X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftilemap.cpp;h=08784415c69119d30e1397d739fc5af4db7eb7c1;hb=875ef8eb7e93726bc67dfa7f05da946250e588d4;hp=ba560c6e207c62dabe467717c193c488b60ab4fe;hpb=3e43c88abc23c09ac467b3f47d708a6b08938c66;p=supertux.git diff --git a/src/tilemap.cpp b/src/tilemap.cpp index ba560c6e2..08784415c 100644 --- a/src/tilemap.cpp +++ b/src/tilemap.cpp @@ -1,15 +1,97 @@ +// $Id$ +// +// SuperTux - A Jump'n Run +// Copyright (C) 2004 Matthias Braun + +#include +#include +#include +#include +#include + #include "tilemap.h" -#include "display_manager.h" +#include "video/drawing_context.h" #include "level.h" #include "tile.h" -#include "globals.h" +#include "tile_manager.h" +#include "app/globals.h" +#include "utils/lispreader.h" +#include "utils/lispwriter.h" + +TileMap::TileMap() + : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES), + vertical_flip(false) +{ + tilemanager = TileManager::instance(); + + if(solid) + flags |= FLAG_SOLID; +} + +TileMap::TileMap(LispReader& reader) + : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES), + vertical_flip(false) +{ + tilemanager = TileManager::instance(); + + std::string layer_str; + if(reader.read_string("layer", layer_str)) { + if(layer_str == "background") + layer = LAYER_BACKGROUNDTILES; + else if(layer_str == "interactive") + layer = LAYER_TILES; + else if(layer_str == "foreground") + layer = LAYER_FOREGROUNDTILES; + else + std::cerr << "Unknown layer '" << layer_str << "' in tilemap.\n"; + } + + reader.read_bool("solid", solid); + reader.read_float("speed", speed); + + if(solid && speed != 1) { + std::cout << "Speed of solid tilemap is not 1. fixing.\n"; + speed = 1; + } + if(solid) + flags |= FLAG_SOLID; + + if(!reader.read_int("width", width) || + !reader.read_int("height", height)) + throw std::runtime_error("No width or height specified in tilemap."); + + if(!reader.read_int_vector("tiles", tiles)) + throw std::runtime_error("No tiles in tilemap."); -TileMap::TileMap(DisplayManager& display_manager, Level* newlevel) - : level(newlevel) + if(int(tiles.size()) != width*height) + throw std::runtime_error("wrong number of tiles in tilemap."); +} + +TileMap::TileMap(int layer_, bool solid_, size_t width_, size_t height_) + : solid(solid_), speed(1), width(0), height(0), layer(layer_), + vertical_flip(false) { - display_manager.add_drawable(this, LAYER_BACKGROUNDTILES); - display_manager.add_drawable(this, LAYER_TILES); - display_manager.add_drawable(this, LAYER_FOREGROUNDTILES); + tilemanager = TileManager::instance(); + + resize(width_, height_); + + if(solid) + flags |= FLAG_SOLID; } TileMap::~TileMap() @@ -17,34 +99,176 @@ TileMap::~TileMap() } void +TileMap::write(LispWriter& writer) +{ + writer.start_list("tilemap"); + + if(layer == LAYER_BACKGROUNDTILES) + writer.write_string("layer", "background"); + else if(layer == LAYER_TILES) + writer.write_string("layer", "interactive"); + else if(layer == LAYER_FOREGROUNDTILES) + writer.write_string("layer", "foreground"); + else { + writer.write_string("layer", "unknown"); + std::cerr << "Warning unknown layer in tilemap.\n"; + } + + writer.write_bool("solid", solid); + writer.write_float("speed", speed); + writer.write_int("width", width); + writer.write_int("height", height); + writer.write_int_vector("tiles", tiles); + + writer.end_list("tilemap"); +} + +void TileMap::action(float ) { } void -TileMap::draw(ViewPort& viewport, int layer) +TileMap::draw(DrawingContext& context) +{ + context.push_transform(); + + if(vertical_flip) + context.set_drawing_effect(VERTICAL_FLIP); + float trans_x = roundf(context.get_translation().x); + float trans_y = roundf(context.get_translation().y); + context.set_translation(Vector(trans_x * speed, trans_y * speed)); + + /** if we don't round here, we'll have a 1 pixel gap on screen sometimes. + * I have no idea why */ + float start_x = roundf(context.get_translation().x); + float start_y = roundf(context.get_translation().y); + float end_x = std::min(start_x + screen->w, float(width * 32)); + float end_y = std::min(start_y + screen->h, float(height * 32)); + start_x -= int(start_x) % 32; + start_y -= int(start_y) % 32; + int tsx = int(start_x / 32); // tilestartindex x + int tsy = int(start_y / 32); // tilestartindex y + + Vector pos; + int tx, ty; + for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) { + for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) { + const Tile* tile = tilemanager->get(tiles[ty*width + tx]); + assert(tile != 0); + tile->draw(context, pos, layer); + } + } + + if (debug_grid) + { + for (pos.x = start_x; pos.x < end_x; pos.x += 32) + { + context.draw_filled_rect(Vector (pos.x, start_y), Vector(1, fabsf(start_y - end_y)), + Color(225, 225, 225), LAYER_GUI-50); + } + + for (pos.y = start_y; pos.y < end_y; pos.y += 32) + { + context.draw_filled_rect(Vector (start_x, pos.y), Vector(fabsf(start_x - end_x), 1), + Color(225, 225, 225), LAYER_GUI-50); + } + } + + context.pop_transform(); +} + +void +TileMap::set(int newwidth, int newheight, const std::vector&newt, + int newlayer, bool newsolid) +{ + assert(int(newt.size()) == newwidth * newheight); + + width = newwidth; + height = newheight; + + tiles.resize(newt.size()); + tiles = newt; + + layer = newlayer; + solid = newsolid; + if(solid) + flags |= FLAG_SOLID; +} + +void +TileMap::resize(int new_width, int new_height) { - std::vector >* tiles; - switch(layer) { - case LAYER_BACKGROUNDTILES: - tiles = &level->bg_tiles; break; - case LAYER_TILES: - tiles = &level->ia_tiles; break; - case LAYER_FOREGROUNDTILES: - tiles = &level->fg_tiles; break; - default: - assert(!"Wrong layer when drawing tilemap."); + if(new_width < width) { + // remap tiles for new width + for(int y = 0; y < height && y < new_height; ++y) { + for(int x = 0; x < new_width; ++x) { + tiles[y * new_width + x] = tiles[y * width + x]; + } + } + } + + tiles.resize(new_width * new_height); + + if(new_width > width) { + // remap tiles + for(int y = std::min(height, new_height)-1; y >= 0; --y) { + for(int x = new_width-1; x >= 0; --x) { + if(x >= width) { + tiles[y * new_width + x] = 0; + continue; + } + + tiles[y * new_width + x] = tiles[y * width + x]; + } + } } - int tsx = int(viewport.get_translation().x / 32); // tilestartindex x - int tsy = int(viewport.get_translation().y / 32); // tilestartindex y - int sx = - (int(viewport.get_translation().x) % 32); - int sy = - (int(viewport.get_translation().y) % 32); - for(int x = sx, tx = tsx; x < screen->w && tx < int((*tiles)[0].size()); - x += 32, ++tx) { - for(int y = sy, ty = tsy; y < screen->h && ty < int(tiles->size()); - y += 32, ++ty) { - Tile::draw(x, y, (*tiles) [ty][tx]); + height = new_height; + width = new_width; +} + +void +TileMap::do_vertical_flip() +{ + // remap tiles vertically flipped + for(int y = 0; y < height / 2; ++y) { + for(int x = 0; x < width; ++x) { + std::swap(tiles[y*width + x], tiles[(((height-1)*width) - (y*width)) + x]); } } + + vertical_flip = true; +} + +const Tile* +TileMap::get_tile(int x, int y) const +{ + if(x < 0 || x >= width || y < 0 || y >= height) { +#ifdef DEBUG + //std::cout << "Warning: tile outside tilemap requested!\n"; +#endif + return tilemanager->get(0); + } + + return tilemanager->get(tiles[y*width + x]); +} + +const Tile* +TileMap::get_tile_at(const Vector& pos) const +{ + return get_tile(int(pos.x)/32, int(pos.y)/32); +} + +void +TileMap::change(int x, int y, uint32_t newtile) +{ + assert(x >= 0 && x < width && y >= 0 && y < height); + tiles[y*width + x] = newtile; +} + +void +TileMap::change_at(const Vector& pos, uint32_t newtile) +{ + change(int(pos.x)/32, int(pos.y)/32, newtile); }