X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fsprite%2Fsprite.hpp;h=b85b62ed48304236fef929d52c406d5ecdd67835;hb=4434ccd7364d603d6bf952ff1df56e28e1978a63;hp=9c138e200029ff503ef9a44d0b04906a556746d5;hpb=93a74f493825b4a4c76774f190b2fc39b2488d8f;p=supertux.git diff --git a/src/sprite/sprite.hpp b/src/sprite/sprite.hpp index 9c138e200..b85b62ed4 100644 --- a/src/sprite/sprite.hpp +++ b/src/sprite/sprite.hpp @@ -24,11 +24,16 @@ #include #include -#include "video/surface.hpp" #include "math/vector.hpp" +#include "math/rect.hpp" #include "sprite_data.hpp" +#include "video/color.hpp" +#include "video/drawing_context.hpp" +class Surface; class DrawingContext; +class Color; +class Blend; class Sprite { @@ -46,6 +51,10 @@ public: /** Set action (or state) */ void set_action(const std::string& act, int loops = -1); + /** Set number of animation cycles until animation stops */ + void set_animation_loops(int loops = -1) + { animation_loops = loops; } + /** Set framerate */ void set_fps(float new_fps); @@ -78,20 +87,36 @@ public: float get_current_hitbox_width() const; /** return height of current action's hitbox */ float get_current_hitbox_height() const; + /** return current action's hitbox, relative to 0,0 */ + Rect get_current_hitbox() const; + + /** Set the angle of the sprite rotation in degree */ + void set_angle(float angle); + + /** Get the angle of the sprite rotation in degree */ + float get_angle() const; + + void set_color(const Color& color); + + Color get_color() const; + + void set_blend(const Blend& blend); + + Blend get_blend() const; /** Get current frame */ int get_frame() const { return (int)frame; } /** Set current frame */ void set_frame(int frame) - { - this->frame = (frame % get_frames()); + { + this->frame = (float) (frame % get_frames()); } Surface* get_frame(unsigned int frame) { assert(frame < action->surfaces.size()); return action->surfaces[frame]; - } + } private: void update(); @@ -99,11 +124,13 @@ private: SpriteData& data; float frame; - int animation_loops; + int animation_loops; float last_ticks; + float angle; + Color color; + Blend blend; SpriteData::Action* action; }; #endif -