X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftitle.cpp;h=3d877a12744c3cf3011ca93027d087c40d5bf81e;hb=8e7ccc8e3b34ee1adb6f3cf7c3bc49e07c59fcb0;hp=34af37351a74afdf23e50635477ec0ac84c09452;hpb=ef208e1b7d93b6e434c17df26c8edcaa51088539;p=supertux.git diff --git a/src/title.cpp b/src/title.cpp index 34af37351..730dbf782 100644 --- a/src/title.cpp +++ b/src/title.cpp @@ -1,15 +1,25 @@ -/* - title.c - - Super Tux - Title Screen - - by Bill Kendrick - bill@newbreedsoftware.com - http://www.newbreedsoftware.com/supertux/ - - April 11, 2000 - March 15, 2004 -*/ - +// $Id$ +// +// SuperTux +// Copyright (C) 2000 Bill Kendrick +// Copyright (C) 2004 Tobias Glaesser +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. + +#include #include #include #include @@ -19,7 +29,6 @@ #include #ifndef WIN32 -#include #include #include #endif @@ -27,388 +36,389 @@ #include "defines.h" #include "globals.h" #include "title.h" -#include "screen.h" +#include "screen/screen.h" +#include "screen/surface.h" #include "high_scores.h" #include "menu.h" -#include "texture.h" #include "timer.h" #include "setup.h" #include "level.h" +#include "level_subset.h" #include "gameloop.h" +#include "worldmap.h" #include "leveleditor.h" +#include "scene.h" +#include "player.h" +#include "math.h" +#include "tile.h" +#include "sector.h" +#include "tilemap.h" +#include "resources.h" +#include "type.h" +#include "gettext.h" -static texture_type bkg_title, img_choose_subset, anim1, anim2; -static SDL_Event event; -static SDLKey key; -static int quit, frame, pict, i; +static Surface* bkg_title; +static Surface* logo; +static Surface* img_choose_subset; -void display_credits(); +static bool walking; +static Timer random_timer; -void draw_background() -{ - /* Draw the title background: */ - - texture_draw_bg(&bkg_title, NO_UPDATE); +static int frame; +static unsigned int last_update_time; +static unsigned int update_time; - /* Animate title screen: */ +static GameSession* titlesession; - pict = (frame / 5) % 3; +static std::vector contrib_subsets; +static LevelSubset* current_contrib_subset = 0; - if (pict == 0) - texture_draw_part(&bkg_title, 560, 270, 560, 270, 80, 75, NO_UPDATE); - else if (pict == 1) - texture_draw(&anim1, 560, 270, NO_UPDATE); - else if (pict == 2) - texture_draw(&anim2, 560, 270, NO_UPDATE); -} +static string_list_type worldmap_list; -/* --- TITLE SCREEN --- */ +static LevelEditor* leveleditor; -int title(void) +void free_contrib_menu() { - int done; - char str[80]; - string_list_type level_subsets; - st_subset subset; - level_subsets = dsubdirs("/levels", "info"); + for(std::vector::iterator i = contrib_subsets.begin(); + i != contrib_subsets.end(); ++i) + delete *i; - /* Reset menu variables */ - menu_reset(); - menu_set_current(&main_menu); + contrib_subsets.clear(); + contrib_menu->clear(); +} - clearscreen(0, 0, 0); - updatescreen(); +void generate_contrib_menu() +{ + /** Generating contrib levels list by making use of Level Subset */ + string_list_type level_subsets = dsubdirs("/levels", "info"); - /* Load images: */ + free_contrib_menu(); - texture_load(&bkg_title,DATA_PREFIX "/images/title/title.png", IGNORE_ALPHA); - texture_load(&anim1,DATA_PREFIX "/images/title/title-anim2.png", IGNORE_ALPHA); - texture_load(&anim2,DATA_PREFIX "/images/title/title-anim1.png", IGNORE_ALPHA); - texture_load(&img_choose_subset,DATA_PREFIX "/images/status/choose-level-subset.png", USE_ALPHA); + contrib_menu->additem(MN_LABEL,_("Contrib Levels"),0,0); + contrib_menu->additem(MN_HL,"",0,0); - /* --- Main title loop: --- */ + for (int i = 0; i < level_subsets.num_items; ++i) + { + LevelSubset* subset = new LevelSubset(); + subset->load(level_subsets.item[i]); + contrib_menu->additem(MN_GOTO, subset->title.c_str(), i, + contrib_subset_menu, i+1); + contrib_subsets.push_back(subset); + } - done = 0; - quit = 0; - show_menu = 1; - frame = 0; + contrib_menu->additem(MN_HL,"",0,0); + contrib_menu->additem(MN_BACK,_("Back"),0,0); - /* Draw the title background: */ - texture_draw_bg(&bkg_title, NO_UPDATE); + string_list_free(&level_subsets); +} - load_hs(); +void check_levels_contrib_menu() +{ + static int current_subset = -1; - while (!done && !quit) + int index = contrib_menu->check(); + if (index != -1) { - /* Handle events: */ - - while (SDL_PollEvent(&event)) + index -= 1; + if (index >= 0 && index <= int(contrib_subsets.size())) { - if (event.type == SDL_QUIT) - { - /* Quit event - quit: */ - quit = 1; - } - else if (event.type == SDL_KEYDOWN) + if (current_subset != index) { - /* Keypress... */ - - key = event.key.keysym.sym; - - /* Check for menu events */ - menu_event(&event.key.keysym); - - if (key == SDLK_ESCAPE) + current_subset = index; + // FIXME: This shouln't be busy looping + LevelSubset& subset = * (contrib_subsets[index]); + + current_contrib_subset = ⊂ + + contrib_subset_menu->clear(); + + contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0); + contrib_subset_menu->additem(MN_HL,"",0,0); + + for (int i = 0; i < subset.get_num_levels(); ++i) { - /* Escape: Quit: */ - - quit = 1; + Level* level = new Level; + level->load(subset.get_level_filename(i)); + contrib_subset_menu->additem(MN_ACTION, level->get_name(), 0, 0, i); + delete level; } - } -#ifdef JOY_YES - else if (event.type == SDL_JOYAXISMOTION && event.jaxis.axis == JOY_Y) - { - if (event.jaxis.value > 1024) - menuaction = MN_DOWN; - else if (event.jaxis.value < -1024) - menuaction = MN_UP; - } - else if (event.type == SDL_JOYBUTTONDOWN) - { - /* Joystick button: Continue: */ + + contrib_subset_menu->additem(MN_HL,"",0,0); + contrib_subset_menu->additem(MN_BACK, _("Back"), 0, 0); - menuaction = MN_HIT; + titlesession->get_current_sector()->activate(); + titlesession->set_current(); } -#endif - } - - /* Draw the background: */ - draw_background(); - - /* Draw the high score: */ - sprintf(str, "High score: %d", hs_score); - text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE); - sprintf(str, "by %s", hs_name); - text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE); - - /* Don't draw menu, if quit is true */ - if(show_menu && !quit) - menu_process_current(); - - if(current_menu == &main_menu) + else { - switch (menu_check(&main_menu)) - { - case 2: - done = 0; - i = 0; - if(level_subsets.num_items != 0) - { - subset.load(level_subsets.item[0]); - while(!done) - { - texture_draw(&img_choose_subset,(screen->w - img_choose_subset.w) / 2, 0, NO_UPDATE); - if(level_subsets.num_items != 0) - { - texture_draw(&subset.image,(screen->w - subset.image.w) / 2 + 25,78,NO_UPDATE); - if(level_subsets.num_items > 1) - { - if(i > 0) - texture_draw(&arrow_left,(screen->w / 2) - ((subset.title.length()+2)*16)/2,20,NO_UPDATE); - if(i < level_subsets.num_items-1) - texture_draw(&arrow_right,(screen->w / 2) + ((subset.description.length())*16)/2,20,NO_UPDATE); - } - text_drawf(&gold_text, subset.title.c_str(), 0, 20, A_HMIDDLE, A_TOP, 1, NO_UPDATE); - text_drawf(&gold_text, subset.description.c_str(), 20, -20, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE); - } - updatescreen(); - SDL_Delay(50); - while(SDL_PollEvent(&event) && !done) - { - switch(event.type) - { - case SDL_QUIT: - done = 1; - quit = 1; - break; - case SDL_KEYDOWN: // key pressed - /* Keypress... */ - - key = event.key.keysym.sym; - - if(key == SDLK_LEFT) - { - if(i > 0) - { - --i; - subset.free(); - subset.load(level_subsets.item[i]); - } - } - else if(key == SDLK_RIGHT) - { - if(i < level_subsets.num_items -1) - { - ++i; - subset.free(); - subset.load(level_subsets.item[i]); - } - } - else if(key == SDLK_SPACE || key == SDLK_RETURN) - { - done = YES; - quit = gameloop(subset.name.c_str(),1,ST_GL_PLAY); - subset.free(); - } - else if(key == SDLK_ESCAPE) - { - done = YES; - } - break; - default: - break; - } - } - } - } - break; - case 3: - update_load_save_game_menu(&load_game_menu, YES); - break; - case 5: - done = 1; - quit = leveleditor(1); - break; - case 6: - display_credits(); - break; - case 8: - quit = 1; - break; - } + // Back button } - else if(current_menu == &options_menu) - { - process_options_menu(); - } - else if(current_menu == &load_game_menu) + } +} + +void check_contrib_subset_menu() +{ + int index = contrib_subset_menu->check(); + if (index != -1) + { + if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION) { - process_save_load_game_menu(NO); + std::cout << "Starting level: " << index << std::endl; + + GameSession session( + current_contrib_subset->get_level_filename(index), ST_GL_PLAY); + session.run(); + player_status.reset(); + Menu::set_current(main_menu); + titlesession->get_current_sector()->activate(); + titlesession->set_current(); } + } +} - flipscreen(); - - /* Pause: */ - frame++; - SDL_Delay(50); +void check_contrib_worldmap_menu() +{ + int index = contrib_worldmap_menu->check(); + if (index != -1) + { + WorldMapNS::WorldMap worldmap; + worldmap.loadmap(worldmap_list.item[index]); + worldmap.display(); + Menu::set_current(main_menu); } - /* Free surfaces: */ - - texture_free(&bkg_title); - texture_free(&anim1); - texture_free(&anim2); - string_list_free(&level_subsets); - - /* Return to main! */ - - return(quit); } -#define MAX_VEL 10 -#define SPEED 1 -#define SCROLL 60 - -void display_credits() +void draw_demo(double frame_ratio) { - int done; - int scroll, speed; - timer_type timer; - int n,d; - int length; - FILE* fi; - char temp[1024]; - string_list_type names; - char filename[1024]; - string_list_init(&names); - sprintf(filename,"%s/CREDITS",DATA_PREFIX); - if((fi = fopen(filename,"r")) != NULL) + Sector* world = titlesession->get_current_sector(); + Player* tux = world->player; + + world->play_music(LEVEL_MUSIC); + + global_frame_counter++; + tux->key_event((SDLKey) keymap.right,DOWN); + + if(random_timer.check()) { - while(fgets(temp, sizeof(temp), fi) != NULL) - { - temp[strlen(temp)-1]='\0'; - string_list_add_item(&names,temp); - } - fclose(fi); + if(walking) + tux->key_event((SDLKey) keymap.jump,UP); + else + tux->key_event((SDLKey) keymap.jump,DOWN); } else { - string_list_add_item(&names,"Credits were not found!"); - string_list_add_item(&names,"Shame on the guy, who"); - string_list_add_item(&names,"forgot to include them"); - string_list_add_item(&names,"in your SuperTux distribution."); + random_timer.start(rand() % 3000 + 3000); + walking = !walking; } + // Wrap around at the end of the level back to the beginnig + if(world->solids->get_width() * 32 - 320 < tux->base.x) + { + tux->level_begin(); + } + + tux->can_jump = true; + float last_tux_x_pos = tux->base.x; + world->action(frame_ratio); + + + // disabled for now, since with the new jump code we easily get deadlocks + // Jump if tux stays in the same position for one loop, ie. if he is + // stuck behind a wall + if (last_tux_x_pos == tux->base.x) + { + walking = false; + } + + world->draw(*titlesession->context); +} + +/* --- TITLE SCREEN --- */ +void title(void) +{ + random_timer.init(true); - timer_init(&timer, SDL_GetTicks()); - timer_start(&timer, 50); + walking = true; - scroll = 0; - speed = 2; - done = 0; + st_pause_ticks_init(); - n = d = 0; + titlesession = new GameSession(datadir + "/levels/misc/menu.stl", ST_GL_DEMO_GAME); - length = names.num_items; + /* Load images: */ + bkg_title = new Surface(datadir + "/images/background/arctis.jpg", false); + logo = new Surface(datadir + "/images/title/logo.png", true); + img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true); - SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); + /* Generating contrib maps by only using a string_list */ + worldmap_list = dfiles("levels/worldmap", NULL, NULL); - while(done == 0) + contrib_worldmap_menu->additem(MN_LABEL, _("Contrib Worlds"), 0,0); + contrib_worldmap_menu->additem(MN_HL, "", 0,0); + for(int i = 0; i < worldmap_list.num_items; i++) { - /* in case of input, exit */ - while(SDL_PollEvent(&event)) - switch(event.type) - { - case SDL_KEYDOWN: - switch(event.key.keysym.sym) - { - case SDLK_UP: - speed -= SPEED; - break; - case SDLK_DOWN: - speed += SPEED; - break; - case SDLK_SPACE: - case SDLK_RETURN: - if(speed >= 0) - scroll += SCROLL; - break; - case SDLK_ESCAPE: - done = 1; - break; - default: - break; - } - break; - case SDL_QUIT: - done = 1; - break; - default: - break; - } - - if(speed > MAX_VEL) - speed = MAX_VEL; - else if(speed < -MAX_VEL) - speed = -MAX_VEL; - - /* draw the credits */ - - draw_background(); - - text_drawf(&white_big_text, "- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2, NO_UPDATE); - - for(i = 0, n = 0, d = 0; i < length; i++,n++,d++) + WorldMapNS::WorldMap worldmap; + worldmap.loadmap(worldmap_list.item[i]); + contrib_worldmap_menu->additem(MN_ACTION, worldmap.get_world_title(),0,0,i); + } + contrib_worldmap_menu->additem(MN_HL,"",0,0); + contrib_worldmap_menu->additem(MN_BACK,"Back",0,0); + + titlesession->get_current_sector()->activate(); + titlesession->set_current(); + + /* --- Main title loop: --- */ + frame = 0; + + update_time = st_get_ticks(); + random_timer.start(rand() % 2000 + 2000); + + Menu::set_current(main_menu); + DrawingContext& context = *titlesession->context; + while (Menu::current()) + { + // if we spent to much time on a menu entry + if( (update_time - last_update_time) > 1000) + update_time = last_update_time = st_get_ticks(); + + // Calculate the movement-factor + double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE); + if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */ + frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85; + /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */ + frame_ratio /= 2; + + SDL_Event event; + while (SDL_PollEvent(&event)) { - if(names.item[i] == "") - n--; - else + if (Menu::current()) { - if(names.item[i][0] == ' ') - text_drawf(&white_small_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll-10, A_HMIDDLE, A_TOP, 1, NO_UPDATE); - else if(names.item[i][0] == ' ') - text_drawf(&white_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1, NO_UPDATE); - else if(names.item[i+1][0] == '-' || names.item[i][0] == '-') - text_drawf(&white_big_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 3, NO_UPDATE); - else - text_drawf(&blue_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1, NO_UPDATE); + Menu::current()->event(event); } + // FIXME: QUIT signal should be handled more generic, not locally + if (event.type == SDL_QUIT) + Menu::set_current(0); } + /* Draw the background: */ + draw_demo(frame_ratio); + + if (Menu::current() == main_menu) + context.draw_surface(logo, Vector(screen->w/2 - logo->w/2, 30), + LAYER_FOREGROUND1+1); + + context.draw_text(white_small_text, " SuperTux " VERSION "\n", Vector(0, screen->h - 70), LAYER_FOREGROUND1); + context.draw_text(white_small_text, + _("Copyright (c) 2003 SuperTux Devel Team\n" + "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" + "are welcome to redistribute it under certain conditions; see the file COPYING\n" + "for details.\n"), Vector(0, screen->h - 70 + white_small_text->get_height()), LAYER_FOREGROUND1); - texture_draw_part(&bkg_title, 0, 0, 0, 0, 640, 130, NO_UPDATE); - - flipscreen(); - - if(60+screen->h+(n*18)+(d*18)-scroll < 0 && 20+60+screen->h+(n*18)+(d*18)-scroll < 0) - done = 1; + /* Don't draw menu, if quit is true */ + Menu* menu = Menu::current(); + if(menu) + { + menu->draw(context); + menu->action(); + + if(menu == main_menu) + { + switch (main_menu->check()) + { + case MNID_STARTGAME: + // Start Game, ie. goto the slots menu + update_load_save_game_menu(load_game_menu); + break; + case MNID_WORLDMAP_CONTRIB: + break; + case MNID_LEVELS_CONTRIB: + // Contrib Menu + puts("Entering contrib menu"); + generate_contrib_menu(); + break; + case MNID_LEVELEDITOR: + leveleditor = new LevelEditor(); + leveleditor->run(); + delete leveleditor; + Menu::set_current(main_menu); + update_time = st_get_ticks(); + break; + case MNID_CREDITS: + display_text_file("CREDITS", SCROLL_SPEED_CREDITS); + Menu::set_current(main_menu); + break; + case MNID_QUITMAINMENU: + Menu::set_current(0); + break; + } + } + else if(menu == options_menu) + { + process_options_menu(); + } + else if(menu == load_game_menu) + { + if(event.key.keysym.sym == SDLK_DELETE) + { + int slot = menu->get_active_item_id(); + char str[1024]; + sprintf(str,_("Are you sure you want to delete slot %d?"), slot); + + if(confirm_dialog(bkg_title, str)) + { + sprintf(str,"%s/slot%d.stsg", st_save_dir, slot); + printf("Removing: %s\n",str); + remove(str); + } + + update_load_save_game_menu(load_game_menu); + Menu::set_current(main_menu); + update_time = st_get_ticks(); + } + else if (process_load_game_menu()) + { + // FIXME: shouldn't be needed if GameSession doesn't relay on global variables + titlesession->get_current_sector()->activate(); + titlesession->set_current(); + //titletux.level_begin(); + update_time = st_get_ticks(); + } + } + else if(menu == contrib_menu) + { + check_levels_contrib_menu(); + } + else if (menu == contrib_subset_menu) + { + check_contrib_subset_menu(); + } + else if(menu == contrib_worldmap_menu) + { + check_contrib_worldmap_menu(); + } + } - scroll += speed; - if(scroll < 0) - scroll = 0; + mouse_cursor->draw(context); + + context.do_drawing(); - SDL_Delay(35); + /* Set the time of the last update and the time of the current update */ + last_update_time = update_time; + update_time = st_get_ticks(); - if(timer_get_left(&timer) < 0) - { - frame++; - timer_start(&timer, 50); - } + /* Pause: */ + frame++; + SDL_Delay(25); } - string_list_free(&names); + /* Free surfaces: */ - SDL_EnableKeyRepeat(0, 0); // disables key repeating - show_menu = 1; - menu_set_current(&main_menu); + free_contrib_menu(); + delete titlesession; + delete bkg_title; + delete logo; + delete img_choose_subset; } + +// EOF // +