X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftitle.cpp;h=deddd5a97592496ce0e89891648dc0d9e1e963b1;hb=b322b763e4782f0519434fed6dbee60686eeb1a4;hp=8bc8fa8dd05a82a66ac9a953f8289b381cbfe3a2;hpb=42dd672bdc2be3205bf97d0459cf2f4254f92387;p=supertux.git diff --git a/src/title.cpp b/src/title.cpp index 8bc8fa8dd..deddd5a97 100644 --- a/src/title.cpp +++ b/src/title.cpp @@ -38,17 +38,15 @@ #include "scene.h" #include "player.h" #include "math.h" - -void loadshared(void); -void activate_particle_systems(void); +#include "tile.h" +#include "resources.h" static texture_type bkg_title; static texture_type logo; static texture_type img_choose_subset; static bool walking; -static Player titletux; -static timer_type random_timer; +static Timer random_timer; static SDL_Event event; static SDLKey key; @@ -65,89 +63,92 @@ void draw_background() texture_draw_bg(&bkg_title); } -void draw_demo() +void draw_demo(GameSession* session, double frame_ratio) { - /* DEMO begin */ - /* update particle systems */ + World::set_current(session->get_world()); + //World* world = session->get_world(); + Level* plevel = session->get_level(); + Player* tux = session->get_world()->get_tux(); + + /* FIXME: + // update particle systems std::vector::iterator p; for(p = particle_systems.begin(); p != particle_systems.end(); ++p) { (*p)->simulate(frame_ratio); } - /* Draw particle systems (background) */ + // Draw particle systems (background) for(p = particle_systems.begin(); p != particle_systems.end(); ++p) { (*p)->draw(scroll_x, 0, 0); } + */ - /* Draw interactive tiles: */ - + // Draw interactive tiles: for (int y = 0; y < 15; ++y) { for (int x = 0; x < 21; ++x) { - drawshape(32*x - fmodf(scroll_x, 32), y * 32, - current_level.ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]); + Tile::draw(32*x - fmodf(scroll_x, 32), y * 32, + plevel->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]); } } global_frame_counter++; - titletux.key_event(SDLK_RIGHT,DOWN); + tux->key_event(SDLK_RIGHT,DOWN); - if(timer_check(&random_timer)) + if(random_timer.check()) { if(walking) - titletux.key_event(SDLK_UP,UP); + tux->key_event(SDLK_UP,UP); else - titletux.key_event(SDLK_UP,DOWN); + tux->key_event(SDLK_UP,DOWN); } else { - timer_start(&random_timer, rand() % 3000 + 3000); + random_timer.start(rand() % 3000 + 3000); walking = !walking; } // Wrap around at the end of the level back to the beginnig - if(current_level.width * 32 - 320 < titletux.base.x) + if(plevel->width * 32 - 320 < tux->base.x) { - titletux.base.x = titletux.base.x - (current_level.width * 32 - 640); - scroll_x = titletux.base.x - 320; + tux->base.x = tux->base.x - (plevel->width * 32 - 640); + scroll_x = tux->base.x - 320; } - float last_tux_x_pos = titletux.base.x; - titletux.action(); + + + float last_tux_x_pos = tux->base.x; + tux->action(frame_ratio); // Jump if tux stays in the same position for one loop, ie. if he is // stuck behind a wall - if (last_tux_x_pos == titletux.base.x) + if (last_tux_x_pos == tux->base.x) walking = false; - titletux.draw(); + tux->draw(); /* DEMO end */ } /* --- TITLE SCREEN --- */ - -int title(void) +bool title(void) { - int done; string_list_type level_subsets; st_subset subset; level_subsets = dsubdirs("/levels", "info"); - timer_init(&random_timer, true); + random_timer.init(true); walking = true; - titletux.init(); st_pause_ticks_init(); - level_load(¤t_level, (datadir + "/levels/misc/menu.stl").c_str()); + GameSession session(datadir + "/levels/misc/menu.stl"); loadshared(); - activate_particle_systems(); - /* Lower the gravity that tux doesn't jump to hectically through the demo */ - //gravity = 5; + + //FIXME:activate_particle_systems(); /* Reset menu variables */ menu_reset(); @@ -163,9 +164,7 @@ int title(void) texture_load(&img_choose_subset,datadir + "/images/status/choose-level-subset.png", USE_ALPHA); /* --- Main title loop: --- */ - - done = 0; - quit = 0; + bool done = 0; show_menu = 1; frame = 0; @@ -174,13 +173,12 @@ int title(void) load_hs(); update_time = st_get_ticks(); - timer_start(&random_timer, rand() % 2000 + 2000); + random_timer.start(rand() % 2000 + 2000); - while (!done && !quit) + while (!done) { - /* Calculate the movement-factor */ - frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE); + double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE); if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */ frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85; /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */ @@ -190,16 +188,14 @@ int title(void) while (SDL_PollEvent(&event)) { - menu_event(event); + menu_event(event); if (event.type == SDL_QUIT) { - /* Quit event - quit: */ - quit = 1; + done = true; } else if (event.type == SDL_KEYDOWN) { /* Keypress... */ - key = event.key.keysym.sym; /* Check for menu events */ @@ -208,16 +204,15 @@ int title(void) if (key == SDLK_ESCAPE) { /* Escape: Quit: */ - - quit = 1; + done = true; } } } /* Draw the background: */ draw_background(); - draw_demo(); - + draw_demo(&session, frame_ratio); + if (current_menu == main_menu) texture_draw(&logo, 160, 30); @@ -231,21 +226,24 @@ int title(void) /* Draw the high score: */ /* - sprintf(str, "High score: %d", hs_score); - text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1); - sprintf(str, "by %s", hs_name); - text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1); + sprintf(str, "High score: %d", hs_score); + text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1); + sprintf(str, "by %s", hs_name); + text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1); */ /* Don't draw menu, if quit is true */ - if(show_menu && !quit) + if(show_menu && !done) menu_process_current(); if(current_menu == main_menu) { switch (main_menu->check()) { +#if 0 case 0: + // Quick Play + // FIXME: obsolete done = 0; i = 0; if(level_subsets.num_items != 0) @@ -274,12 +272,10 @@ int title(void) switch(event.type) { case SDL_QUIT: - done = 1; - quit = 1; + done = true; break; case SDL_KEYDOWN: // key pressed - /* Keypress... */ - + // Keypress... key = event.key.keysym.sym; if(key == SDLK_LEFT) @@ -322,18 +318,23 @@ int title(void) titletux.level_begin(); update_time = st_get_ticks(); break; - case 1: +#endif + case 0: + // Start Game, ie. goto the slots menu update_load_save_game_menu(load_game_menu, true); break; + case 1: + // Contrib Menu + break; case 3: done = 1; - quit = leveleditor(1); + done = leveleditor(1); break; case 4: display_credits(); break; case 5: - quit = 1; + done = true; break; } } @@ -343,7 +344,18 @@ int title(void) } else if(current_menu == load_game_menu) { - process_save_load_game_menu(false); + if (process_load_game_menu()) + { + // FIXME: shouldn't be needed if GameSession doesn't relay on global variables + // reset tux + scroll_x = 0; + //titletux.level_begin(); + update_time = st_get_ticks(); + } + } + else if(current_menu == contrib_menu) + { + } mouse_cursor->draw(); @@ -366,8 +378,7 @@ int title(void) string_list_free(&level_subsets); /* Return to main! */ - - return(quit); + return done; } #define MAX_VEL 10 @@ -378,7 +389,7 @@ void display_credits() { int done; int scroll, speed; - timer_type timer; + Timer timer; int n,d; int length; FILE* fi; @@ -405,8 +416,8 @@ void display_credits() } - timer_init(&timer, SDL_GetTicks()); - timer_start(&timer, 50); + timer.init(SDL_GetTicks()); + timer.start(50); scroll = 0; speed = 2; @@ -491,10 +502,10 @@ void display_credits() SDL_Delay(35); - if(timer_get_left(&timer) < 0) + if(timer.get_left() < 0) { frame++; - timer_start(&timer, 50); + timer.start(50); } } string_list_free(&names);