X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftitle.cpp;h=016b13df30414774543a15058c0ddeffd6a4a4a2;hb=e147eea9f117721dbcf79d1465452b6ae91fe33c;hp=729851b8187651c2f1e7f32053876a8c9c5ccfdc;hpb=69ab58f652b9ee0b981d01d79ae74b5371418746;p=supertux.git diff --git a/src/title.cpp b/src/title.cpp index 729851b81..016b13df3 100644 --- a/src/title.cpp +++ b/src/title.cpp @@ -38,16 +38,14 @@ #include "scene.h" #include "player.h" #include "math.h" - -void loadshared(void); -void activate_particle_systems(void); +#include "tile.h" +#include "resources.h" static texture_type bkg_title; static texture_type logo; static texture_type img_choose_subset; static bool walking; -static Player titletux; static timer_type random_timer; static SDL_Event event; @@ -65,89 +63,92 @@ void draw_background() texture_draw_bg(&bkg_title); } -void draw_demo() +void draw_demo(GameSession* session, double frame_ratio) { - /* DEMO begin */ - /* update particle systems */ + World::set_current(session->get_world()); + //World* world = session->get_world(); + Level* plevel = session->get_level(); + Player* tux = session->get_world()->get_tux(); + + /* FIXME: + // update particle systems std::vector::iterator p; for(p = particle_systems.begin(); p != particle_systems.end(); ++p) { (*p)->simulate(frame_ratio); } - /* Draw particle systems (background) */ + // Draw particle systems (background) for(p = particle_systems.begin(); p != particle_systems.end(); ++p) { (*p)->draw(scroll_x, 0, 0); } + */ - /* Draw interactive tiles: */ - + // Draw interactive tiles: for (int y = 0; y < 15; ++y) { for (int x = 0; x < 21; ++x) { - drawshape(32*x - fmodf(scroll_x, 32), y * 32, - current_level.ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]); + Tile::draw(32*x - fmodf(scroll_x, 32), y * 32, + plevel->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]); } } global_frame_counter++; - titletux.key_event(SDLK_RIGHT,DOWN); + tux->key_event(SDLK_RIGHT,DOWN); - if(timer_check(&random_timer)) + if(random_timer.check()) { if(walking) - titletux.key_event(SDLK_UP,UP); + tux->key_event(SDLK_UP,UP); else - titletux.key_event(SDLK_UP,DOWN); + tux->key_event(SDLK_UP,DOWN); } else { - timer_start(&random_timer, rand() % 3000 + 3000); + random_timer.start(rand() % 3000 + 3000); walking = !walking; } // Wrap around at the end of the level back to the beginnig - if(current_level.width * 32 - 320 < titletux.base.x) + if(plevel->width * 32 - 320 < tux->base.x) { - titletux.base.x = titletux.base.x - (current_level.width * 32 - 640); - scroll_x = titletux.base.x - 320; + tux->base.x = tux->base.x - (plevel->width * 32 - 640); + scroll_x = tux->base.x - 320; } - float last_tux_x_pos = titletux.base.x; - titletux.action(); + + + float last_tux_x_pos = tux->base.x; + tux->action(frame_ratio); // Jump if tux stays in the same position for one loop, ie. if he is // stuck behind a wall - if (last_tux_x_pos == titletux.base.x) + if (last_tux_x_pos == tux->base.x) walking = false; - titletux.draw(); + tux->draw(); /* DEMO end */ } /* --- TITLE SCREEN --- */ - -int title(void) +bool title(void) { - int done; string_list_type level_subsets; st_subset subset; level_subsets = dsubdirs("/levels", "info"); - timer_init(&random_timer, true); + random_timer.init(true); walking = true; - titletux.init(); st_pause_ticks_init(); - level_load(¤t_level, (datadir + "/levels/misc/menu.stl").c_str()); + GameSession session(datadir + "/levels/misc/menu.stl"); loadshared(); - activate_particle_systems(); - /* Lower the gravity that tux doesn't jump to hectically through the demo */ - //gravity = 5; + + //FIXME:activate_particle_systems(); /* Reset menu variables */ menu_reset(); @@ -163,9 +164,7 @@ int title(void) texture_load(&img_choose_subset,datadir + "/images/status/choose-level-subset.png", USE_ALPHA); /* --- Main title loop: --- */ - - done = 0; - quit = 0; + bool done = 0; show_menu = 1; frame = 0; @@ -174,13 +173,12 @@ int title(void) load_hs(); update_time = st_get_ticks(); - timer_start(&random_timer, rand() % 2000 + 2000); + random_timer.start(rand() % 2000 + 2000); - while (!done && !quit) + while (!done) { - /* Calculate the movement-factor */ - frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE); + double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE); if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */ frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85; /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */ @@ -193,13 +191,11 @@ int title(void) menu_event(event); if (event.type == SDL_QUIT) { - /* Quit event - quit: */ - quit = 1; + done = true; } else if (event.type == SDL_KEYDOWN) { /* Keypress... */ - key = event.key.keysym.sym; /* Check for menu events */ @@ -208,16 +204,15 @@ int title(void) if (key == SDLK_ESCAPE) { /* Escape: Quit: */ - - quit = 1; + done = true; } } } /* Draw the background: */ draw_background(); - draw_demo(); - + draw_demo(&session, frame_ratio); + if (current_menu == main_menu) texture_draw(&logo, 160, 30); @@ -238,7 +233,7 @@ int title(void) */ /* Don't draw menu, if quit is true */ - if(show_menu && !quit) + if(show_menu && !done) menu_process_current(); if(current_menu == main_menu) @@ -277,8 +272,7 @@ int title(void) switch(event.type) { case SDL_QUIT: - done = 1; - quit = 1; + done = true; break; case SDL_KEYDOWN: // key pressed // Keypress... @@ -334,13 +328,13 @@ int title(void) break; case 3: done = 1; - quit = leveleditor(1); + done = leveleditor(1); break; case 4: display_credits(); break; case 5: - quit = 1; + done = true; break; } } @@ -352,9 +346,10 @@ int title(void) { if (process_load_game_menu()) { + // FIXME: shouldn't be needed if GameSession doesn't relay on global variables // reset tux scroll_x = 0; - titletux.level_begin(); + //titletux.level_begin(); update_time = st_get_ticks(); } } @@ -383,8 +378,7 @@ int title(void) string_list_free(&level_subsets); /* Return to main! */ - - return(quit); + return done; } #define MAX_VEL 10 @@ -422,8 +416,8 @@ void display_credits() } - timer_init(&timer, SDL_GetTicks()); - timer_start(&timer, 50); + timer.init(SDL_GetTicks()); + timer.start(50); scroll = 0; speed = 2; @@ -511,7 +505,7 @@ void display_credits() if(timer_get_left(&timer) < 0) { frame++; - timer_start(&timer, 50); + timer.start(50); } } string_list_free(&names);