level, (datadir + "/levels/misc/menu.stl").c_str()); - loadshared(); - activate_particle_systems(); - /* Lower the gravity that tux doesn't jump to hectically through the demo */ - //gravity = 5; + int index = contrib_menu->check(); + if (index == -1) + return; - /* Reset menu variables */ - menu_reset(); - Menu::set_current(main_menu); + LevelSubset& subset = * (contrib_subsets[index]); + + if(subset.has_worldmap) { + WorldMapNS::WorldMap worldmap; + worldmap.set_map_filename(subset.get_worldmap_filename()); - clearscreen(0, 0, 0); - updatescreen(); + // some fading + fadeout(256); + DrawingContext context; + context.draw_text(white_text, "Loading...", + Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT/2), CENTER_ALLIGN, LAYER_FOREGROUND1); + context.do_drawing(); - /* Load images: */ + // TODO: slots should be available for contrib maps + worldmap.loadgame(user_dir + "/save/" + subset.name + "-slot1.stsg"); - texture_load(&bkg_title,datadir + "/images/title/background.jpg", IGNORE_ALPHA); - texture_load(&logo,datadir + "/images/title/logo.png", USE_ALPHA); - texture_load(&img_choose_subset,datadir + "/images/status/choose-level-subset.png", USE_ALPHA); + worldmap.display(); // run the map - /* --- Main title loop: --- */ + Menu::set_current(main_menu); + resume_demo(); + } else if (current_subset != index) { + current_subset = index; + // FIXME: This shouln't be busy looping + LevelSubset& subset = * (contrib_subsets[index]); - done = 0; - quit = 0; - show_menu = 1; - frame = 0; + current_contrib_subset = ⊂ - /* Draw the title background: */ - texture_draw_bg(&bkg_title); - load_hs(); + contrib_subset_menu->clear(); - update_time = st_get_ticks(); - timer_start(&random_timer, rand() % 2000 + 2000); + contrib_subset_menu->add_label(subset.title); + contrib_subset_menu->add_hl(); - while (!done && !quit) + for (int i = 0; i < subset.get_num_levels(); ++i) { + /** get level's title */ + std::string filename = subset.get_level_filename(i); + std::string title = get_level_name(filename); + contrib_subset_menu->add_entry(i, title); + } - /* Calculate the movement-factor */ - frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE); - if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */ - frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85; - /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */ - frame_ratio /= 2; - - /* Handle events: */ - - while (SDL_PollEvent(&event)) - { - menu_event(event); - if (event.type == SDL_QUIT) - { - /* Quit event - quit: */ - quit = 1; - } - else if (event.type == SDL_KEYDOWN) - { - /* Keypress... */ - - key = event.key.keysym.sym; - - /* Check for menu events */ - //menu_event(event); - - if (key == SDLK_ESCAPE) - { - /* Escape: Quit: */ - - quit = 1; - } - } - } - - /* Draw the background: */ - draw_background(); - draw_demo(); - - if (current_menu == main_menu) - texture_draw(&logo, 160, 30); - - text_draw(&white_small_text, - " SuperTux " VERSION "\n" - "Copyright (c) 2003 SuperTux Devel Team\n" - "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" - "are welcome to redistribute it under certain conditions; see the file COPYING\n" - "for details.\n", - 0, 420, 0); - - /* Draw the high score: */ - /* - sprintf(str, "High score: %d", hs_score); - text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1); - sprintf(str, "by %s", hs_name); - text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1); - */ - - /* Don't draw menu, if quit is true */ - if(show_menu && !quit) - menu_process_current(); - - if(current_menu == main_menu) - { - switch (main_menu->check()) - { - case 2: - done = 0; - i = 0; - if(level_subsets.num_items != 0) - { - subset.load(level_subsets.item[0]); - while(!done) - { - texture_draw(&img_choose_subset,(screen->w - img_choose_subset.w) / 2, 0); - if(level_subsets.num_items != 0) - { - texture_draw(&subset.image,(screen->w - subset.image.w) / 2 + 25,78); - if(level_subsets.num_items > 1) - { - if(i > 0) - texture_draw(&arrow_left,(screen->w / 2) - ((subset.title.length()+2)*16)/2,20); - if(i < level_subsets.num_items-1) - texture_draw(&arrow_right,(screen->w / 2) + ((subset.description.length())*16)/2,20); - } - text_drawf(&gold_text, subset.title.c_str(), 0, 20, A_HMIDDLE, A_TOP, 1); - text_drawf(&gold_text, subset.description.c_str(), 20, -20, A_HMIDDLE, A_BOTTOM, 1); - } - updatescreen(); - SDL_Delay(50); - while(SDL_PollEvent(&event) && !done) - { - switch(event.type) - { - case SDL_QUIT: - done = 1; - quit = 1; - break; - case SDL_KEYDOWN: // key pressed - /* Keypress... */ - - key = event.key.keysym.sym; - - if(key == SDLK_LEFT) - { - if(i > 0) - { - --i; - subset.free(); - subset.load(level_subsets.item[i]); - } - } - else if(key == SDLK_RIGHT) - { - if(i < level_subsets.num_items -1) - { - ++i; - subset.free(); - subset.load(level_subsets.item[i]); - } - } - else if(key == SDLK_SPACE || key == SDLK_RETURN) - { - done = true; - quit = gameloop(subset.name.c_str(),1,ST_GL_PLAY); - subset.free(); - } - else if(key == SDLK_ESCAPE) - { - done = true; - } - break; - default: - break; - } - } - } - } - // reset tux - scroll_x = 0; - titletux.level_begin(); - update_time = st_get_ticks(); - break; - case 3: - update_load_save_game_menu(load_game_menu, true); - break; - case 5: - done = 1; - quit = leveleditor(1); - break; - case 6: - display_credits(); - break; - case 7: - quit = 1; - break; - } - } - else if(current_menu == options_menu) - { - process_options_menu(); - } - else if(current_menu == load_game_menu) - { - process_save_load_game_menu(false); - } + contrib_subset_menu->add_hl(); + contrib_subset_menu->add_back(_("Back")); - mouse_cursor->draw(); - - flipscreen(); + titlesession->get_current_sector()->activate("main"); + titlesession->set_current(); + } +} - /* Set the time of the last update and the time of the current update */ - last_update_time = update_time; - update_time = st_get_ticks(); +void check_contrib_subset_menu() +{ + int index = contrib_subset_menu->check(); + if (index != -1) { + if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION) { + GameSession session( + current_contrib_subset->get_level_filename(index), ST_GL_PLAY); + session.run(); + player_status.reset(); + Menu::set_current(main_menu); + resume_demo(); + } + } +} - /* Pause: */ - frame++; - SDL_Delay(25); +void draw_demo(float elapsed_time) +{ + static float last_tux_x_pos = -1; + static float last_tux_y_pos = -1; + Sector* sector = titlesession->get_current_sector(); + Player* tux = sector->player; - } - /* Free surfaces: */ + sector->play_music(LEVEL_MUSIC); - texture_free(&bkg_title); - texture_free(&logo); - string_list_free(&level_subsets); + controller->update(); + controller->press(Controller::RIGHT); + + if(random_timer.check() || + (walking && (int) last_tux_x_pos == (int) tux->get_pos().x)) { + walking = false; + } else { + if(!walking && (int) tux->get_pos().y == (int) last_tux_y_pos) { + random_timer.start(float(rand() % 3000 + 3000) / 1000.); + walking = true; + } + } + if(!walking) + controller->press(Controller::JUMP); + last_tux_x_pos = tux->get_pos().x; + last_tux_y_pos = tux->get_pos().y; - /* Return to main! */ + // Wrap around at the end of the level back to the beginnig + if(sector->solids->get_width() * 32 - 320 < tux->get_pos().x) { + sector->activate("main"); + sector->camera->reset(tux->get_pos()); + } - return(quit); + sector->action(elapsed_time); + sector->draw(*titlesession->context); } -#define MAX_VEL 10 -#define SPEED 1 -#define SCROLL 60 - -void display_credits() +/* --- TITLE SCREEN --- */ +void title() { - int done; - int scroll, speed; - timer_type timer; - int n,d; - int length; - FILE* fi; - char temp[1024]; - string_list_type names; - char filename[1024]; - string_list_init(&names); - sprintf(filename,"%s/CREDITS", datadir.c_str()); - if((fi = fopen(filename,"r")) != NULL) - { - while(fgets(temp, sizeof(temp), fi) != NULL) - { - temp[strlen(temp)-1]='\0'; - string_list_add_item(&names,temp); - } - fclose(fi); - } - else - { - string_list_add_item(&names,"Credits were not found!"); - string_list_add_item(&names,"Shame on the guy, who"); - string_list_add_item(&names,"forgot to include them"); - string_list_add_item(&names,"in your SuperTux distribution."); - } + walking = true; + //LevelEditor* leveleditor; + MusicRef credits_music; + controller = new CodeController(); + titlesession = new GameSession(get_resource_filename("levels/misc/menu.stl"), + ST_GL_DEMO_GAME); - timer_init(&timer, SDL_GetTicks()); - timer_start(&timer, 50); + /* Load images: */ + bkg_title = new Surface(datadir + "/images/background/arctis.jpg", false); + logo = new Surface(datadir + "/images/title/logo.png", true); + img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true); - scroll = 0; - speed = 2; - done = 0; + titlesession->get_current_sector()->activate("main"); + titlesession->set_current(); - n = d = 0; + Player* player = titlesession->get_current_sector()->player; + player->set_controller(controller); - length = names.num_items; + /* --- Main title loop: --- */ + frame = 0; - SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); + random_timer.start(float(rand() % 2000 + 2000) / 1000.0); - while(done == 0) + Uint32 lastticks = SDL_GetTicks(); + + Menu::set_current(main_menu); + DrawingContext& context = *titlesession->context; + bool running = true; + while (running) { - /* in case of input, exit */ - while(SDL_PollEvent(&event)) - switch(event.type) - { - case SDL_KEYDOWN: - switch(event.key.keysym.sym) - { - case SDLK_UP: - speed -= SPEED; - break; - case SDLK_DOWN: - speed += SPEED; - break; - case SDLK_SPACE: - case SDLK_RETURN: - if(speed >= 0) - scroll += SCROLL; - break; - case SDLK_ESCAPE: - done = 1; - break; - default: - break; - } - break; - case SDL_QUIT: - done = 1; - break; - default: - break; - } - - if(speed > MAX_VEL) - speed = MAX_VEL; - else if(speed < -MAX_VEL) - speed = -MAX_VEL; - - /* draw the credits */ - - draw_background(); - - text_drawf(&white_big_text, "- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2); - - for(i = 0, n = 0, d = 0; i < length; i++,n++,d++) + // Calculate the movement-factor + Uint32 ticks = SDL_GetTicks(); + float elapsed_time = float(ticks - lastticks) / 1000.; + global_time += elapsed_time; + lastticks = ticks; + // 40fps is minimum + if(elapsed_time > .04) + elapsed_time = .04; + + /* Lower the speed so that Tux doesn't jump too hectically throught + the demo. */ + elapsed_time /= 2; + + SDL_Event event; + main_controller->update(); + while (SDL_PollEvent(&event)) { + if (Menu::current()) { + Menu::current()->event(event); + } + main_controller->process_event(event); + if (event.type == SDL_QUIT) + throw std::runtime_error("Received window close"); + } + + /* Draw the background: */ + draw_demo(elapsed_time); + + if (Menu::current() == main_menu) + context.draw_surface(logo, Vector(SCREEN_WIDTH/2 - logo->w/2, 30), + LAYER_FOREGROUND1+1); + + context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n", + Vector(0, SCREEN_HEIGHT - 50), LEFT_ALLIGN, LAYER_FOREGROUND1); + context.draw_text(white_small_text, + _( +"Copyright (c) 2003 SuperTux Devel Team\n" +"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n" +"redistribute it under certain conditions; see the file COPYING for details.\n" + ), + Vector(0, SCREEN_HEIGHT - 50 + white_small_text->get_height() + 5), + LEFT_ALLIGN, LAYER_FOREGROUND1); + + /* Don't draw menu, if quit is true */ + Menu* menu = Menu::current(); + if(menu) { - if(names.item[i] == "") - n--; - else + menu->draw(context); + menu->action(); + + if(menu == main_menu) + { + switch (main_menu->check()) + { + case MNID_STARTGAME: + // Start Game, ie. goto the slots menu + update_load_save_game_menu(load_game_menu); + break; + case MNID_LEVELS_CONTRIB: + // Contrib Menu + generate_contrib_menu(); + break; +#if 0 + case MNID_LEVELEDITOR: { + LevelEdtiro* leveleditor = new LevelEditor(); + leveleditor->run(); + delete leveleditor; + Menu::set_current(main_menu); + resume_demo(); + break; + } +#endif + case MNID_CREDITS: + fadeout(500); + credits_music = sound_manager->load_music( + get_resource_filename("/music/credits.ogg")); + sound_manager->play_music(credits_music); + display_text_file("credits.txt"); + fadeout(500); + Menu::set_current(main_menu); + break; + case MNID_QUITMAINMENU: + running = false; + break; + } + } + else if(menu == options_menu) + { + process_options_menu(); + } + else if(menu == load_game_menu) + { + if(event.key.keysym.sym == SDLK_DELETE) + { + int slot = menu->get_active_item_id(); + std::stringstream stream; + stream << slot; + std::string str = _("Are you sure you want to delete slot") + stream.str() + "?"; + + if(confirm_dialog(bkg_title, str.c_str())) + { + str = user_dir + "/save/slot" + stream.str() + ".stsg"; + printf("Removing: %s\n",str.c_str()); + remove(str.c_str()); + } + + update_load_save_game_menu(load_game_menu); + Menu::set_current(main_menu); + resume_demo(); + } + else if (process_load_game_menu()) + { + resume_demo(); + } + } + else if(menu == contrib_menu) + { + check_levels_contrib_menu(); + } + else if (menu == contrib_subset_menu) { - if(names.item[i][0] == ' ') - text_drawf(&white_small_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll-10, A_HMIDDLE, A_TOP, 1); - else if(names.item[i][0] == ' ') - text_drawf(&white_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1); - else if(names.item[i+1][0] == '-' || names.item[i][0] == '-') - text_drawf(&white_big_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 3); - else - text_drawf(&blue_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1); + check_contrib_subset_menu(); } } - flipscreen(); - - if(60+screen->h+(n*18)+(d*18)-scroll < 0 && 20+60+screen->h+(n*18)+(d*18)-scroll < 0) - done = 1; + // reopen menu of user closed it (so that the app doesn't close when user + // accidently hit ESC) + if(Menu::current() == 0) { + Menu::set_current(main_menu); + } - scroll += speed; - if(scroll < 0) - scroll = 0; + mouse_cursor->draw(context); + + context.do_drawing(); - SDL_Delay(35); + //frame_rate.update(); - if(timer_get_left(&timer) < 0) - { - frame++; - timer_start(&timer, 50); - } + /* Pause: */ + frame++; } - string_list_free(&names); + /* Free surfaces: */ - SDL_EnableKeyRepeat(0, 0); // disables key repeating - show_menu = 1; - Menu::set_current(main_menu); + free_contrib_menu(); + delete titlesession; + delete bkg_title; + delete logo; + delete img_choose_subset; }