X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftile.hpp;h=d7e3d233ff3d979001ef9154857aeb85e1ec8e55;hb=d753e2c21ae6af1fb8876529695dcc7f6a46e5f0;hp=319702194019b5e868313aa8d8bc67606aea2166;hpb=f47014ecf483f4589651397f34cdb738892ff582;p=supertux.git diff --git a/src/tile.hpp b/src/tile.hpp index 319702194..d7e3d233f 100644 --- a/src/tile.hpp +++ b/src/tile.hpp @@ -1,7 +1,8 @@ // $Id$ -// +// // SuperTux // Copyright (C) 2004 Tobias Glaesser +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,7 +13,7 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA @@ -22,6 +23,7 @@ #include #include +#include #include "video/surface.hpp" #include "math/rect.hpp" #include "lisp/lisp.hpp" @@ -42,23 +44,27 @@ public: UNISOLID = 0x0002, /** a brick that can be destroyed by jumping under it */ BRICK = 0x0004, - /** an ice brick that makes tux sliding more than usual */ - ICE = 0x0008, - /** a water tile in which tux starts to swim */ - WATER = 0x0010, - /** a tile that hurts the player if he touches it */ - SPIKE = 0x0020, - /** Bonusbox, content is stored in \a data */ - FULLBOX = 0x0040, - /** Tile is a coin */ - COIN = 0x0080, /** the level should be finished when touching a goaltile. * if data is 0 then the endsequence should be triggered, if data is 1 * then we can finish the level instantly. */ - GOAL = 0x0100, + GOAL = 0x0008, /** slope tile */ - SLOPE = 0x0200, + SLOPE = 0x0010, + /** Bonusbox, content is stored in \a data */ + FULLBOX = 0x0020, + /** Tile is a coin */ + COIN = 0x0040, + + /* interesting flags (the following are passed to gameobjects) */ + FIRST_INTERESTING_FLAG = 0x0100, + + /** an ice brick that makes tux sliding more than usual */ + ICE = 0x0100, + /** a water tile in which tux starts to swim */ + WATER = 0x0200, + /** a tile that hurts the player if he touches it */ + HURTS = 0x0400, }; /// worldmap flags @@ -67,8 +73,15 @@ public: WORLDMAP_SOUTH = 0x0002, WORLDMAP_EAST = 0x0004, WORLDMAP_WEST = 0x0008, - - WORLDMAP_STOP = 0x0010 + + WORLDMAP_STOP = 0x0010, + + // convenience values ("C" stands for crossroads) + WORLDMAP_CNSE = WORLDMAP_NORTH | WORLDMAP_SOUTH | WORLDMAP_EAST, + WORLDMAP_CNSW = WORLDMAP_NORTH | WORLDMAP_SOUTH | WORLDMAP_WEST, + WORLDMAP_CNEW = WORLDMAP_NORTH | WORLDMAP_EAST | WORLDMAP_WEST, + WORLDMAP_CSEW = WORLDMAP_SOUTH | WORLDMAP_EAST | WORLDMAP_WEST, + WORLDMAP_CNSEW = WORLDMAP_NORTH | WORLDMAP_SOUTH | WORLDMAP_EAST | WORLDMAP_WEST }; struct ImageSpec { @@ -86,11 +99,8 @@ private: std::vector imagespecs; std::vector images; - std::string editor_imagefile; - Surface* editor_image; - - /** tile attributes */ - Uint32 attributes; + /// tile attributes + uint32_t attributes; /** General purpose data attached to a tile (content of a box, type of coin)*/ int data; @@ -101,14 +111,12 @@ public: ~Tile(); /** Draw a tile on the screen */ - void draw(DrawingContext& context, const Vector& pos, int layer) const; - - Surface* get_editor_image() const; + void draw(DrawingContext& context, const Vector& pos, int z_pos) const; unsigned int getID() const { return id; } - Uint32 getAttributes() const + uint32_t getAttributes() const { return attributes; } int getData() const