X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftile.hpp;h=2f57f3d1884a415df5943ccdf24f29fd0c37392e;hb=8b8e1c3576cedddb1d88eafa5fd4804e8257793c;hp=319702194019b5e868313aa8d8bc67606aea2166;hpb=f47014ecf483f4589651397f34cdb738892ff582;p=supertux.git diff --git a/src/tile.hpp b/src/tile.hpp index 319702194..2f57f3d18 100644 --- a/src/tile.hpp +++ b/src/tile.hpp @@ -1,7 +1,8 @@ // $Id$ -// +// // SuperTux // Copyright (C) 2004 Tobias Glaesser +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,7 +13,7 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA @@ -22,10 +23,13 @@ #include #include +#include #include "video/surface.hpp" #include "math/rect.hpp" -#include "lisp/lisp.hpp" +namespace lisp { class Lisp; } + +class TileSet; class DrawingContext; /** @@ -36,29 +40,35 @@ class Tile public: /// bitset for tile attributes enum { - /** solid tile that is indestructable by Tux */ + /** solid tile that is indestructible by Tux */ SOLID = 0x0001, /** uni-directional solid tile */ UNISOLID = 0x0002, /** a brick that can be destroyed by jumping under it */ BRICK = 0x0004, - /** an ice brick that makes tux sliding more than usual */ - ICE = 0x0008, - /** a water tile in which tux starts to swim */ - WATER = 0x0010, - /** a tile that hurts the player if he touches it */ - SPIKE = 0x0020, - /** Bonusbox, content is stored in \a data */ - FULLBOX = 0x0040, - /** Tile is a coin */ - COIN = 0x0080, /** the level should be finished when touching a goaltile. * if data is 0 then the endsequence should be triggered, if data is 1 * then we can finish the level instantly. */ - GOAL = 0x0100, + GOAL = 0x0008, /** slope tile */ - SLOPE = 0x0200, + SLOPE = 0x0010, + /** Bonusbox, content is stored in \a data */ + FULLBOX = 0x0020, + /** Tile is a coin */ + COIN = 0x0040, + + /* interesting flags (the following are passed to gameobjects) */ + FIRST_INTERESTING_FLAG = 0x0100, + + /** an ice brick that makes tux sliding more than usual */ + ICE = 0x0100, + /** a water tile in which tux starts to swim */ + WATER = 0x0200, + /** a tile that hurts the player if he touches it */ + HURTS = 0x0400, + /** for lava: WATER, HURTS, FIRE */ + FIRE = 0x0800 }; /// worldmap flags @@ -67,10 +77,18 @@ public: WORLDMAP_SOUTH = 0x0002, WORLDMAP_EAST = 0x0004, WORLDMAP_WEST = 0x0008, - - WORLDMAP_STOP = 0x0010 + WORLDMAP_DIR_MASK = 0x000f, + + WORLDMAP_STOP = 0x0010, + + // convenience values ("C" stands for crossroads) + WORLDMAP_CNSE = WORLDMAP_NORTH | WORLDMAP_SOUTH | WORLDMAP_EAST, + WORLDMAP_CNSW = WORLDMAP_NORTH | WORLDMAP_SOUTH | WORLDMAP_WEST, + WORLDMAP_CNEW = WORLDMAP_NORTH | WORLDMAP_EAST | WORLDMAP_WEST, + WORLDMAP_CSEW = WORLDMAP_SOUTH | WORLDMAP_EAST | WORLDMAP_WEST, + WORLDMAP_CNSEW = WORLDMAP_NORTH | WORLDMAP_SOUTH | WORLDMAP_EAST | WORLDMAP_WEST }; - + struct ImageSpec { ImageSpec(const std::string& newfile, const Rect& newrect) : file(newfile), rect(newrect) @@ -81,34 +99,25 @@ public: }; private: - unsigned int id; - + const TileSet *tileset; std::vector imagespecs; - std::vector images; - - std::string editor_imagefile; - Surface* editor_image; - - /** tile attributes */ - Uint32 attributes; - + std::vector images; + + /// tile attributes + uint32_t attributes; + /** General purpose data attached to a tile (content of a box, type of coin)*/ int data; - + float anim_fps; public: ~Tile(); - - /** Draw a tile on the screen */ - void draw(DrawingContext& context, const Vector& pos, int layer) const; - - Surface* get_editor_image() const; - unsigned int getID() const - { return id; } + /** Draw a tile on the screen */ + void draw(DrawingContext& context, const Vector& pos, int z_pos) const; - Uint32 getAttributes() const + uint32_t getAttributes() const { return attributes; } int getData() const @@ -116,7 +125,7 @@ public: /// returns the width of the tile in pixels int getWidth() const - { + { if(!images.size()) return 0; return (int) images[0]->get_width(); @@ -131,15 +140,20 @@ public: } protected: - friend class TileManager; - Tile(); - Tile(unsigned int id, Uint32 attributes, const ImageSpec& imagespec); + friend class TileSet; + Tile(const TileSet *tileset); + Tile(const TileSet *tileset, std::vector images, Rect rect, + Uint32 attributes = 0, Uint32 data = 0, float animfps = 1.0); - void load_images(const std::string& tilesetpath); + void load_images(); /// parses the tile and returns it's id number - void parse(const lisp::Lisp& reader); + uint32_t parse(const lisp::Lisp& reader); void parse_images(const lisp::Lisp& cur); + + //Correct small oddities in attributes that naive people + //might miss (and rebuke them for it) + void correct_attributes(); }; #endif