X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftitle.cpp;h=6badcd5a3453326c9f69d9c18c01424e3ea9dc95;hb=eba5f4b45f92cb19a09fbac1a478648062480adb;hp=83151af3e6f609fe30f34995f72333df604a2dea;hpb=7fa266cd1d7062e3451a7dda0ccf42571faac78c;p=supertux.git diff --git a/src/title.cpp b/src/title.cpp index 83151af3e..6badcd5a3 100644 --- a/src/title.cpp +++ b/src/title.cpp @@ -18,13 +18,17 @@ // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. +#include #include +#include +#include #include #include #include #include #include +#include #include #include @@ -33,101 +37,189 @@ #include #endif -#include "defines.h" -#include "globals.h" +#include "app/globals.h" #include "title.h" -#include "screen.h" -#include "high_scores.h" -#include "menu.h" -#include "texture.h" +#include "video/screen.h" +#include "video/surface.h" +#include "gui/menu.h" #include "timer.h" -#include "setup.h" +#include "special/frame_rate.h" +#include "app/setup.h" +#include "lisp/lisp.h" +#include "lisp/parser.h" #include "level.h" -#include "gameloop.h" +#include "level_subset.h" +#include "game_session.h" +#include "worldmap.h" #include "leveleditor.h" -#include "scene.h" -#include "player.h" -#include "math.h" +#include "player_status.h" #include "tile.h" +#include "sector.h" +#include "object/tilemap.h" +#include "object/camera.h" +#include "object/player.h" #include "resources.h" +#include "app/gettext.h" +#include "misc.h" +#include "textscroller.h" +#include "control/joystickkeyboardcontroller.h" +#include "control/codecontroller.h" +#include "main.h" static Surface* bkg_title; static Surface* logo; static Surface* img_choose_subset; static bool walking; -static Timer random_timer; +static Timer2 random_timer; static int frame; -static unsigned int last_update_time; -static unsigned int update_time; -void display_credits(); +static GameSession* titlesession; +static CodeController* controller; -std::vector contrib_subsets; -std::string current_contrib_subset; +static std::vector contrib_subsets; +static LevelSubset* current_contrib_subset = 0; -void generate_contrib_menu() +static FrameRate frame_rate(100); + +/* If the demo was stopped - because game started, level + editor was excuted, etc - call this when you get back + to the title code. + */ +void resume_demo() +{ + player_status.reset(); + titlesession->get_current_sector()->activate("main"); + titlesession->set_current(); + + frame_rate.update(); +} + +void update_load_save_game_menu(Menu* menu) { - string_list_type level_subsets = dsubdirs("/levels", "info"); + printf("update loadsavemenu.\n"); + for(int i = 1; i < 6; ++i) { + MenuItem& item = menu->get_item_by_id(i); + item.kind = MN_ACTION; + item.change_text(slotinfo(i)); + } +} +void free_contrib_menu() +{ + for(std::vector::iterator i = contrib_subsets.begin(); + i != contrib_subsets.end(); ++i) + delete *i; + + contrib_subsets.clear(); contrib_menu->clear(); - contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0); - contrib_menu->additem(MN_HL,"",0,0); +} - for (int i = 0; i < level_subsets.num_items; ++i) +void generate_contrib_menu() +{ + /** Generating contrib levels list by making use of Level Subset */ + std::set level_subsets = FileSystem::dsubdirs("/levels", "info"); + + free_contrib_menu(); + + contrib_menu->add_label(_("Contrib Levels")); + contrib_menu->add_hl(); + + int i = 0; + for (std::set::iterator it = level_subsets.begin(); + it != level_subsets.end(); ++it) { - st_subset subset; - subset.load(level_subsets.item[i]); - contrib_menu->additem(MN_GOTO, subset.title.c_str(), i, contrib_subset_menu); + LevelSubset* subset = new LevelSubset(); + subset->load(*it); + if(subset->hide_from_contribs) { + delete subset; + continue; + } + contrib_menu->add_submenu(subset->title, contrib_subset_menu); contrib_subsets.push_back(subset); + ++i; } - contrib_menu->additem(MN_HL,"",0,0); - contrib_menu->additem(MN_BACK,"Back",0,0); + contrib_menu->add_hl(); + contrib_menu->add_back(_("Back")); + + level_subsets.clear(); +} - string_list_free(&level_subsets); +std::string get_level_name(const std::string& filename) +{ + try { + lisp::Parser parser; + std::auto_ptr root (parser.parse(filename)); + + const lisp::Lisp* level = root->get_lisp("supertux-level"); + if(!level) + return ""; + + std::string name; + level->get("name", name); + return name; + } catch(std::exception& e) { + std::cerr << "Problem getting name of '" << filename << "'.\n"; + return ""; + } } -void check_contrib_menu() +void check_levels_contrib_menu() { static int current_subset = -1; int index = contrib_menu->check(); - if (index != -1) - { - index -= 2; // FIXME: Hack - if (index >= 0 && index <= int(contrib_subsets.size())) - { - if (current_subset != index) - { - current_subset = index; - // FIXME: This shouln't be busy looping - st_subset& subset = contrib_subsets[index]; - - current_contrib_subset = subset.name; + if (index == -1) + return; - std::cout << "Updating the contrib subset menu..." << subset.levels << std::endl; - - contrib_subset_menu->clear(); + LevelSubset& subset = * (contrib_subsets[index]); + + if(subset.has_worldmap) { + WorldMapNS::WorldMap worldmap; + worldmap.set_map_filename(subset.get_worldmap_filename()); - contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0); - contrib_subset_menu->additem(MN_HL,"",0,0); - for (int i = 1; i <= subset.levels; ++i) - { - Level level; - level.load(subset.name, i); - contrib_subset_menu->additem(MN_ACTION, level.name, 0, 0); - } - contrib_subset_menu->additem(MN_HL,"",0,0); - contrib_subset_menu->additem(MN_BACK, "Back", 0, 0); - } - } - else - { - // Back button - } + // some fading + fadeout(256); + DrawingContext context; + context.draw_text(white_text, "Loading...", + Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT/2), CENTER_ALLIGN, LAYER_FOREGROUND1); + context.do_drawing(); + + // TODO: slots should be available for contrib maps + worldmap.loadgame(user_dir + "/save/" + subset.name + "-slot1.stsg"); + + worldmap.display(); // run the map + + Menu::set_current(main_menu); + resume_demo(); + } else if (current_subset != index) { + current_subset = index; + // FIXME: This shouln't be busy looping + LevelSubset& subset = * (contrib_subsets[index]); + + current_contrib_subset = ⊂ + + contrib_subset_menu->clear(); + + contrib_subset_menu->add_label(subset.title); + contrib_subset_menu->add_hl(); + + for (int i = 0; i < subset.get_num_levels(); ++i) + { + /** get level's title */ + std::string filename = subset.get_level_filename(i); + std::string title = get_level_name(filename); + contrib_subset_menu->add_entry(i, title); } + + contrib_subset_menu->add_hl(); + contrib_subset_menu->add_back(_("Back")); + + titlesession->get_current_sector()->activate("main"); + titlesession->set_current(); + } } void check_contrib_subset_menu() @@ -135,188 +227,168 @@ void check_contrib_subset_menu() int index = contrib_subset_menu->check(); if (index != -1) { - if (contrib_subset_menu->get_item(index).kind == MN_ACTION) + if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION) { - index -= 1; // FIXME: Hack - std::cout << "Sarting level: " << index << std::endl; - halt_music(); - GameSession session(current_contrib_subset, index, ST_GL_PLAY); + std::cout << "Starting level: " << index << std::endl; + + GameSession session( + current_contrib_subset->get_level_filename(index), ST_GL_PLAY); session.run(); + player_status.reset(); Menu::set_current(main_menu); + resume_demo(); } } } -void draw_background() +void draw_demo(float elapsed_time) { - /* Draw the title background: */ + static float last_tux_x_pos = -1; + Sector* sector = titlesession->get_current_sector(); + Player* tux = sector->player; - bkg_title->draw_bg(); -} + sector->play_music(LEVEL_MUSIC); -void draw_demo(GameSession* session, double frame_ratio) -{ - World::set_current(session->get_world()); - //World* world = session->get_world(); - Level* plevel = session->get_level(); - Player* tux = session->get_world()->get_tux(); - - session->get_world()->play_music(LEVEL_MUSIC); + controller->update(); + controller->press(Controller::RIGHT); - /* FIXME: - // update particle systems - std::vector::iterator p; - for(p = particle_systems.begin(); p != particle_systems.end(); ++p) - { - (*p)->simulate(frame_ratio); - } - - // Draw particle systems (background) - for(p = particle_systems.begin(); p != particle_systems.end(); ++p) - { - (*p)->draw(scroll_x, 0, 0); - } - */ - - // Draw interactive tiles: - for (int y = 0; y < 15; ++y) - { - for (int x = 0; x < 21; ++x) - { - Tile::draw(32*x - fmodf(scroll_x, 32), y * 32, - plevel->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]); - } - } + if(random_timer.check() || (int) last_tux_x_pos == (int) tux->get_pos().x) { + random_timer.start(float(rand() % 3000 + 3000) / 1000.); + walking = !walking; + } else { + if(!walking) + controller->press(Controller::JUMP); + } + last_tux_x_pos = tux->get_pos().x; - global_frame_counter++; - tux->key_event(SDLK_RIGHT,DOWN); - - if(random_timer.check()) - { - if(walking) - tux->key_event(SDLK_UP,UP); - else - tux->key_event(SDLK_UP,DOWN); - } - else - { - random_timer.start(rand() % 3000 + 3000); - walking = !walking; - } - // Wrap around at the end of the level back to the beginnig - if(plevel->width * 32 - 320 < tux->base.x) - { - tux->base.x = tux->base.x - (plevel->width * 32 - 640); - scroll_x = tux->base.x - 320; - } - - float last_tux_x_pos = tux->base.x; - tux->action(frame_ratio); + if(sector->solids->get_width() * 32 - 320 < tux->get_pos().x) { + sector->activate("main"); + sector->camera->reset(tux->get_pos()); + } - // Jump if tux stays in the same position for one loop, ie. if he is - // stuck behind a wall - if (last_tux_x_pos == tux->base.x) - walking = false; - - tux->draw(); + sector->action(elapsed_time); + sector->draw(*titlesession->context); } /* --- TITLE SCREEN --- */ -void title(void) +void title() { - st_subset subset; - random_timer.init(true); - walking = true; + //LevelEditor* leveleditor; + MusicRef credits_music; + controller = new CodeController(); - st_pause_ticks_init(); + Ticks::pause_init(); - GameSession session(datadir + "/levels/misc/menu.stl", 0, ST_GL_DEMO_GAME); - - clearscreen(0, 0, 0); - updatescreen(); + titlesession = new GameSession(get_resource_filename("levels/misc/menu.stl"), + ST_GL_DEMO_GAME); /* Load images: */ - bkg_title = new Surface(datadir + "/images/title/background.jpg", IGNORE_ALPHA); - logo = new Surface(datadir + "/images/title/logo.png", USE_ALPHA); - img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", USE_ALPHA); + bkg_title = new Surface(datadir + "/images/background/arctis.jpg", false); + logo = new Surface(datadir + "/images/title/logo.png", true); + img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true); + + titlesession->get_current_sector()->activate("main"); + titlesession->set_current(); + + Player* player = titlesession->get_current_sector()->player; + player->set_controller(controller); /* --- Main title loop: --- */ frame = 0; - /* Draw the title background: */ - bkg_title->draw_bg(); - - update_time = st_get_ticks(); - random_timer.start(rand() % 2000 + 2000); + random_timer.start(float(rand() % 2000 + 2000) / 1000.0); + Uint32 lastticks = SDL_GetTicks(); + Menu::set_current(main_menu); + DrawingContext& context = *titlesession->context; while (Menu::current()) { // Calculate the movement-factor - double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE); - if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */ - frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85; - /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */ - frame_ratio /= 2; + Uint32 ticks = SDL_GetTicks(); + float elapsed_time = float(ticks - lastticks) / 1000.; + global_time += elapsed_time; + lastticks = ticks; + // 40fps is minimum + if(elapsed_time > .04) + elapsed_time = .04; + + /* Lower the speed so that Tux doesn't jump too hectically throught + the demo. */ + elapsed_time /= 2; SDL_Event event; - while (SDL_PollEvent(&event)) - { - if (Menu::current()) - { - Menu::current()->event(event); - } - // FIXME: QUIT signal should be handled more generic, not locally - if (event.type == SDL_QUIT) - Menu::set_current(0); + main_controller->update(); + while (SDL_PollEvent(&event)) { + if (Menu::current()) { + Menu::current()->event(event); } - + main_controller->process_event(event); + // FIXME: QUIT signal should be handled more generic, not locally + if (event.type == SDL_QUIT) + throw std::runtime_error("Received window close"); + } + /* Draw the background: */ - draw_background(); - draw_demo(&session, frame_ratio); - - if (Menu::current() == main_menu) - logo->draw( 160, 30); + draw_demo(elapsed_time); - white_small_text->draw(" SuperTux " VERSION "\n" - "Copyright (c) 2003 SuperTux Devel Team\n" - "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" - "are welcome to redistribute it under certain conditions; see the file COPYING\n" - "for details.\n", - 0, 420, 0); + if (Menu::current() == main_menu) + context.draw_surface(logo, Vector(SCREEN_WIDTH/2 - logo->w/2, 30), + LAYER_FOREGROUND1+1); + + context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n", + Vector(0, SCREEN_HEIGHT - 50), LEFT_ALLIGN, LAYER_FOREGROUND1); + context.draw_text(white_small_text, + _( +"Copyright (c) 2003 SuperTux Devel Team\n" +"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n" +"redistribute it under certain conditions; see the file COPYING for details.\n" + ), + Vector(0, SCREEN_HEIGHT - 50 + white_small_text->get_height() + 5), + LEFT_ALLIGN, LAYER_FOREGROUND1); /* Don't draw menu, if quit is true */ Menu* menu = Menu::current(); if(menu) { - menu->draw(); + menu->draw(context); menu->action(); - + if(menu == main_menu) { switch (main_menu->check()) { - case 0: + case MNID_STARTGAME: // Start Game, ie. goto the slots menu update_load_save_game_menu(load_game_menu); break; - case 1: + case MNID_LEVELS_CONTRIB: // Contrib Menu puts("Entering contrib menu"); generate_contrib_menu(); break; - case 3: - halt_music(); - leveleditor(1); +#if 0 + case MNID_LEVELEDITOR: { + LevelEdtiro* leveleditor = new LevelEditor(); + leveleditor->run(); + delete leveleditor; Menu::set_current(main_menu); + resume_demo(); break; - case 4: - display_credits(); + } +#endif + case MNID_CREDITS: + fadeout(500); + credits_music = sound_manager->load_music( + get_resource_filename("/music/credits.ogg")); + sound_manager->play_music(credits_music); + display_text_file("credits.txt"); + fadeout(500); Menu::set_current(main_menu); break; - case 6: + case MNID_QUITMAINMENU: Menu::set_current(0); break; } @@ -327,18 +399,32 @@ void title(void) } else if(menu == load_game_menu) { - if (process_load_game_menu()) + if(event.key.keysym.sym == SDLK_DELETE) + { + int slot = menu->get_active_item_id(); + std::stringstream stream; + stream << slot; + std::string str = _("Are you sure you want to delete slot") + stream.str() + "?"; + + if(confirm_dialog(bkg_title, str.c_str())) + { + str = user_dir + "/save/slot" + stream.str() + ".stsg"; + printf("Removing: %s\n",str.c_str()); + remove(str.c_str()); + } + + update_load_save_game_menu(load_game_menu); + Menu::set_current(main_menu); + resume_demo(); + } + else if (process_load_game_menu()) { - // FIXME: shouldn't be needed if GameSession doesn't relay on global variables - // reset tux - scroll_x = 0; - //titletux.level_begin(); - update_time = st_get_ticks(); + resume_demo(); } } else if(menu == contrib_menu) { - check_contrib_menu(); + check_levels_contrib_menu(); } else if (menu == contrib_subset_menu) { @@ -346,160 +432,20 @@ void title(void) } } - mouse_cursor->draw(); - - flipscreen(); + mouse_cursor->draw(context); + + context.do_drawing(); - /* Set the time of the last update and the time of the current update */ - last_update_time = update_time; - update_time = st_get_ticks(); + frame_rate.update(); /* Pause: */ frame++; - SDL_Delay(25); } /* Free surfaces: */ + free_contrib_menu(); + delete titlesession; delete bkg_title; delete logo; -} - -#define MAX_VEL 10 -#define SPEED 1 -#define SCROLL 60 -#define ITEMS_SPACE 4 - -void display_credits() -{ - int done; - int scroll, speed; - int y; - Timer timer; - int length; - FILE* fi; - char temp[1024]; - string_list_type names; - char filename[1024]; - string_list_init(&names); - sprintf(filename,"%s/CREDITS", datadir.c_str()); - if((fi = fopen(filename,"r")) != NULL) - { - while(fgets(temp, sizeof(temp), fi) != NULL) - { - temp[strlen(temp)-1]='\0'; - string_list_add_item(&names,temp); - } - fclose(fi); - } - else - { - string_list_add_item(&names,"Credits were not found!"); - string_list_add_item(&names,"Shame on the guy, who"); - string_list_add_item(&names,"forgot to include them"); - string_list_add_item(&names,"in your SuperTux distribution."); - } - - - timer.init(SDL_GetTicks()); - timer.start(50); - - scroll = 0; - speed = 2; - done = 0; - - length = names.num_items; - - SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); - - while(done == 0) - { - /* in case of input, exit */ - SDL_Event event; - while(SDL_PollEvent(&event)) - switch(event.type) - { - case SDL_KEYDOWN: - switch(event.key.keysym.sym) - { - case SDLK_UP: - speed -= SPEED; - break; - case SDLK_DOWN: - speed += SPEED; - break; - case SDLK_SPACE: - case SDLK_RETURN: - if(speed >= 0) - scroll += SCROLL; - break; - case SDLK_ESCAPE: - done = 1; - break; - default: - break; - } - break; - case SDL_QUIT: - done = 1; - break; - default: - break; - } - - if(speed > MAX_VEL) - speed = MAX_VEL; - else if(speed < -MAX_VEL) - speed = -MAX_VEL; - - /* draw the credits */ - - draw_background(); - - white_big_text->drawf("- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2); - - y = 0; - for(int i = 0; i < length; i++) - { - switch(names.item[i][0]) - { - case ' ': - white_small_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 1); - y += white_small_text->h+ITEMS_SPACE; - break; - case ' ': - white_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 1); - y += white_text->h+ITEMS_SPACE; - break; - case '-': - white_big_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 3); - y += white_big_text->h+ITEMS_SPACE; - break; - default: - blue_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 1); - y += blue_text->h+ITEMS_SPACE; - break; - } - } - - flipscreen(); - - if(60+screen->h+y-scroll < 0 && 20+60+screen->h+y-scroll < 0) - done = 1; - - scroll += speed; - if(scroll < 0) - scroll = 0; - - SDL_Delay(35); - - if(timer.get_left() < 0) - { - frame++; - timer.start(50); - } - } - string_list_free(&names); - - SDL_EnableKeyRepeat(0, 0); // disables key repeating - Menu::set_current(main_menu); + delete img_choose_subset; }