X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftilemap.cpp;h=08784415c69119d30e1397d739fc5af4db7eb7c1;hb=5a542dea3c6043703683b68fcaa774f6cb0d9127;hp=6741d742eeefcbe96bb52dccf5ab58639efd5f62;hpb=03fe5c560a616e7d38a8b1d5d11bfe4675fa8896;p=supertux.git diff --git a/src/tilemap.cpp b/src/tilemap.cpp index 6741d742e..08784415c 100644 --- a/src/tilemap.cpp +++ b/src/tilemap.cpp @@ -16,19 +16,82 @@ // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#include "tilemap.h" +#include -#include +#include #include -#include "screen/drawing_context.h" +#include +#include +#include + +#include "tilemap.h" +#include "video/drawing_context.h" #include "level.h" #include "tile.h" -#include "globals.h" +#include "tile_manager.h" +#include "app/globals.h" +#include "utils/lispreader.h" +#include "utils/lispwriter.h" + +TileMap::TileMap() + : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES), + vertical_flip(false) +{ + tilemanager = TileManager::instance(); + + if(solid) + flags |= FLAG_SOLID; +} -TileMap::TileMap(Level* newlevel) - : level(newlevel) +TileMap::TileMap(LispReader& reader) + : solid(false), speed(1), width(0), height(0), layer(LAYER_TILES), + vertical_flip(false) { tilemanager = TileManager::instance(); + + std::string layer_str; + if(reader.read_string("layer", layer_str)) { + if(layer_str == "background") + layer = LAYER_BACKGROUNDTILES; + else if(layer_str == "interactive") + layer = LAYER_TILES; + else if(layer_str == "foreground") + layer = LAYER_FOREGROUNDTILES; + else + std::cerr << "Unknown layer '" << layer_str << "' in tilemap.\n"; + } + + reader.read_bool("solid", solid); + reader.read_float("speed", speed); + + if(solid && speed != 1) { + std::cout << "Speed of solid tilemap is not 1. fixing.\n"; + speed = 1; + } + if(solid) + flags |= FLAG_SOLID; + + if(!reader.read_int("width", width) || + !reader.read_int("height", height)) + throw std::runtime_error("No width or height specified in tilemap."); + + if(!reader.read_int_vector("tiles", tiles)) + throw std::runtime_error("No tiles in tilemap."); + + if(int(tiles.size()) != width*height) + throw std::runtime_error("wrong number of tiles in tilemap."); +} + +TileMap::TileMap(int layer_, bool solid_, size_t width_, size_t height_) + : solid(solid_), speed(1), width(0), height(0), layer(layer_), + vertical_flip(false) +{ + tilemanager = TileManager::instance(); + + resize(width_, height_); + + if(solid) + flags |= FLAG_SOLID; } TileMap::~TileMap() @@ -36,36 +99,176 @@ TileMap::~TileMap() } void +TileMap::write(LispWriter& writer) +{ + writer.start_list("tilemap"); + + if(layer == LAYER_BACKGROUNDTILES) + writer.write_string("layer", "background"); + else if(layer == LAYER_TILES) + writer.write_string("layer", "interactive"); + else if(layer == LAYER_FOREGROUNDTILES) + writer.write_string("layer", "foreground"); + else { + writer.write_string("layer", "unknown"); + std::cerr << "Warning unknown layer in tilemap.\n"; + } + + writer.write_bool("solid", solid); + writer.write_float("speed", speed); + writer.write_int("width", width); + writer.write_int("height", height); + writer.write_int_vector("tiles", tiles); + + writer.end_list("tilemap"); +} + +void TileMap::action(float ) { } void -TileMap::draw(const std::vector& tiles, DrawingContext& context, - int layer) +TileMap::draw(DrawingContext& context) { - float start_x = context.get_translation().x; - float start_y = context.get_translation().y; - float end_x = std::min(start_x + screen->w, float(level->width * 32)); - float end_y = std::min(start_y + screen->h, float(level->height * 32)); + context.push_transform(); + + if(vertical_flip) + context.set_drawing_effect(VERTICAL_FLIP); + float trans_x = roundf(context.get_translation().x); + float trans_y = roundf(context.get_translation().y); + context.set_translation(Vector(trans_x * speed, trans_y * speed)); + + /** if we don't round here, we'll have a 1 pixel gap on screen sometimes. + * I have no idea why */ + float start_x = roundf(context.get_translation().x); + float start_y = roundf(context.get_translation().y); + float end_x = std::min(start_x + screen->w, float(width * 32)); + float end_y = std::min(start_y + screen->h, float(height * 32)); start_x -= int(start_x) % 32; start_y -= int(start_y) % 32; int tsx = int(start_x / 32); // tilestartindex x int tsy = int(start_y / 32); // tilestartindex y - + Vector pos; int tx, ty; for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) { for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) { - tilemanager->draw_tile(context, tiles[ty*level->width + tx], pos, layer); + const Tile* tile = tilemanager->get(tiles[ty*width + tx]); + assert(tile != 0); + tile->draw(context, pos, layer); } } + + if (debug_grid) + { + for (pos.x = start_x; pos.x < end_x; pos.x += 32) + { + context.draw_filled_rect(Vector (pos.x, start_y), Vector(1, fabsf(start_y - end_y)), + Color(225, 225, 225), LAYER_GUI-50); + } + + for (pos.y = start_y; pos.y < end_y; pos.y += 32) + { + context.draw_filled_rect(Vector (start_x, pos.y), Vector(fabsf(start_x - end_x), 1), + Color(225, 225, 225), LAYER_GUI-50); + } + } + + context.pop_transform(); } void -TileMap::draw(DrawingContext& context) +TileMap::set(int newwidth, int newheight, const std::vector&newt, + int newlayer, bool newsolid) +{ + assert(int(newt.size()) == newwidth * newheight); + + width = newwidth; + height = newheight; + + tiles.resize(newt.size()); + tiles = newt; + + layer = newlayer; + solid = newsolid; + if(solid) + flags |= FLAG_SOLID; +} + +void +TileMap::resize(int new_width, int new_height) +{ + if(new_width < width) { + // remap tiles for new width + for(int y = 0; y < height && y < new_height; ++y) { + for(int x = 0; x < new_width; ++x) { + tiles[y * new_width + x] = tiles[y * width + x]; + } + } + } + + tiles.resize(new_width * new_height); + + if(new_width > width) { + // remap tiles + for(int y = std::min(height, new_height)-1; y >= 0; --y) { + for(int x = new_width-1; x >= 0; --x) { + if(x >= width) { + tiles[y * new_width + x] = 0; + continue; + } + + tiles[y * new_width + x] = tiles[y * width + x]; + } + } + } + + height = new_height; + width = new_width; +} + +void +TileMap::do_vertical_flip() +{ + // remap tiles vertically flipped + for(int y = 0; y < height / 2; ++y) { + for(int x = 0; x < width; ++x) { + std::swap(tiles[y*width + x], tiles[(((height-1)*width) - (y*width)) + x]); + } + } + + vertical_flip = true; +} + +const Tile* +TileMap::get_tile(int x, int y) const +{ + if(x < 0 || x >= width || y < 0 || y >= height) { +#ifdef DEBUG + //std::cout << "Warning: tile outside tilemap requested!\n"; +#endif + return tilemanager->get(0); + } + + return tilemanager->get(tiles[y*width + x]); +} + +const Tile* +TileMap::get_tile_at(const Vector& pos) const +{ + return get_tile(int(pos.x)/32, int(pos.y)/32); +} + +void +TileMap::change(int x, int y, uint32_t newtile) +{ + assert(x >= 0 && x < width && y >= 0 && y < height); + tiles[y*width + x] = newtile; +} + +void +TileMap::change_at(const Vector& pos, uint32_t newtile) { - draw(level->bg_tiles, context, LAYER_BACKGROUNDTILES); - draw(level->ia_tiles, context, LAYER_TILES); - draw(level->fg_tiles, context, LAYER_FOREGROUNDTILES); + change(int(pos.x)/32, int(pos.y)/32, newtile); }