X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsprite%2Fsprite.hpp;h=cf44de706797d18a6c1100883470d5f93252551f;hb=1eb64ffd2a23eea4b399c1bb8b9dc10293c334d7;hp=229f6340baafb4f36901af485880ce8ddf39096a;hpb=3715e3bc1c852448660c443876b3e3054d332d82;p=supertux.git diff --git a/src/sprite/sprite.hpp b/src/sprite/sprite.hpp index 229f6340b..cf44de706 100644 --- a/src/sprite/sprite.hpp +++ b/src/sprite/sprite.hpp @@ -22,13 +22,16 @@ #include #include -#include -#include "video/surface.hpp" #include "math/vector.hpp" +#include "math/rect.hpp" #include "sprite_data.hpp" +#include "video/color.hpp" +#include "video/drawing_context.hpp" +class Surface; class DrawingContext; +class Blend; class Sprite { @@ -44,7 +47,14 @@ public: const Vector& size, const Vector& pos, int layer); /** Set action (or state) */ - void set_action(const std::string& act, int loops = -1); + void set_action(const std::string& name, int loops = -1); + + /** Set action (or state), but keep current frame number, loop counter, etc. */ + void set_action_continued(const std::string& name); + + /** Set number of animation cycles until animation stops */ + void set_animation_loops(int loops = -1) + { animation_loops = loops; } /** Set framerate */ void set_fps(float new_fps); @@ -70,19 +80,44 @@ public: int get_width() const; int get_height() const; + /** return x-offset of current action's hitbox, relative to start of image */ + float get_current_hitbox_x_offset() const; + /** return y-offset of current action's hitbox, relative to start of image */ + float get_current_hitbox_y_offset() const; + /** return width of current action's hitbox */ + float get_current_hitbox_width() const; + /** return height of current action's hitbox */ + float get_current_hitbox_height() const; + /** return current action's hitbox, relative to 0,0 */ + Rect get_current_hitbox() const; + + /** Set the angle of the sprite rotation in degree */ + void set_angle(float angle); + + /** Get the angle of the sprite rotation in degree */ + float get_angle() const; + + void set_color(const Color& color); + + Color get_color() const; + + void set_blend(const Blend& blend); + + Blend get_blend() const; + /** Get current frame */ int get_frame() const { return (int)frame; } /** Set current frame */ void set_frame(int frame) - { - this->frame = (frame % get_frames()); + { + this->frame = (float) (frame % get_frames()); } Surface* get_frame(unsigned int frame) { assert(frame < action->surfaces.size()); return action->surfaces[frame]; - } + } private: void update(); @@ -90,11 +125,13 @@ private: SpriteData& data; float frame; - int animation_loops; + int animation_loops; float last_ticks; + float angle; + Color color; + Blend blend; SpriteData::Action* action; }; #endif -