X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftitle.cpp;h=7387324628e0cdedfdc6d085c13db14517e5b135;hb=b6543ef22bd7e4193d03cadac0c6e0dc75e3bd66;hp=eaebd124805b8f3fd145f90099e40f7256040f6b;hpb=ea5dc9e3b1dc4f387eba638378a9f2945cbc5815;p=supertux.git diff --git a/src/title.cpp b/src/title.cpp index eaebd1248..738732462 100644 --- a/src/title.cpp +++ b/src/title.cpp @@ -58,33 +58,26 @@ void display_credits(); std::vector contrib_subsets; std::string current_contrib_subset; -void update_contrib_menu() +void generate_contrib_menu() { - // FIXME: Hack to update only once - static bool up_to_date = false; + string_list_type level_subsets = dsubdirs("/levels", "info"); - if (!up_to_date) - { - string_list_type level_subsets = dsubdirs("/levels", "info"); - - contrib_menu->clear(); - contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0); - contrib_menu->additem(MN_HL,"",0,0); + contrib_menu->clear(); + contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0); + contrib_menu->additem(MN_HL,"",0,0); - for (int i = 0; i < level_subsets.num_items; ++i) - { - st_subset subset; - subset.load(level_subsets.item[i]); - contrib_menu->additem(MN_GOTO, subset.title.c_str(), i, contrib_subset_menu); - contrib_subsets.push_back(subset); - } + for (int i = 0; i < level_subsets.num_items; ++i) + { + st_subset subset; + subset.load(level_subsets.item[i]); + contrib_menu->additem(MN_GOTO, subset.title.c_str(), i, contrib_subset_menu); + contrib_subsets.push_back(subset); + } - contrib_menu->additem(MN_HL,"",0,0); - contrib_menu->additem(MN_BACK,"Back",0,0); + contrib_menu->additem(MN_HL,"",0,0); + contrib_menu->additem(MN_BACK,"Back",0,0); - string_list_free(&level_subsets); - up_to_date = true; - } + string_list_free(&level_subsets); } void check_contrib_menu() @@ -133,11 +126,14 @@ void check_contrib_subset_menu() int index = contrib_subset_menu->check(); if (index != -1) { - index -= 1; // FIXME: Hack - std::cout << "Sarting level: " << index << std::endl; - GameSession session(current_contrib_subset, index, ST_GL_PLAY); - session.run(); - Menu::set_current(main_menu); + if (contrib_subset_menu->get_item(index).kind == MN_ACTION) + { + index -= 1; // FIXME: Hack + std::cout << "Sarting level: " << index << std::endl; + GameSession session(current_contrib_subset, index, ST_GL_PLAY); + session.run(); + Menu::set_current(main_menu); + } } } @@ -283,59 +279,61 @@ void title(void) 0, 420, 0); /* Don't draw menu, if quit is true */ - if(Menu::current()) - { - Menu::current()->action(); - Menu::current()->draw(); - } - - if(Menu::current() == main_menu) + Menu* menu = Menu::current(); + if(menu) { - switch (main_menu->check()) + menu->draw(); + menu->action(); + + if(menu == main_menu) { - case 0: - // Start Game, ie. goto the slots menu - update_load_save_game_menu(load_game_menu); - break; - case 1: - // Contrib Menu - update_contrib_menu(); - break; - case 3: - leveleditor(1); - Menu::set_current(main_menu); - break; - case 4: - display_credits(); - Menu::set_current(main_menu); - break; - case 5: - Menu::set_current(0); - break; + switch (main_menu->check()) + { + case 0: + // Start Game, ie. goto the slots menu + update_load_save_game_menu(load_game_menu); + break; + case 1: + // Contrib Menu + puts("Entering contrib menu"); + generate_contrib_menu(); + break; + case 3: + leveleditor(1); + Menu::set_current(main_menu); + break; + case 4: + display_credits(); + Menu::set_current(main_menu); + break; + case 5: + Menu::set_current(0); + break; + } } - } - else if(Menu::current() == options_menu) - { - process_options_menu(); - } - else if(Menu::current() == load_game_menu) - { - if (process_load_game_menu()) + else if(menu == options_menu) { - // FIXME: shouldn't be needed if GameSession doesn't relay on global variables - // reset tux - scroll_x = 0; - //titletux.level_begin(); - update_time = st_get_ticks(); + process_options_menu(); + } + else if(menu == load_game_menu) + { + if (process_load_game_menu()) + { + // FIXME: shouldn't be needed if GameSession doesn't relay on global variables + // reset tux + scroll_x = 0; + //titletux.level_begin(); + update_time = st_get_ticks(); + } + } + else if(menu == contrib_menu) + { + check_contrib_menu(); + } + else if (menu == contrib_subset_menu) + { + check_contrib_subset_menu(); } - } - else if(Menu::current() == contrib_menu) - { - check_contrib_menu(); - } - else if (Menu::current() == contrib_subset_menu) - { - check_contrib_subset_menu(); } mouse_cursor->draw();