X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftitle.cpp;h=deddd5a97592496ce0e89891648dc0d9e1e963b1;hb=b322b763e4782f0519434fed6dbee60686eeb1a4;hp=e2799565eb3771907e3c813db4bab6da60bada97;hpb=554496a10625d28314195fecb656c8d5cb80cbb9;p=supertux.git diff --git a/src/title.cpp b/src/title.cpp index e2799565e..deddd5a97 100644 --- a/src/title.cpp +++ b/src/title.cpp @@ -35,11 +35,24 @@ #include "level.h" #include "gameloop.h" #include "leveleditor.h" +#include "scene.h" +#include "player.h" +#include "math.h" +#include "tile.h" +#include "resources.h" + +static texture_type bkg_title; +static texture_type logo; +static texture_type img_choose_subset; + +static bool walking; +static Timer random_timer; -static texture_type bkg_title, img_choose_subset, anim1, anim2; static SDL_Event event; static SDLKey key; -static int quit, frame, pict, i; +static int frame, i; +static unsigned int last_update_time; +static unsigned int update_time; void display_credits(); @@ -48,114 +61,189 @@ void draw_background() /* Draw the title background: */ texture_draw_bg(&bkg_title); +} + +void draw_demo(GameSession* session, double frame_ratio) +{ + World::set_current(session->get_world()); + //World* world = session->get_world(); + Level* plevel = session->get_level(); + Player* tux = session->get_world()->get_tux(); + + /* FIXME: + // update particle systems + std::vector::iterator p; + for(p = particle_systems.begin(); p != particle_systems.end(); ++p) + { + (*p)->simulate(frame_ratio); + } - /* Animate title screen: */ + // Draw particle systems (background) + for(p = particle_systems.begin(); p != particle_systems.end(); ++p) + { + (*p)->draw(scroll_x, 0, 0); + } + */ - pict = (frame / 5) % 3; + // Draw interactive tiles: + for (int y = 0; y < 15; ++y) + { + for (int x = 0; x < 21; ++x) + { + Tile::draw(32*x - fmodf(scroll_x, 32), y * 32, + plevel->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]); + } + } - if (pict == 0) - texture_draw_part(&bkg_title, 560, 270, 560, 270, 80, 75); - else if (pict == 1) - texture_draw(&anim1, 560, 270); - else if (pict == 2) - texture_draw(&anim2, 560, 270); + global_frame_counter++; + tux->key_event(SDLK_RIGHT,DOWN); + + if(random_timer.check()) + { + if(walking) + tux->key_event(SDLK_UP,UP); + else + tux->key_event(SDLK_UP,DOWN); + } + else + { + random_timer.start(rand() % 3000 + 3000); + walking = !walking; + } + + // Wrap around at the end of the level back to the beginnig + if(plevel->width * 32 - 320 < tux->base.x) + { + tux->base.x = tux->base.x - (plevel->width * 32 - 640); + scroll_x = tux->base.x - 320; + } + + + + float last_tux_x_pos = tux->base.x; + tux->action(frame_ratio); + + // Jump if tux stays in the same position for one loop, ie. if he is + // stuck behind a wall + if (last_tux_x_pos == tux->base.x) + walking = false; + + tux->draw(); + + /* DEMO end */ } /* --- TITLE SCREEN --- */ - -int title(void) +bool title(void) { - int done; - char str[80]; string_list_type level_subsets; st_subset subset; level_subsets = dsubdirs("/levels", "info"); + random_timer.init(true); + + walking = true; + + st_pause_ticks_init(); + + GameSession session(datadir + "/levels/misc/menu.stl"); + loadshared(); + + //FIXME:activate_particle_systems(); /* Reset menu variables */ menu_reset(); - menu_set_current(&main_menu); + Menu::set_current(main_menu); clearscreen(0, 0, 0); updatescreen(); /* Load images: */ - texture_load(&bkg_title,datadir + "/images/title/title.png", IGNORE_ALPHA); - texture_load(&anim1,datadir + "/images/title/title-anim2.png", IGNORE_ALPHA); - texture_load(&anim2,datadir + "/images/title/title-anim1.png", IGNORE_ALPHA); + texture_load(&bkg_title,datadir + "/images/title/background.jpg", IGNORE_ALPHA); + texture_load(&logo,datadir + "/images/title/logo.png", USE_ALPHA); texture_load(&img_choose_subset,datadir + "/images/status/choose-level-subset.png", USE_ALPHA); /* --- Main title loop: --- */ - - done = 0; - quit = 0; + bool done = 0; show_menu = 1; frame = 0; /* Draw the title background: */ texture_draw_bg(&bkg_title); - load_hs(); - while (!done && !quit) + update_time = st_get_ticks(); + random_timer.start(rand() % 2000 + 2000); + + while (!done) { + /* Calculate the movement-factor */ + double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE); + if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */ + frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85; + /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */ + frame_ratio /= 2; + /* Handle events: */ while (SDL_PollEvent(&event)) { + menu_event(event); if (event.type == SDL_QUIT) { - /* Quit event - quit: */ - quit = 1; + done = true; } else if (event.type == SDL_KEYDOWN) { /* Keypress... */ - key = event.key.keysym.sym; /* Check for menu events */ - menu_event(&event.key.keysym); + //menu_event(event); if (key == SDLK_ESCAPE) { /* Escape: Quit: */ - - quit = 1; + done = true; } } - else if (event.type == SDL_JOYAXISMOTION && event.jaxis.axis == JOY_Y) - { - if (event.jaxis.value > 1024) - menuaction = MENU_ACTION_DOWN; - else if (event.jaxis.value < -1024) - menuaction = MENU_ACTION_UP; - } - else if (event.type == SDL_JOYBUTTONDOWN) - { - /* Joystick button: Continue: */ - menuaction = MENU_ACTION_HIT; - } } /* Draw the background: */ draw_background(); + draw_demo(&session, frame_ratio); + + if (current_menu == main_menu) + texture_draw(&logo, 160, 30); + + text_draw(&white_small_text, + " SuperTux " VERSION "\n" + "Copyright (c) 2003 SuperTux Devel Team\n" + "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" + "are welcome to redistribute it under certain conditions; see the file COPYING\n" + "for details.\n", + 0, 420, 0); /* Draw the high score: */ - sprintf(str, "High score: %d", hs_score); - text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1); - sprintf(str, "by %s", hs_name); - text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1); + /* + sprintf(str, "High score: %d", hs_score); + text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1); + sprintf(str, "by %s", hs_name); + text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1); + */ /* Don't draw menu, if quit is true */ - if(show_menu && !quit) + if(show_menu && !done) menu_process_current(); - if(current_menu == &main_menu) + if(current_menu == main_menu) { - switch (menu_check(&main_menu)) + switch (main_menu->check()) { - case 2: +#if 0 + case 0: + // Quick Play + // FIXME: obsolete done = 0; i = 0; if(level_subsets.num_items != 0) @@ -184,12 +272,10 @@ int title(void) switch(event.type) { case SDL_QUIT: - done = 1; - quit = 1; + done = true; break; case SDL_KEYDOWN: // key pressed - /* Keypress... */ - + // Keypress... key = event.key.keysym.sym; if(key == SDLK_LEFT) @@ -227,48 +313,72 @@ int title(void) } } } + // reset tux + scroll_x = 0; + titletux.level_begin(); + update_time = st_get_ticks(); break; - case 3: - update_load_save_game_menu(&load_game_menu, true); +#endif + case 0: + // Start Game, ie. goto the slots menu + update_load_save_game_menu(load_game_menu, true); break; - case 5: + case 1: + // Contrib Menu + break; + case 3: done = 1; - quit = leveleditor(1); + done = leveleditor(1); break; - case 6: + case 4: display_credits(); break; - case 8: - quit = 1; + case 5: + done = true; break; } } - else if(current_menu == &options_menu) + else if(current_menu == options_menu) { process_options_menu(); } - else if(current_menu == &load_game_menu) + else if(current_menu == load_game_menu) { - process_save_load_game_menu(false); + if (process_load_game_menu()) + { + // FIXME: shouldn't be needed if GameSession doesn't relay on global variables + // reset tux + scroll_x = 0; + //titletux.level_begin(); + update_time = st_get_ticks(); + } + } + else if(current_menu == contrib_menu) + { + } + mouse_cursor->draw(); + flipscreen(); + /* Set the time of the last update and the time of the current update */ + last_update_time = update_time; + update_time = st_get_ticks(); + /* Pause: */ frame++; - SDL_Delay(50); + SDL_Delay(25); } /* Free surfaces: */ texture_free(&bkg_title); - texture_free(&anim1); - texture_free(&anim2); + texture_free(&logo); string_list_free(&level_subsets); /* Return to main! */ - - return(quit); + return done; } #define MAX_VEL 10 @@ -279,7 +389,7 @@ void display_credits() { int done; int scroll, speed; - timer_type timer; + Timer timer; int n,d; int length; FILE* fi; @@ -306,8 +416,8 @@ void display_credits() } - timer_init(&timer, SDL_GetTicks()); - timer_start(&timer, 50); + timer.init(SDL_GetTicks()); + timer.start(50); scroll = 0; speed = 2; @@ -381,9 +491,6 @@ void display_credits() } } - - texture_draw_part(&bkg_title, 0, 0, 0, 0, 640, 130); - flipscreen(); if(60+screen->h+(n*18)+(d*18)-scroll < 0 && 20+60+screen->h+(n*18)+(d*18)-scroll < 0) @@ -395,15 +502,15 @@ void display_credits() SDL_Delay(35); - if(timer_get_left(&timer) < 0) + if(timer.get_left() < 0) { frame++; - timer_start(&timer, 50); + timer.start(50); } } string_list_free(&names); SDL_EnableKeyRepeat(0, 0); // disables key repeating show_menu = 1; - menu_set_current(&main_menu); + Menu::set_current(main_menu); }