X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftitle.cpp;h=08259e870fd0e4d460f7fb07c1dbb23fddddd2aa;hb=8372bc7834408184195e060a3f9bfef90b2365b6;hp=da22b4936f684be408cedc76857b012e5ed4e3c9;hpb=fc73efa7ff699fe3c9c237845b6f4fda0d999862;p=supertux.git diff --git a/src/title.cpp b/src/title.cpp index da22b4936..08259e870 100644 --- a/src/title.cpp +++ b/src/title.cpp @@ -35,7 +35,6 @@ #include "title.hpp" #include "mainloop.hpp" -#include "video/screen.hpp" #include "video/drawing_context.hpp" #include "video/surface.hpp" #include "audio/sound_manager.hpp" @@ -56,6 +55,7 @@ #include "resources.hpp" #include "gettext.hpp" #include "textscroller.hpp" +#include "fadeout.hpp" #include "file_system.hpp" #include "control/joystickkeyboardcontroller.hpp" #include "control/codecontroller.hpp" @@ -63,6 +63,7 @@ #include "log.hpp" #include "options_menu.hpp" #include "console.hpp" +#include "random_generator.hpp" enum MainMenuIDs { MNID_STARTGAME, @@ -101,7 +102,7 @@ void TitleScreen::generate_contrib_menu() { /** Generating contrib levels list by making use of Level Subset */ - std::vector level_worlds; + std::vector level_worlds; char** files = PHYSFS_enumerateFiles("levels/"); for(const char* const* filename = files; *filename != 0; ++filename) { std::string filepath = std::string("levels/") + *filename; @@ -115,7 +116,7 @@ TitleScreen::generate_contrib_menu() contrib_menu->add_label(_("Contrib Levels")); contrib_menu->add_hl(); - + int i = 0; for (std::vector::iterator it = level_worlds.begin(); it != level_worlds.end(); ++it) { @@ -202,7 +203,7 @@ TitleScreen::check_contrib_world_menu() new GameSession(current_world->get_level_filename(index)); main_loop->push_screen(session); } - } + } } void @@ -222,26 +223,26 @@ TitleScreen::make_tux_jump() controller->press(Controller::RIGHT); // Determine how far we moved since last frame - float dx = fabsf(last_tux_x_pos - tux->get_pos().x); - float dy = fabsf(last_tux_y_pos - tux->get_pos().y); - - // Calculate space to check for obstacles + float dx = fabsf(last_tux_x_pos - tux->get_pos().x); + float dy = fabsf(last_tux_y_pos - tux->get_pos().y); + + // Calculate space to check for obstacles Rect lookahead = tux->get_bbox(); lookahead.move(Vector(96, 0)); - + // Check if we should press the jump button bool randomJump = !randomWaitTimer.started(); bool notMoving = (fabsf(dx) + fabsf(dy)) < 0.1; - bool pathBlocked = !sector->is_free_space(lookahead); + bool pathBlocked = !sector->is_free_of_statics(lookahead); if (!controller->released(Controller::JUMP) && (notMoving || pathBlocked || randomJump)) { float jumpDuration; if(pathBlocked) jumpDuration = 0.5; else - jumpDuration = float(rand() % 500 + 300) / 1000.0; + jumpDuration = systemRandom.randf(0.3, 0.8); jumpPushTimer.start(jumpDuration); - randomWaitTimer.start(float(rand() % 3000 + 3000) / 1000.0); + randomWaitTimer.start(systemRandom.randf(3.0, 6.0)); } // Keep jump button pressed @@ -253,7 +254,7 @@ TitleScreen::make_tux_jump() last_tux_y_pos = tux->get_pos().y; // Wrap around at the end of the level back to the beginnig - if(sector->solids->get_width() * 32 - 320 < tux->get_pos().x) { + if(sector->get_width() - 320 < tux->get_pos().x) { sector->activate("main"); sector->camera->reset(tux->get_pos()); } @@ -299,6 +300,7 @@ TitleScreen::leave() { Sector* sector = titlesession->get_current_sector(); sector->deactivate(); + Menu::set_current(NULL); } void @@ -306,7 +308,7 @@ TitleScreen::draw(DrawingContext& context) { Sector* sector = titlesession->get_current_sector(); sector->draw(context); - + context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n", Vector(0, SCREEN_HEIGHT - 50), LEFT_ALLIGN, LAYER_FOREGROUND1); context.draw_text(white_small_text, @@ -327,11 +329,11 @@ TitleScreen::update(float elapsed_time) sector->update(elapsed_time); make_tux_jump(); - + Menu* menu = Menu::current(); if(menu) { menu->update(); - + if(menu == main_menu.get()) { switch (main_menu->check()) { case MNID_STARTGAME: @@ -350,11 +352,11 @@ TitleScreen::update(float elapsed_time) Menu::push_current(contrib_menu.get()); break; case MNID_CREDITS: - fadeout(500); - main_loop->push_screen(new TextScroller("credits.txt")); + main_loop->push_screen(new TextScroller("credits.txt"), + new FadeOut(0.5)); break; case MNID_QUITMAINMENU: - main_loop->quit(); + main_loop->quit(new FadeOut(0.25)); break; } } else if(menu == load_game_menu.get()) { @@ -364,7 +366,7 @@ TitleScreen::update(float elapsed_time) std::stringstream stream; stream << slot; std::string str = _("Are you sure you want to delete slot") + stream.str() + "?"; - + if(confirm_dialog(bkg_title, str.c_str())) { str = "save/slot" + stream.str() + ".stsg"; log_debug << "Removing: " << str << std::endl; @@ -440,8 +442,6 @@ TitleScreen::process_load_game_menu() stream << "save/" << worlddirname << "_" << slot << ".stsg"; std::string slotfile = stream.str(); - fadeout(256); - try { current_world->set_savegame_filename(slotfile); current_world->run(); @@ -451,4 +451,3 @@ TitleScreen::process_load_game_menu() return true; } -