X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftilemap.cpp;h=2bf445d9c0e168afac18a06b21a40a4581d8831d;hb=4254c5c1c918e3a3c8fcdba82470d9400602e308;hp=b5f90b4111d6e91ba1aaf7678d0e1f0a8e61dbc4;hpb=b19aa4f5b8e4bb2382efb0144d70551c1adc4b60;p=supertux.git diff --git a/src/tilemap.cpp b/src/tilemap.cpp index b5f90b411..2bf445d9c 100644 --- a/src/tilemap.cpp +++ b/src/tilemap.cpp @@ -24,22 +24,22 @@ #include #include "tilemap.h" -#include "screen/drawing_context.h" +#include "video/drawing_context.h" #include "level.h" #include "tile.h" #include "tile_manager.h" -#include "globals.h" -#include "lispreader.h" -#include "lispwriter.h" +#include "app/globals.h" +#include "utils/lispreader.h" +#include "utils/lispwriter.h" TileMap::TileMap() - : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES) + : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES), vertical_flip(false) { tilemanager = TileManager::instance(); } TileMap::TileMap(LispReader& reader) - : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES) + : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES), vertical_flip(false) { tilemanager = TileManager::instance(); @@ -84,7 +84,7 @@ TileMap::TileMap(LispReader& reader) } TileMap::TileMap(int layer_, bool solid_, size_t width_, size_t height_) - : solid(solid_), speed(1), width(width_), height(height_), layer(layer_) + : solid(solid_), speed(1), width(width_), height(height_), layer(layer_), vertical_flip(false) { } @@ -131,9 +131,15 @@ TileMap::action(float ) void TileMap::draw(DrawingContext& context) -{ +{ if (speed == 1.0) { + if(vertical_flip) // flip vertically the tiles, in case we are playing this + { // level upside down + context.push_transform(); + context.set_drawing_effect(VERTICAL_FLIP); + } + /** if we don't round here, we'll have a 1 pixel gap on screen sometimes. * I have no idea why */ float start_x = roundf(context.get_translation().x); @@ -149,10 +155,15 @@ TileMap::draw(DrawingContext& context) int tx, ty; for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) { for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) { + if(tx < 0 || tx > width || ty < 0 || ty > height) + continue; // outside tilemap if (!tiles[ty*width + tx].hidden) tilemanager->draw_tile(context, tiles[ty*width + tx].id, pos, layer); } } + + if(vertical_flip) // disable flipping, if applied + context.pop_transform(); } else { @@ -161,6 +172,8 @@ TileMap::draw(DrawingContext& context) context.push_transform(); context.set_translation(Vector(trans_x * speed, trans_y * speed)); + if(vertical_flip) + context.set_drawing_effect(VERTICAL_FLIP); float start_x = roundf(context.get_translation().x); float start_y = roundf(context.get_translation().y); @@ -175,6 +188,8 @@ TileMap::draw(DrawingContext& context) int tx, ty; for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) { for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) { + if(tx < 0 || tx > width || ty < 0 || ty > height) + continue; // outside tilemap if (!tiles[ty*width + tx].hidden) tilemanager->draw_tile(context, tiles[ty*width + tx].id, pos, layer); } @@ -235,13 +250,26 @@ TileMap::resize(int new_width, int new_height) width = new_width; } +void +TileMap::do_vertical_flip() +{ + // remap tiles vertically flipped + for(int y = 0; y < height / 2; ++y) { + for(int x = 0; x < width; ++x) { + std::swap(tiles[y*width + x], tiles[(((height-1)*width) - (y*width)) + x]); + } + } + + vertical_flip = true; +} + Tile* TileMap::get_tile(int x, int y) const { if(x < 0 || x >= width || y < 0 || y >= height) - return &tilemanager->get(0); + return tilemanager->get(0); - return &tilemanager->get(tiles[y*width + x].id); + return tilemanager->get(tiles[y*width + x].id); } Tile*