X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftitle.cpp;h=0dfe8d697051fc1cb1a467cf7c1bd74c88ceb6a1;hb=84160722392a024dda42bd86ca9bd85b68c49457;hp=263b18879443766bf206fb657a401bed7d4aa71d;hpb=c4183c0332f8e09dffc70f135689853fb2e3728a;p=supertux.git diff --git a/src/title.cpp b/src/title.cpp index 263b18879..0dfe8d697 100644 --- a/src/title.cpp +++ b/src/title.cpp @@ -1,15 +1,25 @@ -/* - title.c - - Super Tux - Title Screen - - by Bill Kendrick - bill@newbreedsoftware.com - http://www.newbreedsoftware.com/supertux/ - - April 11, 2000 - March 15, 2004 -*/ - +// $Id$ +// +// SuperTux +// Copyright (C) 2000 Bill Kendrick +// Copyright (C) 2004 Tobias Glaesser +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. + +#include #include #include #include @@ -38,37 +48,120 @@ #include "scene.h" #include "player.h" #include "math.h" +#include "tile.h" +#include "resources.h" -void loadshared(void); -void activate_particle_systems(void); - -static texture_type bkg_title; -static texture_type logo; -static texture_type img_choose_subset; +static Surface* bkg_title; +static Surface* logo; +static Surface* img_choose_subset; static bool walking; -static Player titletux; -static timer_type random_timer; +static Timer random_timer; -static SDL_Event event; -static SDLKey key; static int frame, i; static unsigned int last_update_time; static unsigned int update_time; void display_credits(); +std::vector contrib_subsets; +std::string current_contrib_subset; + +void generate_contrib_menu() +{ + string_list_type level_subsets = dsubdirs("/levels", "info"); + + contrib_menu->clear(); + contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0); + contrib_menu->additem(MN_HL,"",0,0); + + for (int i = 0; i < level_subsets.num_items; ++i) + { + st_subset subset; + subset.load(level_subsets.item[i]); + contrib_menu->additem(MN_GOTO, subset.title.c_str(), i, contrib_subset_menu); + contrib_subsets.push_back(subset); + } + + contrib_menu->additem(MN_HL,"",0,0); + contrib_menu->additem(MN_BACK,"Back",0,0); + + string_list_free(&level_subsets); +} + +void check_contrib_menu() +{ + static int current_subset = -1; + + int index = contrib_menu->check(); + if (index != -1) + { + index -= 2; // FIXME: Hack + if (index >= 0 && index <= int(contrib_subsets.size())) + { + if (current_subset != index) + { + current_subset = index; + // FIXME: This shouln't be busy looping + st_subset& subset = contrib_subsets[index]; + + current_contrib_subset = subset.name; + + std::cout << "Updating the contrib subset menu..." << subset.levels << std::endl; + + contrib_subset_menu->clear(); + + contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0); + contrib_subset_menu->additem(MN_HL,"",0,0); + for (int i = 1; i <= subset.levels; ++i) + { + Level level; + level.load(subset.name, i); + contrib_subset_menu->additem(MN_ACTION, level.name, 0, 0); + } + contrib_subset_menu->additem(MN_HL,"",0,0); + contrib_subset_menu->additem(MN_BACK, "Back", 0, 0); + } + } + else + { + // Back button + } + } +} + +void check_contrib_subset_menu() +{ + int index = contrib_subset_menu->check(); + if (index != -1) + { + if (contrib_subset_menu->get_item(index).kind == MN_ACTION) + { + index -= 1; // FIXME: Hack + std::cout << "Sarting level: " << index << std::endl; + GameSession session(current_contrib_subset, index, ST_GL_PLAY); + session.run(); + Menu::set_current(main_menu); + } + } +} + void draw_background() { /* Draw the title background: */ - texture_draw_bg(&bkg_title); + bkg_title->draw_bg(); } -void draw_demo() +void draw_demo(GameSession* session, double frame_ratio) { - /* DEMO begin */ - /* update particle systems */ + World::set_current(session->get_world()); + //World* world = session->get_world(); + Level* plevel = session->get_level(); + Player* tux = session->get_world()->get_tux(); + + /* FIXME: + // update particle systems std::vector::iterator p; for(p = particle_systems.begin(); p != particle_systems.end(); ++p) { @@ -80,286 +173,176 @@ void draw_demo() { (*p)->draw(scroll_x, 0, 0); } + */ // Draw interactive tiles: for (int y = 0; y < 15; ++y) { for (int x = 0; x < 21; ++x) { - drawshape(32*x - fmodf(scroll_x, 32), y * 32, - current_level.ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]); + Tile::draw(32*x - fmodf(scroll_x, 32), y * 32, + plevel->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]); } } global_frame_counter++; - titletux.key_event(SDLK_RIGHT,DOWN); + tux->key_event(SDLK_RIGHT,DOWN); - if(timer_check(&random_timer)) + if(random_timer.check()) { if(walking) - titletux.key_event(SDLK_UP,UP); + tux->key_event(SDLK_UP,UP); else - titletux.key_event(SDLK_UP,DOWN); + tux->key_event(SDLK_UP,DOWN); } else { - timer_start(&random_timer, rand() % 3000 + 3000); + random_timer.start(rand() % 3000 + 3000); walking = !walking; } // Wrap around at the end of the level back to the beginnig - if(current_level.width * 32 - 320 < titletux.base.x) + if(plevel->width * 32 - 320 < tux->base.x) { - titletux.base.x = titletux.base.x - (current_level.width * 32 - 640); - scroll_x = titletux.base.x - 320; + tux->base.x = tux->base.x - (plevel->width * 32 - 640); + scroll_x = tux->base.x - 320; } - float last_tux_x_pos = titletux.base.x; - titletux.action(); + float last_tux_x_pos = tux->base.x; + tux->action(frame_ratio); // Jump if tux stays in the same position for one loop, ie. if he is // stuck behind a wall - if (last_tux_x_pos == titletux.base.x) + if (last_tux_x_pos == tux->base.x) walking = false; - titletux.draw(); - - /* DEMO end */ + tux->draw(); } /* --- TITLE SCREEN --- */ - -int title(void) +void title(void) { - int done; - string_list_type level_subsets; st_subset subset; - level_subsets = dsubdirs("/levels", "info"); - timer_init(&random_timer, true); + random_timer.init(true); walking = true; - titletux.init(); st_pause_ticks_init(); - current_level.load((datadir + "/levels/misc/menu.stl").c_str()); - loadshared(); - activate_particle_systems(); - /* Lower the gravity that tux doesn't jump to hectically through the demo */ - //gravity = 5; - - /* Reset menu variables */ - menu_reset(); - Menu::set_current(main_menu); + GameSession session(datadir + "/levels/misc/menu.stl", 0, ST_GL_DEMO_GAME); clearscreen(0, 0, 0); updatescreen(); /* Load images: */ - - texture_load(&bkg_title,datadir + "/images/title/background.jpg", IGNORE_ALPHA); - texture_load(&logo,datadir + "/images/title/logo.png", USE_ALPHA); - texture_load(&img_choose_subset,datadir + "/images/status/choose-level-subset.png", USE_ALPHA); + bkg_title = new Surface(datadir + "/images/title/background.jpg", IGNORE_ALPHA); + logo = new Surface(datadir + "/images/title/logo.png", USE_ALPHA); + img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", USE_ALPHA); /* --- Main title loop: --- */ - - done = 0; - quit = 0; - show_menu = 1; frame = 0; /* Draw the title background: */ - texture_draw_bg(&bkg_title); - load_hs(); + bkg_title->draw_bg(); update_time = st_get_ticks(); - timer_start(&random_timer, rand() % 2000 + 2000); + random_timer.start(rand() % 2000 + 2000); - while (!done && !quit) + Menu::set_current(main_menu); + while (Menu::current()) { - - /* Calculate the movement-factor */ - frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE); + // Calculate the movement-factor + double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE); if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */ frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85; /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */ frame_ratio /= 2; - /* Handle events: */ - + SDL_Event event; while (SDL_PollEvent(&event)) { - menu_event(event); - if (event.type == SDL_QUIT) + if (Menu::current()) { - /* Quit event - quit: */ - quit = 1; + Menu::current()->event(event); } - else if (event.type == SDL_KEYDOWN) + else { - /* Keypress... */ - - key = event.key.keysym.sym; - - /* Check for menu events */ - //menu_event(event); - - if (key == SDLK_ESCAPE) - { - /* Escape: Quit: */ - - quit = 1; - } + // FIXME: QUIT signal should be handled more generic, not locally + if (event.type == SDL_QUIT) + Menu::set_current(0); } } /* Draw the background: */ draw_background(); - draw_demo(); - - if (current_menu == main_menu) - texture_draw(&logo, 160, 30); - - text_draw(&white_small_text, - " SuperTux " VERSION "\n" - "Copyright (c) 2003 SuperTux Devel Team\n" - "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" - "are welcome to redistribute it under certain conditions; see the file COPYING\n" - "for details.\n", - 0, 420, 0); - - /* Draw the high score: */ - /* - sprintf(str, "High score: %d", hs_score); - text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1); - sprintf(str, "by %s", hs_name); - text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1); - */ + draw_demo(&session, frame_ratio); + + if (Menu::current() == main_menu) + logo->draw( 160, 30); - /* Don't draw menu, if quit is true */ - if(show_menu && !quit) - menu_process_current(); + white_small_text->draw(" SuperTux " VERSION "\n" + "Copyright (c) 2003 SuperTux Devel Team\n" + "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" + "are welcome to redistribute it under certain conditions; see the file COPYING\n" + "for details.\n", + 0, 420, 0); - if(current_menu == main_menu) + /* Don't draw menu, if quit is true */ + Menu* menu = Menu::current(); + if(menu) { - switch (main_menu->check()) + menu->draw(); + menu->action(); + + if(menu == main_menu) { -#if 0 - case 0: - // Quick Play - // FIXME: obsolete - done = 0; - i = 0; - if(level_subsets.num_items != 0) + switch (main_menu->check()) { - subset.load(level_subsets.item[0]); - while(!done) - { - texture_draw(&img_choose_subset,(screen->w - img_choose_subset.w) / 2, 0); - if(level_subsets.num_items != 0) - { - texture_draw(&subset.image,(screen->w - subset.image.w) / 2 + 25,78); - if(level_subsets.num_items > 1) - { - if(i > 0) - texture_draw(&arrow_left,(screen->w / 2) - ((subset.title.length()+2)*16)/2,20); - if(i < level_subsets.num_items-1) - texture_draw(&arrow_right,(screen->w / 2) + ((subset.description.length())*16)/2,20); - } - text_drawf(&gold_text, subset.title.c_str(), 0, 20, A_HMIDDLE, A_TOP, 1); - text_drawf(&gold_text, subset.description.c_str(), 20, -20, A_HMIDDLE, A_BOTTOM, 1); - } - updatescreen(); - SDL_Delay(50); - while(SDL_PollEvent(&event) && !done) - { - switch(event.type) - { - case SDL_QUIT: - done = 1; - quit = 1; - break; - case SDL_KEYDOWN: // key pressed - // Keypress... - key = event.key.keysym.sym; - - if(key == SDLK_LEFT) - { - if(i > 0) - { - --i; - subset.free(); - subset.load(level_subsets.item[i]); - } - } - else if(key == SDLK_RIGHT) - { - if(i < level_subsets.num_items -1) - { - ++i; - subset.free(); - subset.load(level_subsets.item[i]); - } - } - else if(key == SDLK_SPACE || key == SDLK_RETURN) - { - done = true; - quit = gameloop(subset.name.c_str(),1,ST_GL_PLAY); - subset.free(); - } - else if(key == SDLK_ESCAPE) - { - done = true; - } - break; - default: - break; - } - } - } + case 0: + // Start Game, ie. goto the slots menu + update_load_save_game_menu(load_game_menu); + break; + case 1: + // Contrib Menu + puts("Entering contrib menu"); + generate_contrib_menu(); + break; + case 3: + leveleditor(1); + Menu::set_current(main_menu); + break; + case 4: + display_credits(); + Menu::set_current(main_menu); + break; + case 5: + Menu::set_current(0); + break; } - // reset tux - scroll_x = 0; - titletux.level_begin(); - update_time = st_get_ticks(); - break; -#endif - case 0: - // Start Game, ie. goto the slots menu - update_load_save_game_menu(load_game_menu, true); - break; - case 1: - // Contrib Menu - break; - case 3: - done = 1; - quit = leveleditor(1); - break; - case 4: - display_credits(); - break; - case 5: - quit = 1; - break; } - } - else if(current_menu == options_menu) - { - process_options_menu(); - } - else if(current_menu == load_game_menu) - { - if (process_load_game_menu()) + else if(menu == options_menu) { - // reset tux - scroll_x = 0; - titletux.level_begin(); - update_time = st_get_ticks(); + process_options_menu(); + } + else if(menu == load_game_menu) + { + if (process_load_game_menu()) + { + // FIXME: shouldn't be needed if GameSession doesn't relay on global variables + // reset tux + scroll_x = 0; + //titletux.level_begin(); + update_time = st_get_ticks(); + } + } + else if(menu == contrib_menu) + { + check_contrib_menu(); + } + else if (menu == contrib_subset_menu) + { + check_contrib_subset_menu(); } - } - else if(current_menu == contrib_menu) - { - } mouse_cursor->draw(); @@ -377,13 +360,8 @@ int title(void) } /* Free surfaces: */ - texture_free(&bkg_title); - texture_free(&logo); - string_list_free(&level_subsets); - - /* Return to main! */ - - return(quit); + delete bkg_title; + delete logo; } #define MAX_VEL 10 @@ -394,7 +372,7 @@ void display_credits() { int done; int scroll, speed; - timer_type timer; + Timer timer; int n,d; int length; FILE* fi; @@ -421,8 +399,8 @@ void display_credits() } - timer_init(&timer, SDL_GetTicks()); - timer_start(&timer, 50); + timer.init(SDL_GetTicks()); + timer.start(50); scroll = 0; speed = 2; @@ -437,6 +415,7 @@ void display_credits() while(done == 0) { /* in case of input, exit */ + SDL_Event event; while(SDL_PollEvent(&event)) switch(event.type) { @@ -477,7 +456,7 @@ void display_credits() draw_background(); - text_drawf(&white_big_text, "- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2); + white_big_text->drawf("- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2); for(i = 0, n = 0, d = 0; i < length; i++,n++,d++) { @@ -486,13 +465,13 @@ void display_credits() else { if(names.item[i][0] == ' ') - text_drawf(&white_small_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll-10, A_HMIDDLE, A_TOP, 1); + white_small_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll-10, A_HMIDDLE, A_TOP, 1); else if(names.item[i][0] == ' ') - text_drawf(&white_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1); + white_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1); else if(names.item[i+1][0] == '-' || names.item[i][0] == '-') - text_drawf(&white_big_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 3); + white_big_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 3); else - text_drawf(&blue_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1); + blue_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1); } } @@ -507,15 +486,14 @@ void display_credits() SDL_Delay(35); - if(timer_get_left(&timer) < 0) + if(timer.get_left() < 0) { frame++; - timer_start(&timer, 50); + timer.start(50); } } string_list_free(&names); SDL_EnableKeyRepeat(0, 0); // disables key repeating - show_menu = 1; Menu::set_current(main_menu); }