X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftile.h;h=a5f5856fc19943c3d943f326794e8f95d737829a;hb=58bf708dc9f036b2c7d8d3edfdbfa62f0da3481a;hp=978ed3a5209a83f081294c5855d601e16e48a3df;hpb=308f11e38981077626fe0ea9887094f3c28b02f9;p=supertux.git diff --git a/src/tile.h b/src/tile.h index 978ed3a52..a5f5856fc 100644 --- a/src/tile.h +++ b/src/tile.h @@ -17,21 +17,15 @@ // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. - #ifndef TILE_H #define TILE_H -#include -#include #include +#include "video/surface.h" +#include "math/rectangle.h" +#include "lisp/lisp.h" -#include "screen/texture.h" -#include "globals.h" -#include "lispreader.h" -#include "setup.h" -#include "vector.h" - -class LispReader; +using namespace SuperTux; /** Tile Class @@ -39,56 +33,84 @@ Tile Class class Tile { public: - Tile(); - ~Tile(); + /// bitset for tile attributes + enum { + /** solid tile that is indestructable by Tux */ + SOLID = 0x0001, + /** uni-directional solid tile */ + UNISOLID = 0x0002, + /** a brick that can be destroyed by jumping under it */ + BRICK = 0x0004, + /** an ice brick that makes tux sliding more than usual */ + ICE = 0x0008, + /** a water tile in which tux starts to swim */ + WATER = 0x0010, + /** a tile that hurts the player if he touches it */ + SPIKE = 0x0020, + /** Bonusbox, content is stored in \a data */ + FULLBOX = 0x0040, + /** Tile is a coin */ + COIN = 0x0080, + /** the level should be finished when touching a goaltile. + * if data is 0 then the endsequence should be triggered, if data is 1 + * then we can finish the level instantly. + */ + GOAL = 0x0100, + /** slope tile */ + SLOPE = 0x0200, + }; - /// parses the tile and returns it's id number - int read(LispReader& reader); + /// worldmap flags + enum { + WORLDMAP_NORTH = 0x0001, + WORLDMAP_SOUTH = 0x0002, + WORLDMAP_EAST = 0x0004, + WORLDMAP_WEST = 0x0008, + + WORLDMAP_STOP = 0x0010 + }; + +private: + unsigned int id; - int id; + struct ImageSpec { + ImageSpec(const std::string& newfile, const Rectangle& newrect) + : file(newfile), rect(newrect) + { } - std::vector images; - std::vector editor_images; - - /// bitset for tileflags - enum { - /** solid tile that is indestructable by Tux */ - SOLID = 0x0001, - /** uni-directional solid tile */ - UNISOLID = 0x0002, - /** a brick that can be destroyed by jumping under it */ - BRICK = 0x0004, - /** an ice brick that makes tux sliding more than usual */ - ICE = 0x0008, - /** a water tile in which tux starts to swim */ - WATER = 0x0010, - /** a tile that hurts the player if he touches it */ - SPIKE = 0x0020, - /** Bonusbox, content is stored in \a data */ - FULLBOX = 0x0040, - /** Tile is a coin */ - COIN = 0x0080, - /** the level should be finished when touching a goaltile. - * if data is 0 then the endsequence should be triggered, if data is 1 - * then we can finish the level instantly. - */ - GOAL = 0x0100 + std::string file; + Rectangle rect; }; + std::vector imagespecs; + std::vector images; + std::string editor_imagefile; + Surface* editor_image; + /** tile attributes */ Uint32 attributes; /** General purpose data attached to a tile (content of a box, type of coin)*/ int data; - /** Id of the tile that is going to replace this tile once it has - been collected or jumped at */ - int next_tile; + float anim_fps; - int anim_speed; +public: + ~Tile(); - /** Draw a tile on the screen: */ - static void draw(const Vector& pos, unsigned int c, Uint8 alpha = 255); + /** Draw a tile on the screen */ + void draw(DrawingContext& context, const Vector& pos, int layer) const; + + Surface* get_editor_image() const; + + unsigned int getID() const + { return id; } + + Uint32 getAttributes() const + { return attributes; } + + int getData() const + { return data; } /// returns the width of the tile in pixels int getWidth() const @@ -105,55 +127,16 @@ public: return 0; return images[0]->h; } -}; - -struct TileGroup -{ - friend bool operator<(const TileGroup& lhs, const TileGroup& rhs) - { return lhs.name < rhs.name; }; - friend bool operator>(const TileGroup& lhs, const TileGroup& rhs) - { return lhs.name > rhs.name; }; - std::string name; - std::vector tiles; -}; +protected: + friend class TileManager; + Tile(); -class TileManager -{ - private: - TileManager(); - ~TileManager(); - - std::vector tiles; - static TileManager* instance_ ; - static std::set* tilegroups_; - void load_tileset(std::string filename); + void load_images(const std::string& tilesetpath); - std::string current_tileset; - - public: - static TileManager* instance() - { return instance_ ? instance_ : instance_ = new TileManager(); } - static void destroy_instance() - { delete instance_; instance_ = 0; } - - void draw_tile(DrawingContext& context, unsigned int id, - const Vector& pos, int layer); - - static std::set* tilegroups() { if(!instance_) { instance_ = new TileManager(); } return tilegroups_ ? tilegroups_ : tilegroups_ = new std::set; } - Tile* get(unsigned int id) { - if(id < tiles.size()) - { - return tiles[id]; - } - else - { - // Never return 0, but return the 0th tile instead so that - // user code doesn't have to check for NULL pointers all over - // the place - return tiles[0]; - } - } + /// parses the tile and returns it's id number + void parse(const lisp::Lisp& reader); + void parse_images(const lisp::Lisp& cur); }; #endif