X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftile.h;h=a5f5856fc19943c3d943f326794e8f95d737829a;hb=073795dd0afc7d7e4c093db5f83fc26c10501d61;hp=4d4f0082bd8ec66c91de6be2fcfa75cb999d0e3e;hpb=c11b04d0525c1566260b02bacd78fd7faa7be8f1;p=supertux.git diff --git a/src/tile.h b/src/tile.h index 4d4f0082b..a5f5856fc 100644 --- a/src/tile.h +++ b/src/tile.h @@ -17,17 +17,15 @@ // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. - #ifndef TILE_H #define TILE_H -#include -#include #include -#include "texture.h" -#include "globals.h" -#include "lispreader.h" -#include "setup.h" +#include "video/surface.h" +#include "math/rectangle.h" +#include "lisp/lisp.h" + +using namespace SuperTux; /** Tile Class @@ -35,101 +33,110 @@ Tile Class class Tile { public: - Tile(); - ~Tile(); - - int id; - + /// bitset for tile attributes + enum { + /** solid tile that is indestructable by Tux */ + SOLID = 0x0001, + /** uni-directional solid tile */ + UNISOLID = 0x0002, + /** a brick that can be destroyed by jumping under it */ + BRICK = 0x0004, + /** an ice brick that makes tux sliding more than usual */ + ICE = 0x0008, + /** a water tile in which tux starts to swim */ + WATER = 0x0010, + /** a tile that hurts the player if he touches it */ + SPIKE = 0x0020, + /** Bonusbox, content is stored in \a data */ + FULLBOX = 0x0040, + /** Tile is a coin */ + COIN = 0x0080, + /** the level should be finished when touching a goaltile. + * if data is 0 then the endsequence should be triggered, if data is 1 + * then we can finish the level instantly. + */ + GOAL = 0x0100, + /** slope tile */ + SLOPE = 0x0200, + }; + + /// worldmap flags + enum { + WORLDMAP_NORTH = 0x0001, + WORLDMAP_SOUTH = 0x0002, + WORLDMAP_EAST = 0x0004, + WORLDMAP_WEST = 0x0008, + + WORLDMAP_STOP = 0x0010 + }; + +private: + unsigned int id; + + struct ImageSpec { + ImageSpec(const std::string& newfile, const Rectangle& newrect) + : file(newfile), rect(newrect) + { } + + std::string file; + Rectangle rect; + }; + std::vector imagespecs; std::vector images; - std::vector editor_images; + + std::string editor_imagefile; + Surface* editor_image; - std::vector filenames; - std::vector editor_filenames; + /** tile attributes */ + Uint32 attributes; - /** solid tile that is indestructable by Tux */ - bool solid; - - /** a brick that can be destroyed by jumping under it */ - bool brick; - - /** FIXME: ? */ - bool ice; - - /** water */ - bool water; - - /** spike - kills player on contact */ - bool spike; + /** General purpose data attached to a tile (content of a box, type of coin)*/ + int data; - /** Bonusbox, content is stored in \a data */ - bool fullbox; + float anim_fps; - /** Tile is a distro/coin */ - bool distro; +public: + ~Tile(); + + /** Draw a tile on the screen */ + void draw(DrawingContext& context, const Vector& pos, int layer) const; + Surface* get_editor_image() const; - /** the level should be finished when touching a goaltile. - * if data is 0 then the endsequence should be triggered, if data is 1 - * then we can finish the level instantly. - */ - bool goal; + unsigned int getID() const + { return id; } - /** General purpose data attached to a tile (content of a box, type of coin) */ - int data; + Uint32 getAttributes() const + { return attributes; } - /** Id of the tile that is going to replace this tile once it has - been collected or jumped at */ - int next_tile; + int getData() const + { return data; } - int anim_speed; - - /** Draw a tile on the screen: */ - static void draw(float x, float y, unsigned int c, Uint8 alpha = 255); - static void draw_stretched(float x, float y, int w, int h, unsigned int c, Uint8 alpha = 255); -}; + /// returns the width of the tile in pixels + int getWidth() const + { + if(!images.size()) + return 0; + return images[0]->w; + } -struct TileGroup -{ - friend bool operator<(const TileGroup& lhs, const TileGroup& rhs) - { return lhs.name < rhs.name; }; - friend bool operator>(const TileGroup& lhs, const TileGroup& rhs) - { return lhs.name > rhs.name; }; + /// returns the height of the tiles in pixels + int getHeight() const + { + if(!images.size()) + return 0; + return images[0]->h; + } - std::string name; - std::vector tiles; -}; +protected: + friend class TileManager; + Tile(); -class TileManager -{ - private: - TileManager(); - ~TileManager(); - - std::vector tiles; - static TileManager* instance_ ; - static std::set* tilegroups_; - void load_tileset(std::string filename); + void load_images(const std::string& tilesetpath); - std::string current_tileset; - - public: - static TileManager* instance() { return instance_ ? instance_ : instance_ = new TileManager(); } - static void destroy_instance() { delete instance_; instance_ = 0; } - - static std::set* tilegroups() { if(!instance_) { instance_ = new TileManager(); } return tilegroups_ ? tilegroups_ : tilegroups_ = new std::set; } - Tile* get(unsigned int id) { - if(id < tiles.size()) - { - return tiles[id]; - } - else - { - // Never return 0, but return the 0th tile instead so that - // user code doesn't have to check for NULL pointers all over - // the place - return tiles[0]; - } - } + /// parses the tile and returns it's id number + void parse(const lisp::Lisp& reader); + void parse_images(const lisp::Lisp& cur); }; #endif