X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftitle.cpp;h=730dbf782b4065e36edd11496ba50a913ebfc94c;hb=8e7ccc8e3b34ee1adb6f3cf7c3bc49e07c59fcb0;hp=d1e93d7edf90575d704de49f0da0fa068681d43a;hpb=eb4ce0c7020f9fd57c4434eb3b173041ef91f591;p=supertux.git diff --git a/src/title.cpp b/src/title.cpp index d1e93d7ed..730dbf782 100644 --- a/src/title.cpp +++ b/src/title.cpp @@ -1,14 +1,23 @@ -/* - title.c - - Super Tux - Title Screen - - by Bill Kendrick - bill@newbreedsoftware.com - http://www.newbreedsoftware.com/supertux/ - - April 11, 2000 - March 15, 2004 -*/ +// $Id$ +// +// SuperTux +// Copyright (C) 2000 Bill Kendrick +// Copyright (C) 2004 Tobias Glaesser +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. #include #include @@ -27,20 +36,26 @@ #include "defines.h" #include "globals.h" #include "title.h" -#include "screen.h" +#include "screen/screen.h" +#include "screen/surface.h" #include "high_scores.h" #include "menu.h" -#include "texture.h" #include "timer.h" #include "setup.h" #include "level.h" +#include "level_subset.h" #include "gameloop.h" +#include "worldmap.h" #include "leveleditor.h" #include "scene.h" #include "player.h" #include "math.h" #include "tile.h" +#include "sector.h" +#include "tilemap.h" #include "resources.h" +#include "type.h" +#include "gettext.h" static Surface* bkg_title; static Surface* logo; @@ -49,78 +64,90 @@ static Surface* img_choose_subset; static bool walking; static Timer random_timer; -static SDL_Event event; -static SDLKey key; -static int frame, i; +static int frame; static unsigned int last_update_time; static unsigned int update_time; -void display_credits(); +static GameSession* titlesession; + +static std::vector contrib_subsets; +static LevelSubset* current_contrib_subset = 0; -std::vector contrib_subsets; -std::string current_contrib_subset; +static string_list_type worldmap_list; -void update_contrib_menu() +static LevelEditor* leveleditor; + +void free_contrib_menu() { - // FIXME: Hack to update only once - static bool up_to_date = false; + for(std::vector::iterator i = contrib_subsets.begin(); + i != contrib_subsets.end(); ++i) + delete *i; - if (!up_to_date) - { - string_list_type level_subsets = dsubdirs("/levels", "info"); + contrib_subsets.clear(); + contrib_menu->clear(); +} - contrib_menu->clear(); - contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0); - contrib_menu->additem(MN_HL,"",0,0); +void generate_contrib_menu() +{ + /** Generating contrib levels list by making use of Level Subset */ + string_list_type level_subsets = dsubdirs("/levels", "info"); - for (int i = 0; i < level_subsets.num_items; ++i) - { - st_subset subset; - subset.load(level_subsets.item[i]); - contrib_menu->additem(MN_GOTO, subset.title.c_str(), i, contrib_subset_menu); - contrib_subsets.push_back(subset); - } + free_contrib_menu(); - contrib_menu->additem(MN_HL,"",0,0); - contrib_menu->additem(MN_BACK,"Back",0,0); + contrib_menu->additem(MN_LABEL,_("Contrib Levels"),0,0); + contrib_menu->additem(MN_HL,"",0,0); - string_list_free(&level_subsets); - up_to_date = true; + for (int i = 0; i < level_subsets.num_items; ++i) + { + LevelSubset* subset = new LevelSubset(); + subset->load(level_subsets.item[i]); + contrib_menu->additem(MN_GOTO, subset->title.c_str(), i, + contrib_subset_menu, i+1); + contrib_subsets.push_back(subset); } + + contrib_menu->additem(MN_HL,"",0,0); + contrib_menu->additem(MN_BACK,_("Back"),0,0); + + string_list_free(&level_subsets); } -void check_contrib_menu() +void check_levels_contrib_menu() { static int current_subset = -1; int index = contrib_menu->check(); if (index != -1) { - index -= 2; // FIXME: Hack + index -= 1; if (index >= 0 && index <= int(contrib_subsets.size())) { if (current_subset != index) { current_subset = index; // FIXME: This shouln't be busy looping - st_subset& subset = contrib_subsets[index]; + LevelSubset& subset = * (contrib_subsets[index]); - current_contrib_subset = subset.name; + current_contrib_subset = ⊂ - std::cout << "Updating the contrib subset menu..." << subset.levels << std::endl; - contrib_subset_menu->clear(); contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0); contrib_subset_menu->additem(MN_HL,"",0,0); - for (int i = 1; i <= subset.levels; ++i) + + for (int i = 0; i < subset.get_num_levels(); ++i) { - Level level; - level.load(subset.name, i); - contrib_subset_menu->additem(MN_ACTION, level.name, 0, 0); + Level* level = new Level; + level->load(subset.get_level_filename(i)); + contrib_subset_menu->additem(MN_ACTION, level->get_name(), 0, 0, i); + delete level; } + contrib_subset_menu->additem(MN_HL,"",0,0); - contrib_subset_menu->additem(MN_BACK, "Back", 0, 0); + contrib_subset_menu->additem(MN_BACK, _("Back"), 0, 0); + + titlesession->get_current_sector()->activate(); + titlesession->set_current(); } } else @@ -135,327 +162,246 @@ void check_contrib_subset_menu() int index = contrib_subset_menu->check(); if (index != -1) { - index -= 1; // FIXME: Hack - std::cout << "Sarting level: " << index << std::endl; - GameSession session(current_contrib_subset, index, ST_GL_PLAY); - session.run(); - menu_reset(); - Menu::set_current(main_menu); - show_menu = 1; + if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION) + { + std::cout << "Starting level: " << index << std::endl; + + GameSession session( + current_contrib_subset->get_level_filename(index), ST_GL_PLAY); + session.run(); + player_status.reset(); + Menu::set_current(main_menu); + titlesession->get_current_sector()->activate(); + titlesession->set_current(); + } } } -void draw_background() -{ - /* Draw the title background: */ - - bkg_title->draw_bg(); -} - -void draw_demo(GameSession* session, double frame_ratio) +void check_contrib_worldmap_menu() { - World::set_current(session->get_world()); - //World* world = session->get_world(); - Level* plevel = session->get_level(); - Player* tux = session->get_world()->get_tux(); - - /* FIXME: - // update particle systems - std::vector::iterator p; - for(p = particle_systems.begin(); p != particle_systems.end(); ++p) + int index = contrib_worldmap_menu->check(); + if (index != -1) { - (*p)->simulate(frame_ratio); - } + WorldMapNS::WorldMap worldmap; + worldmap.loadmap(worldmap_list.item[index]); + worldmap.display(); - // Draw particle systems (background) - for(p = particle_systems.begin(); p != particle_systems.end(); ++p) - { - (*p)->draw(scroll_x, 0, 0); + Menu::set_current(main_menu); } - */ +} - // Draw interactive tiles: - for (int y = 0; y < 15; ++y) - { - for (int x = 0; x < 21; ++x) - { - Tile::draw(32*x - fmodf(scroll_x, 32), y * 32, - plevel->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]); - } - } +void draw_demo(double frame_ratio) +{ + Sector* world = titlesession->get_current_sector(); + Player* tux = world->player; + world->play_music(LEVEL_MUSIC); + global_frame_counter++; - tux->key_event(SDLK_RIGHT,DOWN); + tux->key_event((SDLKey) keymap.right,DOWN); if(random_timer.check()) { if(walking) - tux->key_event(SDLK_UP,UP); + tux->key_event((SDLKey) keymap.jump,UP); else - tux->key_event(SDLK_UP,DOWN); + tux->key_event((SDLKey) keymap.jump,DOWN); } else { random_timer.start(rand() % 3000 + 3000); walking = !walking; } - + // Wrap around at the end of the level back to the beginnig - if(plevel->width * 32 - 320 < tux->base.x) + if(world->solids->get_width() * 32 - 320 < tux->base.x) { - tux->base.x = tux->base.x - (plevel->width * 32 - 640); - scroll_x = tux->base.x - 320; + tux->level_begin(); } - - + tux->can_jump = true; float last_tux_x_pos = tux->base.x; - tux->action(frame_ratio); + world->action(frame_ratio); + + // disabled for now, since with the new jump code we easily get deadlocks // Jump if tux stays in the same position for one loop, ie. if he is // stuck behind a wall if (last_tux_x_pos == tux->base.x) - walking = false; + { + walking = false; + } - tux->draw(); + world->draw(*titlesession->context); } /* --- TITLE SCREEN --- */ -bool title(void) +void title(void) { - st_subset subset; random_timer.init(true); walking = true; st_pause_ticks_init(); - GameSession session(datadir + "/levels/misc/menu.stl", 0, ST_GL_DEMO_GAME); - - //FIXME:activate_particle_systems(); + titlesession = new GameSession(datadir + "/levels/misc/menu.stl", ST_GL_DEMO_GAME); - /* Reset menu variables */ - menu_reset(); - Menu::set_current(main_menu); + /* Load images: */ + bkg_title = new Surface(datadir + "/images/background/arctis.jpg", false); + logo = new Surface(datadir + "/images/title/logo.png", true); + img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true); - clearscreen(0, 0, 0); - updatescreen(); + /* Generating contrib maps by only using a string_list */ + worldmap_list = dfiles("levels/worldmap", NULL, NULL); - /* Load images: */ + contrib_worldmap_menu->additem(MN_LABEL, _("Contrib Worlds"), 0,0); + contrib_worldmap_menu->additem(MN_HL, "", 0,0); + for(int i = 0; i < worldmap_list.num_items; i++) + { + WorldMapNS::WorldMap worldmap; + worldmap.loadmap(worldmap_list.item[i]); + contrib_worldmap_menu->additem(MN_ACTION, worldmap.get_world_title(),0,0,i); + } + contrib_worldmap_menu->additem(MN_HL,"",0,0); + contrib_worldmap_menu->additem(MN_BACK,"Back",0,0); - bkg_title = new Surface(datadir + "/images/title/background.jpg", IGNORE_ALPHA); - logo = new Surface(datadir + "/images/title/logo.png", USE_ALPHA); - img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", USE_ALPHA); + titlesession->get_current_sector()->activate(); + titlesession->set_current(); /* --- Main title loop: --- */ - bool done = 0; - show_menu = 1; frame = 0; - /* Draw the title background: */ - bkg_title->draw_bg(); - load_hs(); - update_time = st_get_ticks(); random_timer.start(rand() % 2000 + 2000); - while (!done) + Menu::set_current(main_menu); + DrawingContext& context = *titlesession->context; + while (Menu::current()) { - /* Calculate the movement-factor */ + // if we spent to much time on a menu entry + if( (update_time - last_update_time) > 1000) + update_time = last_update_time = st_get_ticks(); + + // Calculate the movement-factor double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE); if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */ frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85; /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */ frame_ratio /= 2; - /* Handle events: */ - + SDL_Event event; while (SDL_PollEvent(&event)) { - current_menu->event(event); - if (event.type == SDL_QUIT) - { - done = true; - } - else if (event.type == SDL_KEYDOWN) + if (Menu::current()) { - /* Keypress... */ - key = event.key.keysym.sym; - - /* Check for menu events */ - //menu_event(event); - - if (key == SDLK_ESCAPE) - { - /* Escape: Quit: */ - done = true; - } + Menu::current()->event(event); } + // FIXME: QUIT signal should be handled more generic, not locally + if (event.type == SDL_QUIT) + Menu::set_current(0); } /* Draw the background: */ - draw_background(); - draw_demo(&session, frame_ratio); - - if (current_menu == main_menu) - logo->draw( 160, 30); - - white_small_text->draw( - " SuperTux " VERSION "\n" - "Copyright (c) 2003 SuperTux Devel Team\n" - "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" - "are welcome to redistribute it under certain conditions; see the file COPYING\n" - "for details.\n", - 0, 420, 0); - - /* Draw the high score: */ - /* - sprintf(str, "High score: %d", hs_score); - text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1); - sprintf(str, "by %s", hs_name); - text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1); - */ + draw_demo(frame_ratio); + + if (Menu::current() == main_menu) + context.draw_surface(logo, Vector(screen->w/2 - logo->w/2, 30), + LAYER_FOREGROUND1+1); + + context.draw_text(white_small_text, " SuperTux " VERSION "\n", Vector(0, screen->h - 70), LAYER_FOREGROUND1); + context.draw_text(white_small_text, + _("Copyright (c) 2003 SuperTux Devel Team\n" + "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" + "are welcome to redistribute it under certain conditions; see the file COPYING\n" + "for details.\n"), Vector(0, screen->h - 70 + white_small_text->get_height()), LAYER_FOREGROUND1); /* Don't draw menu, if quit is true */ - if(show_menu && !done) - menu_process_current(); - - if(current_menu == main_menu) + Menu* menu = Menu::current(); + if(menu) { - switch (main_menu->check()) + menu->draw(context); + menu->action(); + + if(menu == main_menu) { -#if 0 - case 0: - string_list_type level_subsets; - level_subsets = dsubdirs("/levels", "info"); - - // Quick Play - // FIXME: obsolete - done = 0; - i = 0; - if(level_subsets.num_items != 0) + switch (main_menu->check()) { - subset.load(level_subsets.item[0]); - while(!done) - { - img_choose_subset->draw((screen->w - img_choose_subset.w) / 2, 0); - if(level_subsets.num_items != 0) - { - subset.image->draw((screen->w - subset.image.w) / 2 + 25,78); - if(level_subsets.num_items > 1) - { - if(i > 0) - arrow_left->draw((screen->w / 2) - ((subset.title.length()+2)*16)/2,20); - if(i < level_subsets.num_items-1) - arrow_right->draw((screen->w / 2) + ((subset.description.length())*16)/2,20); - } - text_drawf(&gold_text, subset.title.c_str(), 0, 20, A_HMIDDLE, A_TOP, 1); - text_drawf(&gold_text, subset.description.c_str(), 20, -20, A_HMIDDLE, A_BOTTOM, 1); - } - updatescreen(); - SDL_Delay(50); - while(SDL_PollEvent(&event) && !done) - { - switch(event.type) - { - case SDL_QUIT: - done = true; - break; - case SDL_KEYDOWN: // key pressed - // Keypress... - key = event.key.keysym.sym; - - if(key == SDLK_LEFT) - { - if(i > 0) - { - --i; - subset.free(); - subset.load(level_subsets.item[i]); - } - } - else if(key == SDLK_RIGHT) - { - if(i < level_subsets.num_items -1) - { - ++i; - subset.free(); - subset.load(level_subsets.item[i]); - } - } - else if(key == SDLK_SPACE || key == SDLK_RETURN) - { - done = true; - quit = gameloop(subset.name.c_str(),1,ST_GL_PLAY); - subset.free(); - } - else if(key == SDLK_ESCAPE) - { - done = true; - } - break; - default: - break; - } - } - } + case MNID_STARTGAME: + // Start Game, ie. goto the slots menu + update_load_save_game_menu(load_game_menu); + break; + case MNID_WORLDMAP_CONTRIB: + break; + case MNID_LEVELS_CONTRIB: + // Contrib Menu + puts("Entering contrib menu"); + generate_contrib_menu(); + break; + case MNID_LEVELEDITOR: + leveleditor = new LevelEditor(); + leveleditor->run(); + delete leveleditor; + Menu::set_current(main_menu); + update_time = st_get_ticks(); + break; + case MNID_CREDITS: + display_text_file("CREDITS", SCROLL_SPEED_CREDITS); + Menu::set_current(main_menu); + break; + case MNID_QUITMAINMENU: + Menu::set_current(0); + break; } - // reset tux - scroll_x = 0; - titletux.level_begin(); - update_time = st_get_ticks(); - break; -#endif - case 0: - // Start Game, ie. goto the slots menu - update_load_save_game_menu(load_game_menu); - break; - case 1: - // Contrib Menu - update_contrib_menu(); - break; - case 3: - done = true; - done = leveleditor(1); - menu_reset(); - show_menu = 1; - Menu::set_current(main_menu); - break; - case 4: - display_credits(); - break; - case 5: - done = true; - break; } - } - else if(current_menu == options_menu) - { - process_options_menu(); - } - else if(current_menu == load_game_menu) - { - if (process_load_game_menu()) + else if(menu == options_menu) { - // FIXME: shouldn't be needed if GameSession doesn't relay on global variables - // reset tux - scroll_x = 0; - //titletux.level_begin(); - update_time = st_get_ticks(); + process_options_menu(); + } + else if(menu == load_game_menu) + { + if(event.key.keysym.sym == SDLK_DELETE) + { + int slot = menu->get_active_item_id(); + char str[1024]; + sprintf(str,_("Are you sure you want to delete slot %d?"), slot); + + if(confirm_dialog(bkg_title, str)) + { + sprintf(str,"%s/slot%d.stsg", st_save_dir, slot); + printf("Removing: %s\n",str); + remove(str); + } + + update_load_save_game_menu(load_game_menu); + Menu::set_current(main_menu); + update_time = st_get_ticks(); + } + else if (process_load_game_menu()) + { + // FIXME: shouldn't be needed if GameSession doesn't relay on global variables + titlesession->get_current_sector()->activate(); + titlesession->set_current(); + //titletux.level_begin(); + update_time = st_get_ticks(); + } + } + else if(menu == contrib_menu) + { + check_levels_contrib_menu(); + } + else if (menu == contrib_subset_menu) + { + check_contrib_subset_menu(); + } + else if(menu == contrib_worldmap_menu) + { + check_contrib_worldmap_menu(); } - } - else if(current_menu == contrib_menu) - { - check_contrib_menu(); - } - else if (current_menu == contrib_subset_menu) - { - check_contrib_subset_menu(); } - mouse_cursor->draw(); - - flipscreen(); + mouse_cursor->draw(context); + + context.do_drawing(); /* Set the time of the last update and the time of the current update */ last_update_time = update_time; @@ -464,147 +410,15 @@ bool title(void) /* Pause: */ frame++; SDL_Delay(25); - } /* Free surfaces: */ + free_contrib_menu(); + delete titlesession; delete bkg_title; delete logo; - - /* Return to main! */ - return done; + delete img_choose_subset; } -#define MAX_VEL 10 -#define SPEED 1 -#define SCROLL 60 +// EOF // -void display_credits() -{ - int done; - int scroll, speed; - Timer timer; - int n,d; - int length; - FILE* fi; - char temp[1024]; - string_list_type names; - char filename[1024]; - string_list_init(&names); - sprintf(filename,"%s/CREDITS", datadir.c_str()); - if((fi = fopen(filename,"r")) != NULL) - { - while(fgets(temp, sizeof(temp), fi) != NULL) - { - temp[strlen(temp)-1]='\0'; - string_list_add_item(&names,temp); - } - fclose(fi); - } - else - { - string_list_add_item(&names,"Credits were not found!"); - string_list_add_item(&names,"Shame on the guy, who"); - string_list_add_item(&names,"forgot to include them"); - string_list_add_item(&names,"in your SuperTux distribution."); - } - - - timer.init(SDL_GetTicks()); - timer.start(50); - - scroll = 0; - speed = 2; - done = 0; - - n = d = 0; - - length = names.num_items; - - SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); - - while(done == 0) - { - /* in case of input, exit */ - while(SDL_PollEvent(&event)) - switch(event.type) - { - case SDL_KEYDOWN: - switch(event.key.keysym.sym) - { - case SDLK_UP: - speed -= SPEED; - break; - case SDLK_DOWN: - speed += SPEED; - break; - case SDLK_SPACE: - case SDLK_RETURN: - if(speed >= 0) - scroll += SCROLL; - break; - case SDLK_ESCAPE: - done = 1; - break; - default: - break; - } - break; - case SDL_QUIT: - done = 1; - break; - default: - break; - } - - if(speed > MAX_VEL) - speed = MAX_VEL; - else if(speed < -MAX_VEL) - speed = -MAX_VEL; - - /* draw the credits */ - - draw_background(); - - white_big_text->drawf("- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2); - - for(i = 0, n = 0, d = 0; i < length; i++,n++,d++) - { - if(names.item[i] == "") - n--; - else - { - if(names.item[i][0] == ' ') - white_small_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll-10, A_HMIDDLE, A_TOP, 1); - else if(names.item[i][0] == ' ') - white_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1); - else if(names.item[i+1][0] == '-' || names.item[i][0] == '-') - white_big_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 3); - else - blue_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1); - } - } - - flipscreen(); - - if(60+screen->h+(n*18)+(d*18)-scroll < 0 && 20+60+screen->h+(n*18)+(d*18)-scroll < 0) - done = 1; - - scroll += speed; - if(scroll < 0) - scroll = 0; - - SDL_Delay(35); - - if(timer.get_left() < 0) - { - frame++; - timer.start(50); - } - } - string_list_free(&names); - - SDL_EnableKeyRepeat(0, 0); // disables key repeating - show_menu = 1; - Menu::set_current(main_menu); -}