X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftitle.cpp;h=69fdb798b7398ae63e6aa578ab406f7792e18d6a;hb=07a60074d2369ec9f49754f15277f5242482df84;hp=dd720b2842e09402c63da7903139b2ab58b9493e;hpb=6ed1900da4edf7d7922f7a4626f95a83e34dff82;p=supertux.git diff --git a/src/title.cpp b/src/title.cpp index dd720b284..69fdb798b 100644 --- a/src/title.cpp +++ b/src/title.cpp @@ -20,6 +20,7 @@ // 02111-1307, USA. #include +#include #include #include #include @@ -42,6 +43,7 @@ #include "high_scores.h" #include "gui/menu.h" #include "special/timer.h" +#include "special/frame_rate.h" #include "app/setup.h" #include "level.h" #include "level_subset.h" @@ -66,8 +68,6 @@ static bool walking; static Timer random_timer; static int frame; -static unsigned int last_update_time; -static unsigned int update_time; static GameSession* titlesession; @@ -280,7 +280,7 @@ void title(void) img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true); /* Generating contrib maps by only using a string_list */ - worldmap_list = FileSystem::dfiles("levels/worldmap", NULL, "icyisland.stwm"); + worldmap_list = FileSystem::dfiles("levels/worldmap", "", "icyisland.stwm"); titlesession->get_current_sector()->activate(); titlesession->set_current(); @@ -288,7 +288,9 @@ void title(void) /* --- Main title loop: --- */ frame = 0; - update_time = Ticks::get(); + FrameRate frame_rate(100); + frame_rate.set_frame_limit(false); + random_timer.start(rand() % 2000 + 2000); Menu::set_current(main_menu); @@ -296,11 +298,11 @@ void title(void) while (Menu::current()) { // if we spent to much time on a menu entry - if( (update_time - last_update_time) > 1000) - update_time = last_update_time = Ticks::get(); - + frame_rate.smooth_hanger(); + // Calculate the movement-factor - double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE); + double frame_ratio = frame_rate.get(); + if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */ frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85; /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */ @@ -326,12 +328,12 @@ void title(void) context.draw_surface(logo, Vector(screen->w/2 - logo->w/2, 30), LAYER_FOREGROUND1+1); - context.draw_text(white_small_text, " SuperTux " VERSION "\n", Vector(0, screen->h - 70), LAYER_FOREGROUND1); + context.draw_text(white_small_text, " SuperTux " VERSION "\n", Vector(0, screen->h - 70), LEFT_ALLIGN, LAYER_FOREGROUND1); context.draw_text(white_small_text, _("Copyright (c) 2003 SuperTux Devel Team\n" "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" "are welcome to redistribute it under certain conditions; see the file COPYING\n" - "for details.\n"), Vector(0, screen->h - 70 + white_small_text->get_height()), LAYER_FOREGROUND1); + "for details.\n"), Vector(0, screen->h - 70 + white_small_text->get_height()), LEFT_ALLIGN, LAYER_FOREGROUND1); /* Don't draw menu, if quit is true */ Menu* menu = Menu::current(); @@ -358,7 +360,7 @@ void title(void) leveleditor->run(); delete leveleditor; Menu::set_current(main_menu); - update_time = Ticks::get(); + frame_rate.update(); break; case MNID_CREDITS: display_text_file("CREDITS", SCROLL_SPEED_CREDITS, white_big_text , white_text, white_small_text, blue_text ); @@ -378,19 +380,20 @@ void title(void) if(event.key.keysym.sym == SDLK_DELETE) { int slot = menu->get_active_item_id(); - char str[1024]; - sprintf(str,_("Are you sure you want to delete slot %d?"), slot); + std::stringstream stream; + stream << slot; + std::string str = _("Are you sure you want to delete slot") + stream.str() + "?"; - if(confirm_dialog(bkg_title, str)) + if(confirm_dialog(bkg_title, str.c_str())) { - sprintf(str,"%s/slot%d.stsg", st_save_dir, slot); - printf("Removing: %s\n",str); - remove(str); + str = st_save_dir + "/slot" + stream.str() + ".stsg"; + printf("Removing: %s\n",str.c_str()); + remove(str.c_str()); } update_load_save_game_menu(load_game_menu); Menu::set_current(main_menu); - update_time = Ticks::get(); + frame_rate.update(); } else if (process_load_game_menu()) { @@ -398,7 +401,7 @@ void title(void) titlesession->get_current_sector()->activate(); titlesession->set_current(); //titletux.level_begin(); - update_time = Ticks::get(); + frame_rate.update(); } } else if(menu == contrib_menu) @@ -415,9 +418,7 @@ void title(void) context.do_drawing(); - /* Set the time of the last update and the time of the current update */ - last_update_time = update_time; - update_time = Ticks::get(); + frame_rate.update(); /* Pause: */ frame++;