X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Ftexture.h;h=0e68e700073c1ce85c0041bc75c8d9f32483567a;hb=5dba61177d71c5572fd29af172fcdab7b1f9a561;hp=3b5335701c87e8bcd00d606ff192269eaff83577;hpb=39332ce97fdba254df1eb78f7be4cbdb1ad8cc84;p=supertux.git diff --git a/src/texture.h b/src/texture.h index 3b5335701..0e68e7000 100644 --- a/src/texture.h +++ b/src/texture.h @@ -1,14 +1,22 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2004 Tobias Glaesser // -// C Interface: texture -// -// Description: -// -// -// Author: Tobias Glaesser , (C) 2004 -// -// Copyright: See COPYING file that comes with this distribution -// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. #ifndef SUPERTUX_TEXTURE_H #define SUPERTUX_TEXTURE_H @@ -21,6 +29,9 @@ #include #include "screen.h" +#include "vector.h" + +SDL_Surface* sdl_surface_from_sdl_surface(SDL_Surface* sdl_surf, int use_alpha); class SurfaceImpl; class SurfaceSDL; @@ -43,6 +54,7 @@ public: SurfaceData(SDL_Surface* surf, int use_alpha_); SurfaceData(const std::string& file_, int use_alpha_); SurfaceData(const std::string& file_, int x_, int y_, int w_, int h_, int use_alpha_); + ~SurfaceData(); SurfaceSDL* create_SurfaceSDL(); SurfaceOpenGL* create_SurfaceOpenGL(); @@ -63,50 +75,72 @@ public: static Surfaces surfaces; public: static void reload_all(); + static void debug_check(); Surface(SDL_Surface* surf, int use_alpha); Surface(const std::string& file, int use_alpha); Surface(const std::string& file, int x, int y, int w, int h, int use_alpha); ~Surface(); + /** Captures the screen and returns it as Surface*, the user is expected to call the destructor. */ + static Surface* CaptureScreen(); + /** Reload the surface, which is necesarry in case of a mode swich */ void reload(); - void draw(float x, float y, Uint8 alpha = 255, bool update = false); + void draw(float x, float y, Uint8 alpha = 255, bool upside_down = false, bool update = false); void draw_bg(Uint8 alpha = 255, bool update = false); void draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha = 255, bool update = false); + void draw_stretched(float x, float y, int w, int h, Uint8 alpha, bool update = false); + void resize(int w_, int h_); + + /// conveniance function + void draw(const Vector& pos, Uint8 alpha = 255, bool upside_down = false, bool update = false) + { + draw(pos.x, pos.y, alpha, upside_down, update); + } }; /** Surface implementation, all implementation have to inherit from this class */ class SurfaceImpl { -public: +protected: SDL_Surface* sdl_surface; + +public: int w; int h; public: - virtual void draw(float x, float y, Uint8 alpha, bool update) = 0; - virtual void draw_bg(Uint8 alpha, bool update) = 0; - virtual void draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha, bool update) = 0; + SurfaceImpl(); + virtual ~SurfaceImpl(); + + /** Return 0 on success, -2 if surface needs to be reloaded */ + virtual int draw(float x, float y, Uint8 alpha, bool upside_down, bool update) = 0; + virtual int draw_bg(Uint8 alpha, bool update) = 0; + virtual int draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha, bool update) = 0; + virtual int draw_stretched(float x, float y, int w, int h, Uint8 alpha, bool update) = 0; + int resize(int w_, int h_); + + SDL_Surface* get_sdl_surface() const; // @evil@ try to avoid this function }; class SurfaceSDL : public SurfaceImpl { public: - -public: SurfaceSDL(SDL_Surface* surf, int use_alpha); SurfaceSDL(const std::string& file, int use_alpha); SurfaceSDL(const std::string& file, int x, int y, int w, int h, int use_alpha); virtual ~SurfaceSDL(); - void draw(float x, float y, Uint8 alpha, bool update); - void draw_bg(Uint8 alpha, bool update); - void draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha, bool update); + int draw(float x, float y, Uint8 alpha, bool upside_down, bool update); + int draw_bg(Uint8 alpha, bool update); + int draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha, bool update); + int draw_stretched(float x, float y, int w, int h, Uint8 alpha, bool update); }; +#ifndef NOOPENGL class SurfaceOpenGL : public SurfaceImpl { public: @@ -118,13 +152,15 @@ public: SurfaceOpenGL(const std::string& file, int x, int y, int w, int h, int use_alpha); virtual ~SurfaceOpenGL(); - void draw(float x, float y, Uint8 alpha, bool update); - void draw_bg(Uint8 alpha, bool update); - void draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha, bool update); + int draw(float x, float y, Uint8 alpha, bool upside_down, bool update); + int draw_bg(Uint8 alpha, bool update); + int draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha, bool update); + int draw_stretched(float x, float y, int w, int h, Uint8 alpha, bool update); private: void create_gl(SDL_Surface * surf, GLuint * tex); }; +#endif #endif /*SUPERTUX_TEXTURE_H*/