X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftilemap.cpp;h=2bf445d9c0e168afac18a06b21a40a4581d8831d;hb=4254c5c1c918e3a3c8fcdba82470d9400602e308;hp=11ebde4d741c9c352e7fe93f19c223649607249d;hpb=c79b901309bf5e0544fef1e92d264f51402f4370;p=supertux.git diff --git a/src/tilemap.cpp b/src/tilemap.cpp index 11ebde4d7..2bf445d9c 100644 --- a/src/tilemap.cpp +++ b/src/tilemap.cpp @@ -24,35 +24,35 @@ #include #include "tilemap.h" -#include "screen/drawing_context.h" +#include "video/drawing_context.h" #include "level.h" #include "tile.h" #include "tile_manager.h" -#include "globals.h" -#include "lispreader.h" -#include "lispwriter.h" +#include "app/globals.h" +#include "utils/lispreader.h" +#include "utils/lispwriter.h" TileMap::TileMap() - : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES) + : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES), vertical_flip(false) { tilemanager = TileManager::instance(); } TileMap::TileMap(LispReader& reader) - : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES) + : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES), vertical_flip(false) { tilemanager = TileManager::instance(); - std::string layer; - if(reader.read_string("layer", layer)) { - if(layer == "background") + std::string layer_str; + if(reader.read_string("layer", layer_str)) { + if(layer_str == "background") layer = LAYER_BACKGROUNDTILES; - else if(layer == "interactive") + else if(layer_str == "interactive") layer = LAYER_TILES; - else if(layer == "foreground") + else if(layer_str == "foreground") layer = LAYER_FOREGROUNDTILES; else - std::cout << "Unknown layer '" << layer << "' in tilemap.\n"; + std::cerr << "Unknown layer '" << layer_str << "' in tilemap.\n"; } reader.read_bool("solid", solid); @@ -83,6 +83,11 @@ TileMap::TileMap(LispReader& reader) throw std::runtime_error("wrong number of tiles in tilemap."); } +TileMap::TileMap(int layer_, bool solid_, size_t width_, size_t height_) + : solid(solid_), speed(1), width(width_), height(height_), layer(layer_), vertical_flip(false) +{ +} + TileMap::~TileMap() { } @@ -99,7 +104,8 @@ TileMap::write(LispWriter& writer) else if(layer == LAYER_FOREGROUNDTILES) writer.write_string("layer", "foreground"); else { - std::cout << "Warning unknown layer in tilemap.\n"; + writer.write_string("layer", "unknown"); + std::cerr << "Warning unknown layer in tilemap.\n"; } writer.write_bool("solid", solid); @@ -126,25 +132,71 @@ TileMap::action(float ) void TileMap::draw(DrawingContext& context) { - /** if we don't round here, we'll have a 1 pixel gap on screen sometimes. - * I have no idea why */ - float start_x = roundf(context.get_translation().x * speed); - float start_y = roundf(context.get_translation().y * speed); - float end_x = std::min(start_x + screen->w, float(width * 32)); - float end_y = std::min(start_y + screen->h, float(height * 32)); - start_x -= int(start_x) % 32; - start_y -= int(start_y) % 32; - int tsx = int(start_x / 32); // tilestartindex x - int tsy = int(start_y / 32); // tilestartindex y - - Vector pos; - int tx, ty; - for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) { - for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) { - if (!tiles[ty*width + tx].hidden) - tilemanager->draw_tile(context, tiles[ty*width + tx].id, pos, layer); + if (speed == 1.0) + { + if(vertical_flip) // flip vertically the tiles, in case we are playing this + { // level upside down + context.push_transform(); + context.set_drawing_effect(VERTICAL_FLIP); + } + + /** if we don't round here, we'll have a 1 pixel gap on screen sometimes. + * I have no idea why */ + float start_x = roundf(context.get_translation().x); + float start_y = roundf(context.get_translation().y); + float end_x = std::min(start_x + screen->w, float(width * 32)); + float end_y = std::min(start_y + screen->h, float(height * 32)); + start_x -= int(start_x) % 32; + start_y -= int(start_y) % 32; + int tsx = int(start_x / 32); // tilestartindex x + int tsy = int(start_y / 32); // tilestartindex y + + Vector pos; + int tx, ty; + for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) { + for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) { + if(tx < 0 || tx > width || ty < 0 || ty > height) + continue; // outside tilemap + if (!tiles[ty*width + tx].hidden) + tilemanager->draw_tile(context, tiles[ty*width + tx].id, pos, layer); + } + } + + if(vertical_flip) // disable flipping, if applied + context.pop_transform(); + } + else + { + float trans_x = roundf(context.get_translation().x); + float trans_y = roundf(context.get_translation().y); + + context.push_transform(); + context.set_translation(Vector(trans_x * speed, trans_y * speed)); + if(vertical_flip) + context.set_drawing_effect(VERTICAL_FLIP); + + float start_x = roundf(context.get_translation().x); + float start_y = roundf(context.get_translation().y); + float end_x = std::min(start_x + screen->w, float(width * 32)); + float end_y = std::min(start_y + screen->h, float(height * 32)); + start_x -= int(start_x) % 32; + start_y -= int(start_y) % 32; + int tsx = int(start_x / 32); // tilestartindex x + int tsy = int(start_y / 32); // tilestartindex y + + Vector pos; + int tx, ty; + for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) { + for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) { + if(tx < 0 || tx > width || ty < 0 || ty > height) + continue; // outside tilemap + if (!tiles[ty*width + tx].hidden) + tilemanager->draw_tile(context, tiles[ty*width + tx].id, pos, layer); + } + } + + context.pop_transform(); } - } } void @@ -198,13 +250,26 @@ TileMap::resize(int new_width, int new_height) width = new_width; } +void +TileMap::do_vertical_flip() +{ + // remap tiles vertically flipped + for(int y = 0; y < height / 2; ++y) { + for(int x = 0; x < width; ++x) { + std::swap(tiles[y*width + x], tiles[(((height-1)*width) - (y*width)) + x]); + } + } + + vertical_flip = true; +} + Tile* TileMap::get_tile(int x, int y) const { if(x < 0 || x >= width || y < 0 || y >= height) - return &tilemanager->get(0); + return tilemanager->get(0); - return &tilemanager->get(tiles[y*width + x].id); + return tilemanager->get(tiles[y*width + x].id); } Tile*