X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fstatistics.hpp;h=5419f5bca02c38d1a7cdc05ae4c7fdaa0cfa4a35;hb=d84d73b701cc7fa2bd74f3490b9be1bf8b6f705a;hp=47c9e6c87ca28cc223c93761f577d7025ecb8d13;hpb=52de79ad8301a395a5a2999ecbdf31731c0b65f8;p=supertux.git diff --git a/src/statistics.hpp b/src/statistics.hpp index 47c9e6c87..5419f5bca 100644 --- a/src/statistics.hpp +++ b/src/statistics.hpp @@ -3,6 +3,7 @@ // SuperTux (Statistics module) // Copyright (C) 2004 Ricardo Cruz // Copyright (C) 2006 Ondrej Hosek +// Copyright (C) 2006 Christoph Sommer // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -27,26 +28,22 @@ #include "video/surface.hpp" #include "video/drawing_context.hpp" -#define SPLAYER 0 -#define STOTAL 1 - -enum { -// SCORE_STAT, - COINS_COLLECTED_STAT, - BADGUYS_KILLED_STAT, - TIME_NEEDED_STAT, - NUM_STATS -}; - /** This class is a layer between level and worldmap to keep * track of stuff like scores, and minor, but funny things, like * number of jumps and stuff */ - class Statistics -{ +{ +public: + int coins; /**< coins collected */ + int total_coins; /**< coins in level */ + int badguys; /**< badguys actively killed */ + int total_badguys; /**< (vincible) badguys in level */ + float time; /**< seconds needed */ + int secrets; /**< secret areas found */ + int total_secrets; /**< secret areas in level */ + public: - // don't forget to call reset() to init stat - Statistics(); + Statistics(); /**< Creates new statistics, call reset() before counting */ ~Statistics(); /// read statistics from lisp file @@ -54,33 +51,20 @@ public: /// write statistics to lisp file void write(lisp::Writer& writer); - /* Draw to the worldmap or a game message */ - // TODO: make this functions working - void draw_worldmap_info(DrawingContext& context); - void draw_message_info(DrawingContext& context, std::string title); + void draw_worldmap_info(DrawingContext& context); /**< draw worldmap stat HUD */ + void draw_message_info(DrawingContext& context, std::string title); /**< draw stats at level start */ void draw_endseq_panel(DrawingContext& context, Statistics* best_stats, Surface* backdrop); /**< draw panel shown during level's end sequence */ - /* Add / Set / Get points to/from one of the stats this can keep track of */ - void add_points(int stat, int points); - void set_points(int stat, int points); - int get_points(int stat); - - void set_total_points(int stat, int points); - - /* Reset statistics */ - void reset(); + void reset(); /**< Set stats (but not totals) to zero */ + void merge(Statistics& stats); /**< Given another Statistics object finds the best of each one */ + void operator+=(const Statistics& o); /**< Add two Statistics objects */ - /* Give another Statistics object, find the best of each one */ - void merge(Statistics& stats); - - /* Add two statistic objects */ - void operator+=(const Statistics& o); + void declare_invalid(); /**< marks statistics as invalid for their entire lifetime (e.g. after cheating). Invalid statistics will not be merged or drawn. */ private: - int stats[NUM_STATS][2]; - - Timer timer; - int display_stat; + bool valid; /**< stores whether this statistics can be trusted */ + Timer timer; /**< for draw_worldmap_info: time until switching to next stat */ + int display_stat; /**< for draw_worldmap_info: which stat is currently displayed */ }; #endif /*SUPERTUX_STATISTICS_H*/