X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftilemap.cpp;h=2bf445d9c0e168afac18a06b21a40a4581d8831d;hb=4254c5c1c918e3a3c8fcdba82470d9400602e308;hp=ba560c6e207c62dabe467717c193c488b60ab4fe;hpb=3e43c88abc23c09ac467b3f47d708a6b08938c66;p=supertux.git diff --git a/src/tilemap.cpp b/src/tilemap.cpp index ba560c6e2..2bf445d9c 100644 --- a/src/tilemap.cpp +++ b/src/tilemap.cpp @@ -1,15 +1,91 @@ +// $Id$ +// +// SuperTux - A Jump'n Run +// Copyright (C) 2004 Matthias Braun +#include +#include +#include +#include + #include "tilemap.h" -#include "display_manager.h" +#include "video/drawing_context.h" #include "level.h" #include "tile.h" -#include "globals.h" +#include "tile_manager.h" +#include "app/globals.h" +#include "utils/lispreader.h" +#include "utils/lispwriter.h" -TileMap::TileMap(DisplayManager& display_manager, Level* newlevel) - : level(newlevel) +TileMap::TileMap() + : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES), vertical_flip(false) +{ + tilemanager = TileManager::instance(); +} + +TileMap::TileMap(LispReader& reader) + : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES), vertical_flip(false) +{ + tilemanager = TileManager::instance(); + + std::string layer_str; + if(reader.read_string("layer", layer_str)) { + if(layer_str == "background") + layer = LAYER_BACKGROUNDTILES; + else if(layer_str == "interactive") + layer = LAYER_TILES; + else if(layer_str == "foreground") + layer = LAYER_FOREGROUNDTILES; + else + std::cerr << "Unknown layer '" << layer_str << "' in tilemap.\n"; + } + + reader.read_bool("solid", solid); + reader.read_float("speed", speed); + + if(solid && speed != 1) { + std::cout << "Speed of solid tilemap is not 1. fixing.\n"; + speed = 1; + } + + if(!reader.read_int("width", width) || + !reader.read_int("height", height)) + throw std::runtime_error("No width or height specified in tilemap."); + + std::vector tmp_tiles; + + if(!reader.read_int_vector("tiles", tmp_tiles)) + throw std::runtime_error("No tiles in tilemap."); + + tiles.resize(tmp_tiles.size()); + for(unsigned int i = 0; i < tmp_tiles.size(); ++i) + { + tiles[i].hidden = false; + tiles[i].id = tmp_tiles[i]; + } + + if(int(tiles.size()) != width*height) + throw std::runtime_error("wrong number of tiles in tilemap."); +} + +TileMap::TileMap(int layer_, bool solid_, size_t width_, size_t height_) + : solid(solid_), speed(1), width(width_), height(height_), layer(layer_), vertical_flip(false) { - display_manager.add_drawable(this, LAYER_BACKGROUNDTILES); - display_manager.add_drawable(this, LAYER_TILES); - display_manager.add_drawable(this, LAYER_FOREGROUNDTILES); } TileMap::~TileMap() @@ -17,34 +93,209 @@ TileMap::~TileMap() } void +TileMap::write(LispWriter& writer) +{ + writer.start_list("tilemap"); + + if(layer == LAYER_BACKGROUNDTILES) + writer.write_string("layer", "background"); + else if(layer == LAYER_TILES) + writer.write_string("layer", "interactive"); + else if(layer == LAYER_FOREGROUNDTILES) + writer.write_string("layer", "foreground"); + else { + writer.write_string("layer", "unknown"); + std::cerr << "Warning unknown layer in tilemap.\n"; + } + + writer.write_bool("solid", solid); + writer.write_float("speed", speed); + writer.write_int("width", width); + writer.write_int("height", height); + + std::vector tmp_tiles; + tmp_tiles.resize(tiles.size()); + for(unsigned int i = 0; i < tmp_tiles.size(); ++i) + { + tmp_tiles[i] = tiles[i].id; + } + writer.write_int_vector("tiles", tmp_tiles); + + writer.end_list("tilemap"); +} + +void TileMap::action(float ) { } void -TileMap::draw(ViewPort& viewport, int layer) +TileMap::draw(DrawingContext& context) { - std::vector >* tiles; - switch(layer) { - case LAYER_BACKGROUNDTILES: - tiles = &level->bg_tiles; break; - case LAYER_TILES: - tiles = &level->ia_tiles; break; - case LAYER_FOREGROUNDTILES: - tiles = &level->fg_tiles; break; - default: - assert(!"Wrong layer when drawing tilemap."); - } + if (speed == 1.0) + { + if(vertical_flip) // flip vertically the tiles, in case we are playing this + { // level upside down + context.push_transform(); + context.set_drawing_effect(VERTICAL_FLIP); + } + + /** if we don't round here, we'll have a 1 pixel gap on screen sometimes. + * I have no idea why */ + float start_x = roundf(context.get_translation().x); + float start_y = roundf(context.get_translation().y); + float end_x = std::min(start_x + screen->w, float(width * 32)); + float end_y = std::min(start_y + screen->h, float(height * 32)); + start_x -= int(start_x) % 32; + start_y -= int(start_y) % 32; + int tsx = int(start_x / 32); // tilestartindex x + int tsy = int(start_y / 32); // tilestartindex y + + Vector pos; + int tx, ty; + for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) { + for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) { + if(tx < 0 || tx > width || ty < 0 || ty > height) + continue; // outside tilemap + if (!tiles[ty*width + tx].hidden) + tilemanager->draw_tile(context, tiles[ty*width + tx].id, pos, layer); + } + } + + if(vertical_flip) // disable flipping, if applied + context.pop_transform(); + } + else + { + float trans_x = roundf(context.get_translation().x); + float trans_y = roundf(context.get_translation().y); + + context.push_transform(); + context.set_translation(Vector(trans_x * speed, trans_y * speed)); + if(vertical_flip) + context.set_drawing_effect(VERTICAL_FLIP); + + float start_x = roundf(context.get_translation().x); + float start_y = roundf(context.get_translation().y); + float end_x = std::min(start_x + screen->w, float(width * 32)); + float end_y = std::min(start_y + screen->h, float(height * 32)); + start_x -= int(start_x) % 32; + start_y -= int(start_y) % 32; + int tsx = int(start_x / 32); // tilestartindex x + int tsy = int(start_y / 32); // tilestartindex y + + Vector pos; + int tx, ty; + for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) { + for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) { + if(tx < 0 || tx > width || ty < 0 || ty > height) + continue; // outside tilemap + if (!tiles[ty*width + tx].hidden) + tilemanager->draw_tile(context, tiles[ty*width + tx].id, pos, layer); + } + } + + context.pop_transform(); + } +} - int tsx = int(viewport.get_translation().x / 32); // tilestartindex x - int tsy = int(viewport.get_translation().y / 32); // tilestartindex y - int sx = - (int(viewport.get_translation().x) % 32); - int sy = - (int(viewport.get_translation().y) % 32); - for(int x = sx, tx = tsx; x < screen->w && tx < int((*tiles)[0].size()); - x += 32, ++tx) { - for(int y = sy, ty = tsy; y < screen->h && ty < int(tiles->size()); - y += 32, ++ty) { - Tile::draw(x, y, (*tiles) [ty][tx]); +void +TileMap::set(int newwidth, int newheight, const std::vector&newt, + int newlayer, bool newsolid) +{ + assert(int(newt.size()) == newwidth * newheight); + + width = newwidth; + height = newheight; + + tiles.resize(newt.size()); + for(unsigned int i = 0; i < newt.size(); ++i) + { + tiles[i].hidden = false; + tiles[i].id = newt[i]; + } + + layer = newlayer; + solid = newsolid; +} + +void +TileMap::resize(int new_width, int new_height) +{ + if(new_width < width) { + // remap tiles for new width + for(int y = 0; y < height && y < new_height; ++y) { + for(int x = 0; x < new_width; ++x) { + tiles[y * new_width + x] = tiles[y * width + x]; + } } } + + tiles.resize(new_width * new_height); + + if(new_width > width) { + // remap tiles + for(int y = std::min(height, new_height)-1; y >= 0; --y) { + for(int x = new_width-1; x >= 0; --x) { + if(x >= width) { + tiles[y * new_width + x] = TileId(); + } else { + tiles[y * new_width + x] = tiles[y * width + x]; + } + } + } + } + + height = new_height; + width = new_width; +} + +void +TileMap::do_vertical_flip() +{ + // remap tiles vertically flipped + for(int y = 0; y < height / 2; ++y) { + for(int x = 0; x < width; ++x) { + std::swap(tiles[y*width + x], tiles[(((height-1)*width) - (y*width)) + x]); + } + } + + vertical_flip = true; +} + +Tile* +TileMap::get_tile(int x, int y) const +{ + if(x < 0 || x >= width || y < 0 || y >= height) + return tilemanager->get(0); + + return tilemanager->get(tiles[y*width + x].id); +} + +Tile* +TileMap::get_tile_at(const Vector& pos) const +{ + return get_tile(int(pos.x)/32, int(pos.y)/32); +} + +TileId& +TileMap::get_tile_id_at(const Vector& pos) +{ + int x = int(pos.x)/32; + int y = int(pos.y)/32; + + return tiles[y*width + x]; +} + +void +TileMap::change(int x, int y, unsigned int newtile) +{ + assert(x >= 0 && x < width && y >= 0 && y < height); + tiles[y*width + x].id = newtile; +} + +void +TileMap::change_at(const Vector& pos, unsigned int newtile) +{ + change(int(pos.x)/32, int(pos.y)/32, newtile); }