X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftilemap.cpp;h=2bf445d9c0e168afac18a06b21a40a4581d8831d;hb=4254c5c1c918e3a3c8fcdba82470d9400602e308;hp=3ed4fa9efd13e45272bb9823807472256df5586a;hpb=308f11e38981077626fe0ea9887094f3c28b02f9;p=supertux.git diff --git a/src/tilemap.cpp b/src/tilemap.cpp index 3ed4fa9ef..2bf445d9c 100644 --- a/src/tilemap.cpp +++ b/src/tilemap.cpp @@ -24,34 +24,35 @@ #include #include "tilemap.h" -#include "screen/drawing_context.h" +#include "video/drawing_context.h" #include "level.h" #include "tile.h" -#include "globals.h" -#include "lispreader.h" -#include "lispwriter.h" +#include "tile_manager.h" +#include "app/globals.h" +#include "utils/lispreader.h" +#include "utils/lispwriter.h" TileMap::TileMap() - : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES) + : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES), vertical_flip(false) { tilemanager = TileManager::instance(); } TileMap::TileMap(LispReader& reader) - : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES) + : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES), vertical_flip(false) { tilemanager = TileManager::instance(); - std::string layer; - if(reader.read_string("layer", layer)) { - if(layer == "background") + std::string layer_str; + if(reader.read_string("layer", layer_str)) { + if(layer_str == "background") layer = LAYER_BACKGROUNDTILES; - else if(layer == "interactive") + else if(layer_str == "interactive") layer = LAYER_TILES; - else if(layer == "foreground") + else if(layer_str == "foreground") layer = LAYER_FOREGROUNDTILES; else - std::cout << "Unknown layer '" << layer << "' in tilemap.\n"; + std::cerr << "Unknown layer '" << layer_str << "' in tilemap.\n"; } reader.read_bool("solid", solid); @@ -65,13 +66,28 @@ TileMap::TileMap(LispReader& reader) if(!reader.read_int("width", width) || !reader.read_int("height", height)) throw std::runtime_error("No width or height specified in tilemap."); + + std::vector tmp_tiles; - if(!reader.read_int_vector("tiles", tiles)) + if(!reader.read_int_vector("tiles", tmp_tiles)) throw std::runtime_error("No tiles in tilemap."); + + tiles.resize(tmp_tiles.size()); + for(unsigned int i = 0; i < tmp_tiles.size(); ++i) + { + tiles[i].hidden = false; + tiles[i].id = tmp_tiles[i]; + } + if(int(tiles.size()) != width*height) throw std::runtime_error("wrong number of tiles in tilemap."); } +TileMap::TileMap(int layer_, bool solid_, size_t width_, size_t height_) + : solid(solid_), speed(1), width(width_), height(height_), layer(layer_), vertical_flip(false) +{ +} + TileMap::~TileMap() { } @@ -88,14 +104,22 @@ TileMap::write(LispWriter& writer) else if(layer == LAYER_FOREGROUNDTILES) writer.write_string("layer", "foreground"); else { - std::cout << "Warning unknown layer in tilemap.\n"; + writer.write_string("layer", "unknown"); + std::cerr << "Warning unknown layer in tilemap.\n"; } writer.write_bool("solid", solid); writer.write_float("speed", speed); writer.write_int("width", width); writer.write_int("height", height); - writer.write_int_vector("tiles", tiles); + + std::vector tmp_tiles; + tmp_tiles.resize(tiles.size()); + for(unsigned int i = 0; i < tmp_tiles.size(); ++i) + { + tmp_tiles[i] = tiles[i].id; + } + writer.write_int_vector("tiles", tmp_tiles); writer.end_list("tilemap"); } @@ -108,24 +132,71 @@ TileMap::action(float ) void TileMap::draw(DrawingContext& context) { - /** if we don't round here, we'll have a 1 pixel gap on screen sometimes. - * I have no idea why */ - float start_x = roundf(context.get_translation().x * speed); - float start_y = roundf(context.get_translation().y * speed); - float end_x = std::min(start_x + screen->w, float(width * 32)); - float end_y = std::min(start_y + screen->h, float(height * 32)); - start_x -= int(start_x) % 32; - start_y -= int(start_y) % 32; - int tsx = int(start_x / 32); // tilestartindex x - int tsy = int(start_y / 32); // tilestartindex y - - Vector pos; - int tx, ty; - for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) { - for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) { - tilemanager->draw_tile(context, tiles[ty*width + tx], pos, layer); + if (speed == 1.0) + { + if(vertical_flip) // flip vertically the tiles, in case we are playing this + { // level upside down + context.push_transform(); + context.set_drawing_effect(VERTICAL_FLIP); + } + + /** if we don't round here, we'll have a 1 pixel gap on screen sometimes. + * I have no idea why */ + float start_x = roundf(context.get_translation().x); + float start_y = roundf(context.get_translation().y); + float end_x = std::min(start_x + screen->w, float(width * 32)); + float end_y = std::min(start_y + screen->h, float(height * 32)); + start_x -= int(start_x) % 32; + start_y -= int(start_y) % 32; + int tsx = int(start_x / 32); // tilestartindex x + int tsy = int(start_y / 32); // tilestartindex y + + Vector pos; + int tx, ty; + for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) { + for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) { + if(tx < 0 || tx > width || ty < 0 || ty > height) + continue; // outside tilemap + if (!tiles[ty*width + tx].hidden) + tilemanager->draw_tile(context, tiles[ty*width + tx].id, pos, layer); + } + } + + if(vertical_flip) // disable flipping, if applied + context.pop_transform(); + } + else + { + float trans_x = roundf(context.get_translation().x); + float trans_y = roundf(context.get_translation().y); + + context.push_transform(); + context.set_translation(Vector(trans_x * speed, trans_y * speed)); + if(vertical_flip) + context.set_drawing_effect(VERTICAL_FLIP); + + float start_x = roundf(context.get_translation().x); + float start_y = roundf(context.get_translation().y); + float end_x = std::min(start_x + screen->w, float(width * 32)); + float end_y = std::min(start_y + screen->h, float(height * 32)); + start_x -= int(start_x) % 32; + start_y -= int(start_y) % 32; + int tsx = int(start_x / 32); // tilestartindex x + int tsy = int(start_y / 32); // tilestartindex y + + Vector pos; + int tx, ty; + for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) { + for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) { + if(tx < 0 || tx > width || ty < 0 || ty > height) + continue; // outside tilemap + if (!tiles[ty*width + tx].hidden) + tilemanager->draw_tile(context, tiles[ty*width + tx].id, pos, layer); + } + } + + context.pop_transform(); } - } } void @@ -134,11 +205,18 @@ TileMap::set(int newwidth, int newheight, const std::vector&newt, { assert(int(newt.size()) == newwidth * newheight); - width = newwidth; + width = newwidth; height = newheight; - tiles = newt; - layer = newlayer; - solid = newsolid; + + tiles.resize(newt.size()); + for(unsigned int i = 0; i < newt.size(); ++i) + { + tiles[i].hidden = false; + tiles[i].id = newt[i]; + } + + layer = newlayer; + solid = newsolid; } void @@ -160,7 +238,7 @@ TileMap::resize(int new_width, int new_height) for(int y = std::min(height, new_height)-1; y >= 0; --y) { for(int x = new_width-1; x >= 0; --x) { if(x >= width) { - tiles[y * new_width + x] = 0; + tiles[y * new_width + x] = TileId(); } else { tiles[y * new_width + x] = tiles[y * width + x]; } @@ -172,13 +250,26 @@ TileMap::resize(int new_width, int new_height) width = new_width; } +void +TileMap::do_vertical_flip() +{ + // remap tiles vertically flipped + for(int y = 0; y < height / 2; ++y) { + for(int x = 0; x < width; ++x) { + std::swap(tiles[y*width + x], tiles[(((height-1)*width) - (y*width)) + x]); + } + } + + vertical_flip = true; +} + Tile* TileMap::get_tile(int x, int y) const { if(x < 0 || x >= width || y < 0 || y >= height) return tilemanager->get(0); - return tilemanager->get(tiles[y*width + x]); + return tilemanager->get(tiles[y*width + x].id); } Tile* @@ -187,11 +278,12 @@ TileMap::get_tile_at(const Vector& pos) const return get_tile(int(pos.x)/32, int(pos.y)/32); } -unsigned int -TileMap::get_tile_id_at(const Vector& pos) const +TileId& +TileMap::get_tile_id_at(const Vector& pos) { int x = int(pos.x)/32; int y = int(pos.y)/32; + return tiles[y*width + x]; } @@ -199,7 +291,7 @@ void TileMap::change(int x, int y, unsigned int newtile) { assert(x >= 0 && x < width && y >= 0 && y < height); - tiles[y*width + x] = newtile; + tiles[y*width + x].id = newtile; } void