X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftitle.cpp;h=1700e449312405d411b51ff1e937977a6a3ec33f;hb=4b68f9f9cf9c1df07e21df3cdfd0c4b9b7391fa8;hp=b729bef01e4f41984bc9068f558031b5abe800ef;hpb=b56d18cd12b1892a7588b1fe620b1df26f7e7d4f;p=supertux.git diff --git a/src/title.cpp b/src/title.cpp index b729bef01..1700e4493 100644 --- a/src/title.cpp +++ b/src/title.cpp @@ -1,14 +1,23 @@ -/* - title.c - - Super Tux - Title Screen - - by Bill Kendrick - bill@newbreedsoftware.com - http://www.newbreedsoftware.com/supertux/ - - April 11, 2000 - March 15, 2004 -*/ +// $Id$ +// +// SuperTux +// Copyright (C) 2000 Bill Kendrick +// Copyright (C) 2004 Tobias Glaesser +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. #include #include @@ -49,9 +58,7 @@ static Surface* img_choose_subset; static bool walking; static Timer random_timer; -static SDL_Event event; -static SDLKey key; -static int frame, i; +static int frame; static unsigned int last_update_time; static unsigned int update_time; @@ -60,33 +67,26 @@ void display_credits(); std::vector contrib_subsets; std::string current_contrib_subset; -void update_contrib_menu() +void generate_contrib_menu() { - // FIXME: Hack to update only once - static bool up_to_date = false; - - if (!up_to_date) - { - string_list_type level_subsets = dsubdirs("/levels", "info"); + string_list_type level_subsets = dsubdirs("/levels", "info"); - contrib_menu->clear(); - contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0); - contrib_menu->additem(MN_HL,"",0,0); + contrib_menu->clear(); + contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0); + contrib_menu->additem(MN_HL,"",0,0); - for (int i = 0; i < level_subsets.num_items; ++i) - { - st_subset subset; - subset.load(level_subsets.item[i]); - contrib_menu->additem(MN_GOTO, subset.title.c_str(), i, contrib_subset_menu); - contrib_subsets.push_back(subset); - } + for (int i = 0; i < level_subsets.num_items; ++i) + { + st_subset subset; + subset.load(level_subsets.item[i]); + contrib_menu->additem(MN_GOTO, subset.title.c_str(), i, contrib_subset_menu); + contrib_subsets.push_back(subset); + } - contrib_menu->additem(MN_HL,"",0,0); - contrib_menu->additem(MN_BACK,"Back",0,0); + contrib_menu->additem(MN_HL,"",0,0); + contrib_menu->additem(MN_BACK,"Back",0,0); - string_list_free(&level_subsets); - up_to_date = true; - } + string_list_free(&level_subsets); } void check_contrib_menu() @@ -135,13 +135,14 @@ void check_contrib_subset_menu() int index = contrib_subset_menu->check(); if (index != -1) { - index -= 1; // FIXME: Hack - std::cout << "Sarting level: " << index << std::endl; - GameSession session(current_contrib_subset, index, ST_GL_PLAY); - session.run(); - menu_reset(); - Menu::set_current(main_menu); - show_menu = 1; + if (contrib_subset_menu->get_item(index).kind == MN_ACTION) + { + index -= 1; // FIXME: Hack + std::cout << "Sarting level: " << index << std::endl; + GameSession session(current_contrib_subset, index, ST_GL_PLAY); + session.run(); + Menu::set_current(main_menu); + } } } @@ -207,8 +208,6 @@ void draw_demo(GameSession* session, double frame_ratio) scroll_x = tux->base.x - 320; } - - float last_tux_x_pos = tux->base.x; tux->action(frame_ratio); @@ -221,7 +220,7 @@ void draw_demo(GameSession* session, double frame_ratio) } /* --- TITLE SCREEN --- */ -bool title(void) +void title(void) { st_subset subset; random_timer.init(true); @@ -232,225 +231,115 @@ bool title(void) GameSession session(datadir + "/levels/misc/menu.stl", 0, ST_GL_DEMO_GAME); - //FIXME:activate_particle_systems(); - - /* Reset menu variables */ - menu_reset(); - Menu::set_current(main_menu); - clearscreen(0, 0, 0); updatescreen(); /* Load images: */ - bkg_title = new Surface(datadir + "/images/title/background.jpg", IGNORE_ALPHA); logo = new Surface(datadir + "/images/title/logo.png", USE_ALPHA); img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", USE_ALPHA); /* --- Main title loop: --- */ - bool done = 0; - show_menu = 1; frame = 0; /* Draw the title background: */ bkg_title->draw_bg(); - load_hs(); update_time = st_get_ticks(); random_timer.start(rand() % 2000 + 2000); - while (!done) + Menu::set_current(main_menu); + while (Menu::current()) { - /* Calculate the movement-factor */ + // Calculate the movement-factor double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE); if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */ frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85; /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */ frame_ratio /= 2; - /* Handle events: */ - + SDL_Event event; while (SDL_PollEvent(&event)) { - current_menu->event(event); - if (event.type == SDL_QUIT) - { - done = true; - } - else if (event.type == SDL_KEYDOWN) + if (Menu::current()) { - /* Keypress... */ - key = event.key.keysym.sym; - - /* Check for menu events */ - //menu_event(event); - - if (!show_menu) - { - /* Escape: Quit: */ - done = true; - } + Menu::current()->event(event); } + // FIXME: QUIT signal should be handled more generic, not locally + if (event.type == SDL_QUIT) + Menu::set_current(0); } /* Draw the background: */ draw_background(); draw_demo(&session, frame_ratio); - if (current_menu == main_menu) + if (Menu::current() == main_menu) logo->draw( 160, 30); - white_small_text->draw( - " SuperTux " VERSION "\n" - "Copyright (c) 2003 SuperTux Devel Team\n" - "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" - "are welcome to redistribute it under certain conditions; see the file COPYING\n" - "for details.\n", - 0, 420, 0); - - /* Draw the high score: */ - /* - sprintf(str, "High score: %d", hs_score); - text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1); - sprintf(str, "by %s", hs_name); - text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1); - */ + white_small_text->draw(" SuperTux " VERSION "\n" + "Copyright (c) 2003 SuperTux Devel Team\n" + "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" + "are welcome to redistribute it under certain conditions; see the file COPYING\n" + "for details.\n", + 0, 420, 0); /* Don't draw menu, if quit is true */ - if(show_menu && !done) - menu_process_current(); - - if(current_menu == main_menu) + Menu* menu = Menu::current(); + if(menu) { - switch (main_menu->check()) + menu->draw(); + menu->action(); + + if(menu == main_menu) { -#if 0 - case 0: - string_list_type level_subsets; - level_subsets = dsubdirs("/levels", "info"); - - // Quick Play - // FIXME: obsolete - done = 0; - i = 0; - if(level_subsets.num_items != 0) + switch (main_menu->check()) { - subset.load(level_subsets.item[0]); - while(!done) - { - img_choose_subset->draw((screen->w - img_choose_subset.w) / 2, 0); - if(level_subsets.num_items != 0) - { - subset.image->draw((screen->w - subset.image.w) / 2 + 25,78); - if(level_subsets.num_items > 1) - { - if(i > 0) - arrow_left->draw((screen->w / 2) - ((subset.title.length()+2)*16)/2,20); - if(i < level_subsets.num_items-1) - arrow_right->draw((screen->w / 2) + ((subset.description.length())*16)/2,20); - } - text_drawf(&gold_text, subset.title.c_str(), 0, 20, A_HMIDDLE, A_TOP, 1); - text_drawf(&gold_text, subset.description.c_str(), 20, -20, A_HMIDDLE, A_BOTTOM, 1); - } - updatescreen(); - SDL_Delay(50); - while(SDL_PollEvent(&event) && !done) - { - switch(event.type) - { - case SDL_QUIT: - done = true; - break; - case SDL_KEYDOWN: // key pressed - // Keypress... - key = event.key.keysym.sym; - - if(key == SDLK_LEFT) - { - if(i > 0) - { - --i; - subset.free(); - subset.load(level_subsets.item[i]); - } - } - else if(key == SDLK_RIGHT) - { - if(i < level_subsets.num_items -1) - { - ++i; - subset.free(); - subset.load(level_subsets.item[i]); - } - } - else if(key == SDLK_SPACE || key == SDLK_RETURN) - { - done = true; - quit = gameloop(subset.name.c_str(),1,ST_GL_PLAY); - subset.free(); - } - else if(key == SDLK_ESCAPE) - { - done = true; - } - break; - default: - break; - } - } - } + case 0: + // Start Game, ie. goto the slots menu + update_load_save_game_menu(load_game_menu); + break; + case 1: + // Contrib Menu + puts("Entering contrib menu"); + generate_contrib_menu(); + break; + case 3: + leveleditor(1); + Menu::set_current(main_menu); + break; + case 4: + display_credits(); + Menu::set_current(main_menu); + break; + case 6: + Menu::set_current(0); + break; } - // reset tux - scroll_x = 0; - titletux.level_begin(); - update_time = st_get_ticks(); - break; -#endif - case 0: - // Start Game, ie. goto the slots menu - update_load_save_game_menu(load_game_menu); - break; - case 1: - // Contrib Menu - update_contrib_menu(); - break; - case 3: - done = true; - done = leveleditor(1); - menu_reset(); - show_menu = 1; - Menu::set_current(main_menu); - break; - case 4: - display_credits(); - break; - case 5: - done = true; - break; } - } - else if(current_menu == options_menu) - { - process_options_menu(); - } - else if(current_menu == load_game_menu) - { - if (process_load_game_menu()) + else if(menu == options_menu) { - // FIXME: shouldn't be needed if GameSession doesn't relay on global variables - // reset tux - scroll_x = 0; - //titletux.level_begin(); - update_time = st_get_ticks(); + process_options_menu(); + } + else if(menu == load_game_menu) + { + if (process_load_game_menu()) + { + // FIXME: shouldn't be needed if GameSession doesn't relay on global variables + // reset tux + scroll_x = 0; + //titletux.level_begin(); + update_time = st_get_ticks(); + } + } + else if(menu == contrib_menu) + { + check_contrib_menu(); + } + else if (menu == contrib_subset_menu) + { + check_contrib_subset_menu(); } - } - else if(current_menu == contrib_menu) - { - check_contrib_menu(); - } - else if (current_menu == contrib_subset_menu) - { - check_contrib_subset_menu(); } mouse_cursor->draw(); @@ -470,21 +359,19 @@ bool title(void) delete bkg_title; delete logo; - - /* Return to main! */ - return done; } #define MAX_VEL 10 #define SPEED 1 #define SCROLL 60 +#define ITEMS_SPACE 4 void display_credits() { int done; int scroll, speed; + int y; Timer timer; - int n,d; int length; FILE* fi; char temp[1024]; @@ -517,8 +404,6 @@ void display_credits() speed = 2; done = 0; - n = d = 0; - length = names.num_items; SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); @@ -526,6 +411,7 @@ void display_credits() while(done == 0) { /* in case of input, exit */ + SDL_Event event; while(SDL_PollEvent(&event)) switch(event.type) { @@ -568,26 +454,33 @@ void display_credits() white_big_text->drawf("- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2); - for(i = 0, n = 0, d = 0; i < length; i++,n++,d++) + y = 0; + for(int i = 0; i < length; i++) { - if(names.item[i] == "") - n--; - else - { - if(names.item[i][0] == ' ') - white_small_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll-10, A_HMIDDLE, A_TOP, 1); - else if(names.item[i][0] == ' ') - white_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1); - else if(names.item[i+1][0] == '-' || names.item[i][0] == '-') - white_big_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 3); - else - blue_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1); - } + switch(names.item[i][0]) + { + case ' ': + white_small_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 1); + y += white_small_text->h+ITEMS_SPACE; + break; + case ' ': + white_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 1); + y += white_text->h+ITEMS_SPACE; + break; + case '-': + white_big_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 3); + y += white_big_text->h+ITEMS_SPACE; + break; + default: + blue_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 1); + y += blue_text->h+ITEMS_SPACE; + break; + } } flipscreen(); - if(60+screen->h+(n*18)+(d*18)-scroll < 0 && 20+60+screen->h+(n*18)+(d*18)-scroll < 0) + if(60+screen->h+y-scroll < 0 && 20+60+screen->h+y-scroll < 0) done = 1; scroll += speed; @@ -605,6 +498,5 @@ void display_credits() string_list_free(&names); SDL_EnableKeyRepeat(0, 0); // disables key repeating - show_menu = 1; Menu::set_current(main_menu); }