X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftile.hpp;h=f0668d56dd37f6e629a3a064b89bf4473262c071;hb=665b4a4a6b0edae82fb830528f16d2176da44aa4;hp=68f5308ad63ee4ea0e46f5e1064eadf5c19b2db1;hpb=9b58f72e1c6900540c0ee00a800ed57d2c1f4974;p=supertux.git diff --git a/src/tile.hpp b/src/tile.hpp index 68f5308ad..f0668d56d 100644 --- a/src/tile.hpp +++ b/src/tile.hpp @@ -26,7 +26,8 @@ #include #include "video/surface.hpp" #include "math/rect.hpp" -#include "lisp/lisp.hpp" + +namespace lisp { class Lisp; } class DrawingContext; @@ -38,7 +39,7 @@ class Tile public: /// bitset for tile attributes enum { - /** solid tile that is indestructable by Tux */ + /** solid tile that is indestructable by Tux */ SOLID = 0x0001, /** uni-directional solid tile */ UNISOLID = 0x0002, @@ -58,13 +59,15 @@ public: /* interesting flags (the following are passed to gameobjects) */ FIRST_INTERESTING_FLAG = 0x0100, - + /** an ice brick that makes tux sliding more than usual */ ICE = 0x0100, - /** a water tile in which tux starts to swim */ + /** a water tile in which tux starts to swim */ WATER = 0x0200, /** a tile that hurts the player if he touches it */ HURTS = 0x0400, + /** for lava: WATER, HURTS, FIRE */ + FIRE = 0x0800 }; /// worldmap flags @@ -73,6 +76,7 @@ public: WORLDMAP_SOUTH = 0x0002, WORLDMAP_EAST = 0x0004, WORLDMAP_WEST = 0x0008, + WORLDMAP_DIR_MASK = 0x000f, WORLDMAP_STOP = 0x0010, @@ -83,7 +87,7 @@ public: WORLDMAP_CSEW = WORLDMAP_SOUTH | WORLDMAP_EAST | WORLDMAP_WEST, WORLDMAP_CNSEW = WORLDMAP_NORTH | WORLDMAP_SOUTH | WORLDMAP_EAST | WORLDMAP_WEST }; - + struct ImageSpec { ImageSpec(const std::string& newfile, const Rect& newrect) : file(newfile), rect(newrect) @@ -99,19 +103,19 @@ private: std::vector imagespecs; std::vector images; - /** tile attributes */ + /// tile attributes uint32_t attributes; - + /** General purpose data attached to a tile (content of a box, type of coin)*/ int data; - + float anim_fps; public: ~Tile(); - + /** Draw a tile on the screen */ - void draw(DrawingContext& context, const Vector& pos, int layer) const; + void draw(DrawingContext& context, const Vector& pos, int z_pos) const; unsigned int getID() const { return id; } @@ -124,7 +128,7 @@ public: /// returns the width of the tile in pixels int getWidth() const - { + { if(!images.size()) return 0; return (int) images[0]->get_width();